Electric Bass
Code
Item
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item GuitarElectricBassBlack MaxRange = 1.35, MinAngle = 0.8, WeaponSprite = Guitar_ElectricBassBlack, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Blunt, ConditionLowerChanceOneIn = 9, Weight = 3.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 12, MaxHitCount = 3, DoorDamage = 10, IdleAnim = Idle_Weapon2, SwingAnim = Heavy, DisplayName = Black Electric Bass, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = BassElectricBlack, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = ElectricBassBreak, DoorHitSound = ElectricBassHit, HitSound = ElectricBassHit, HitFloorSound = ElectricBassHit, SwingSound = ElectricBassSwing, TreeDamage = 0, CriticalChance = 70, CritDmgMultiplier = 2, MinDamage = 0.9, MaxDamage = 1.4, BaseSpeed = 1, AttachmentType = Guitar, } item GuitarElectricBassBlue MaxRange = 1.35, MinAngle = 0.8, WeaponSprite = Guitar_ElectricBassBlue, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Blunt, ConditionLowerChanceOneIn = 9, Weight = 3.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 12, MaxHitCount = 3, DoorDamage = 10, IdleAnim = Idle_Weapon2, SwingAnim = Heavy, DisplayName = Blue Electric Bass, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = BassElectricBlue, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = ElectricBassBreak, DoorHitSound = ElectricBassHit, HitSound = ElectricBassHit, HitFloorSound = ElectricBassHit, SwingSound = ElectricBassSwing, TreeDamage = 0, CriticalChance = 70, CritDmgMultiplier = 2, MinDamage = 0.9, MaxDamage = 1.4, BaseSpeed = 1, AttachmentType = Guitar, item GuitarElectricBassRed MaxRange = 1.35, MinAngle = 0.8, WeaponSprite = Guitar_ElectricBassRed, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Blunt, ConditionLowerChanceOneIn = 9, Weight = 3.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 12, MaxHitCount = 3, DoorDamage = 10, IdleAnim = Idle_Weapon2, SwingAnim = Heavy, DisplayName = Red Electric Bass, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = BassElectricRed, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = ElectricBassBreak, DoorHitSound = ElectricBassHit, HitSound = ElectricBassHit, HitFloorSound = ElectricBassHit, SwingSound = ElectricBassSwing, TreeDamage = 0, CriticalChance = 70, CritDmgMultiplier = 2, MinDamage = 0.9, MaxDamage = 1.4, BaseSpeed = 1, AttachmentType = Guitar, {