Electric Guitar
Code
Item
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item GuitarElectricBlack MaxRange = 1.35, MinAngle = 0.8, WeaponSprite = Guitar_ElectricBlack, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Blunt, ConditionLowerChanceOneIn = 7, Weight = 2.8, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 3, DoorDamage = 10, IdleAnim = Idle_Weapon2, SwingAnim = Heavy, DisplayName = Black Electric Guitar, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = GuitarElectricBlack, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = ElectricGuitarBreak, DoorHitSound = ElectricGuitarHit, HitSound = ElectricGuitarHit, HitFloorSound = ElectricGuitarHit, ImpactSound = ElectricGuitarHit, SwingSound = ElectricGuitarSwing, TreeDamage = 0, CriticalChance = 55, CritDmgMultiplier = 2, MinDamage = 0.8, MaxDamage = 1.2, BaseSpeed = 1.1, AttachmentType = Guitar, } item GuitarElectricBlue MaxRange = 1.35, MinAngle = 0.8, WeaponSprite = Guitar_ElectricBlue, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Blunt, ConditionLowerChanceOneIn = 7, Weight = 2.8, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 3, DoorDamage = 10, IdleAnim = Idle_Weapon2, SwingAnim = Heavy, DisplayName = Blue Electric Guitar, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = GuitarElectricBlue, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = ElectricGuitarBreak, DoorHitSound = ElectricGuitarHit, HitSound = ElectricGuitarHit, HitFloorSound = ElectricGuitarHit, ImpactSound = ElectricGuitarHit, SwingSound = ElectricGuitarSwing, TreeDamage = 0, CriticalChance = 55, CritDmgMultiplier = 2, MinDamage = 0.8, MaxDamage = 1.2, BaseSpeed = 1.1, AttachmentType = Guitar, } item GuitarElectricRed MaxRange = 1.35, MinAngle = 0.8, WeaponSprite = Guitar_ElectricRed, Type = Weapon, MinimumSwingTime = 3.0, KnockBackOnNoDeath = TRUE, Categories = Blunt, ConditionLowerChanceOneIn = 7, Weight = 2.8, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 3, DoorDamage = 10, IdleAnim = Idle_Weapon2, SwingAnim = Heavy, DisplayName = Red Electric Guitar, MinRange = 0.61, SwingTime = 3.0, HitAngleMod = -30, SplatSize = 5, KnockdownMod = 1.5, SplatBloodOnNoDeath = TRUE, Icon = GuitarElectricRed, RunAnim = Run_Weapon2, TwoHandWeapon = TRUE, BreakSound = ElectricGuitarBreak, DoorHitSound = ElectricGuitarHit, HitSound = ElectricGuitarHit, HitFloorSound = ElectricGuitarHit, ImpactSound = ElectricGuitarHit, SwingSound = ElectricGuitarSwing, TreeDamage = 0, CriticalChance = 55, CritDmgMultiplier = 2, MinDamage = 0.8, MaxDamage = 1.2, BaseSpeed = 1.1, AttachmentType = Guitar, {