Dead Rabbit: Difference between revisions

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{{languages|Dead Rabbit}}
{{Header|Project Zomboid|Items|Food|Protein|Game meat}}
{{header|Project Zomboid|Items|Food|Perishable Food|type=Food|version=Version 41|incver=51}}{{Infobox food
{{Page version|41.68}}
|display_name=Dead Rabbit
{{Infobox item
|name_colour=Food
|name=Dead Rabbit
|name_text_colour=Food
|model=DeadRabbit_Model.png
|image=RabbitDead_120px.png
|icon=RabbitDead.png
|alternate_image=Rabbit.png
|icon_name=Dead Rabbit
|alternate_name=Rabbit
|icon2=Rabbit.png
|alternate_link=
|icon_name2=Rabbit
|alternate_image2=Rabbitmeat.png
 
|alternate_name2=Rabbit Meat
|icon3=Rabbitmeat.png
|alternate_link2=Rabbit Meat
|icon_name3=Rabbit Meat
Rabbit Meat
<!--GENERAL-->
<!--GENERAL-->
|category=Food
|category=Food
|weight=0.2
|weight=1.0
|days_fresh=8
|days_fresh=8
|days_rotten=12
|days_rotten=12
<!--NUTRITION-->
<!--NUTRITION-->
|hunger_change=-40
|hunger_change=-45
|calories=373
|calories=1730
|lipids=9.58
|lipids=35
|proteins=100.8
|proteins=330
|carbohydrates=0
|carbohydrates=0
<!--EFFECT-->
|unhappy_change=20
<!--COOKING-->
<!--COOKING-->
|cook_minutes=25
|cook_minutes=25
Line 28: Line 31:
|bad_microwaved=True
|bad_microwaved=True
<!--TECHNICAL DETAILS-->
<!--TECHNICAL DETAILS-->
|class_name=Base.DeadRabbit
|item_id=Base.DeadRabbit
}}A '''dead rabbit''' is a [[Food#Perishable|perishable]] food [[item]] used in [[cooking]].  
}}
A '''dead rabbit''' is a perishable [[food]] [[Items|item]] used in [[cooking]].


==Usage==
==Usage==
===Consumable properties===
===Consumable properties===
A dead rabbit can be eaten raw, which can make the [[player]] [[Moodles#Sick|sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
A dead rabbit can be eaten raw, which can make the [[player]] [[sick]]. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.
{{Consumables2
{{Consumables
|image = RabbitDead.png
|image = RabbitDead.png
|hunger = -40
|hunger = -40
Line 65: Line 69:
}}
}}


== Crafting ==
==Crafting==
Dead rabbit can be used in various cooking recipes.
Dead rabbit can be used in various cooking recipes.
===Cooking===
===Cooking===
{{Main|Cooking}}
{{Main|Cooking}}
{{Crafting header|ing=2}}
{{Crafting/sandbox2
{{Crafting cooking|124|ing=2}}
|rabbit_meat
|}
}}


==Distribution==
==Distribution==
The loot distributions can be found in the table(s) below.
<!--BOT FLAG|DeadRabbit|41.78.16-->
{{clear}}
<div class="togglebox theme-red">
    <div>DeadRabbit distribution
        <span class="mw-customtoggle-togglebox-DeadRabbit" title="{{int:show}} / {{int:hide}}" style="float:right; padding-right:30px; padding-top:4px; font-size:0.7em; font-weight:normal;">{{int:show}} / {{int:hide}}</span></div>
    <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-togglebox-DeadRabbit">
    <div class="toggle-content"><div style="display: flex;"><div style="float:left;">
    {| class="wikitable theme-red" style="margin-right:15px; width:95%;"
    |+ {{ll|Vehicles}}
    ! Vehicle Type/Location
    ! Rolls
    ! Chance
    |-
    | HunterTruckBed
    | 4
    | 8
    |-
    | RangerTruckBed
    | 4
    | 4
    |}
</div>
    </div><div style="clear:both;"></div>
    {| class="wikitable theme-red" style="width:98%;"
    |+ {{ll|Foraging}}
    ! rowspan="2" | Amount
    ! rowspan="2" | Skill level
    ! rowspan="2" | Biomes
    ! colspan="4" style="text-align:center;" | Weather modifiers
    ! colspan="3" style="text-align:center;" | Month modifiers
    |-
    ! Snow
    ! Rain
    ! Day
    ! Night
    ! Months available
    ! Bonus months
    ! Malus months
    |-
    | ---
    | 10
    | Forest  1<br> DeepForest  1<br> Vegitation  2<br> FarmLand  2<br> Farm  2<br> TrailerPark  0<br> TownZone  0<br> Nav  1
    | -10
    | -
    | -
    | -
    | -
    | -
    | March<br>April
    |}
    </div></div><div class="toggle large mw-customtoggle-togglebox-DeadRabbit" title="{{int:show}}/{{int:hide}}"></div></div>
<!--END BOT FLAG|DeadRabbit|41.78.16-->
===Trapping===
===Trapping===
{{Main|Trapping}}
{{Main|Trapping}}
Rabbits can usually be found in the forests and rarely in urban settings. They are a [[Night|nocturnal]] creature that can often be caught between 19:00 and 5:00.
Rabbits can usually be found in the forests and rarely in urban settings. They are a [[Night|nocturnal]] creature that can often be caught between 19:00 and 5:00.


They can be caught in a [[Trap Box|trap box]], [[Trap Crate|trap crate]], [[Snare Trap|snare trap]] or [[Cage Trap|cage trap]], and using a [[carrot]], [[cabbage]], [[potato]], [[tomato]], [[corn]], [[Bell Pepper|bell pepper]], [[lettuce]], [[apple]], [[banana]] or [[peach]] as bait.
They can be caught in a [[Trap Box|trap box]], [[Trap Crate|trap crate]], [[Snare Trap|snare trap]] or [[Cage Trap|cage trap]], and using a [[carrot]], [[cabbage]], [[potato]], [[tomato]], [[corn]], [[Bell Pepper|bell pepper]], [[lettuce]], [[apple]], [[banana]], or [[peach]] as bait.


==Gallery==
==Gallery==
<gallery>
<gallery>
File:Rabbit_Model.png|Rabbit model teased for a future version
Rabbit Model.png|Rabbit model teased for a future version
DeadRabbit Model.png|Dead Rabbit model when placed in the world
</gallery>
</gallery>


== Code ==
==Code==
'''''From items_food.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox
{{Retrieved|version=41|incver=51}}
| {{CodeSnip
<pre>    item DeadRabbit
  | lang = java
    {
  | line = true
        HungerChange = -45,
  | start = 1946
        Weight = 1.0,
  | source = items_food.txt
        Type = Food,
  | retrieved = true
        DisplayName = Dead Rabbit,
  | version = 41.78.16
        Icon = RabbitDead,
  | code =
        IsCookable = TRUE,
item DeadRabbit
        DangerousUncooked = TRUE,
{
        DaysTotallyRotten = 12,
DisplayName = Dead Rabbit,
        MinutesToBurn = 60,
DisplayCategory = Food,
        MinutesToCook = 25,
Type = Food,
        DaysFresh = 8,
Weight = 1.0,
        Carbohydrates = 0,
Icon = RabbitDead,
        Proteins = 330,
BadCold = true,
        Lipids = 35,
BadInMicrowave = true,
        Calories = 1730,
DangerousUncooked = TRUE,
        BadInMicrowave = true,
GoodHot = true,
        GoodHot = true,
IsCookable = TRUE,
        BadCold = true,
RemoveUnhappinessWhenCooked = true,
        UnhappyChange = 20,
MinutesToCook = 25,
        RemoveUnhappinessWhenCooked = true,
MinutesToBurn = 60,
        WorldStaticModel = DeadRabbit,
DaysFresh = 8,
    }</pre>
DaysTotallyRotten = 12,
HungerChange = -45,
UnhappyChange = 20,
Calories = 1730,
Carbohydrates = 0,
Lipids = 35,
Proteins = 330,
CustomEatSound = EatingDeadAnimal,
WorldStaticModel = DeadRabbit,
}
}}
}}


==See also==
==See also==
* [[Animals]]
*[[Animals]]
* [[Trapping]]
*[[Trapping]]
 
{{Navbox items|meat}}
 


{{Navbox/Consumables}}
[[Category:Perishable food]]

Latest revision as of 11:22, 25 April 2024

Project ZomboidItemsFoodProteinGame meatDead Rabbit
Spiffo controlyourself.png
This page was last updated for an older version (41.68).
The current stable version is 41.78.16, released 2022-12-12, so information on this page may be inaccurate. Help get this page updated by adding any missing content. [edit]
Please update the version after updating the page.
Dead Rabbit
DeadRabbit Model.png
Rabbit
Rabbit Meat Rabbit Meat
General
Category
Food
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Properties
Days fresh
8 days
Days until rotten
12 days
Nutrition
HungerMoodle Icon Hungry.png
-45
CaloriesCalories
1730
CarbohydratesCarbohydrates
0
ProteinsProteins
330
FatFat
35
Effect
UnhappinessMoodle Icon Unhappy.png
20
Cooking
Time until cooked
25 minutes
Time until burned
60 minutes
Dangerous uncooked
True
Bad microwaved
True
Technical
Item ID
Base.DeadRabbit

A dead rabbit is a perishable food item used in cooking.

Usage

Consumable properties

A dead rabbit can be eaten raw, which can make the player sick. Consuming after being cooked will provide the player with some positive effects, however these will become negative the longer it's left to perish.

Fresh Stale Rotten
Uncooked

RabbitDead.png
Hunger: -40

Unhappiness: +20
Dangerous uncooked, may cause sickness.

RabbitDead.png
Hunger: -30
Boredom: +10
Unhappiness: +10
Dangerous uncooked, may cause sickness.

RabbitDead.png

Hunger: -18
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Cooked

RabbitDead.png
Hunger: -52

RabbitDead.png
Hunger: -30
Boredom: +10
Unhappiness: +10

RabbitDead.png
Hunger: -18
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Burned

RabbitDead.png
Hunger: -13
Boredom: +20
Unhappiness: +40
Dangerous, will cause sickness.

Crafting

Dead rabbit can be used in various cooking recipes.

Cooking

Main article: Cooking
Product Ingredients Tools Requirements Workstation XP
Rabbitmeat.png
Rabbit Meat
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Cleaver.png Meat Cleaver ×1
KnifeFlint.png Stone Knife ×1
Machete.png Machete ×1
Each of:
RabbitDead.png Dead Rabbit ×1
none none none 2.5 Cooking

Distribution

The loot distributions can be found in the table(s) below.

DeadRabbit distribution Show / Hide
Vehicles
Vehicle Type/Location Rolls Chance
HunterTruckBed 4 8
RangerTruckBed 4 4
Foraging
Amount Skill level Biomes Weather modifiers Month modifiers
Snow Rain Day Night Months available Bonus months Malus months
--- 10 Forest 1
DeepForest 1
Vegitation 2
FarmLand 2
Farm 2
TrailerPark 0
TownZone 0
Nav 1
-10 - - - - - March
April

Trapping

Main article: Trapping

Rabbits can usually be found in the forests and rarely in urban settings. They are a nocturnal creature that can often be caught between 19:00 and 5:00.

They can be caught in a trap box, trap crate, snare trap or cage trap, and using a carrot, cabbage, potato, tomato, corn, bell pepper, lettuce, apple, banana, or peach as bait.

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_food.txt

Retrieved: Build 41.78.16
item DeadRabbit
	{
		DisplayName = Dead Rabbit,
		DisplayCategory = Food,
		Type = Food,
		Weight = 1.0,
		Icon = RabbitDead,
		BadCold = true,
		BadInMicrowave = true,
		DangerousUncooked = TRUE,
		GoodHot = true,
		IsCookable = TRUE,
		RemoveUnhappinessWhenCooked = true,
		MinutesToCook = 25,
		MinutesToBurn = 60,
		DaysFresh = 8,
		DaysTotallyRotten = 12,
		HungerChange = -45,
		UnhappyChange = 20,
		Calories = 1730,
		Carbohydrates = 0,
		Lipids = 35,
		Proteins = 330,
		CustomEatSound = EatingDeadAnimal,
		WorldStaticModel = DeadRabbit,
	}

See also