Electrical

From PZwiki
GameplayGuidesElectrical

Electrical is a crafting skill in Project Zomboid used to create small electrical devices and operate generators as source of power once the power cuts out. This is a great thing to do if you have the required fuel to operate it. Non-Electrician occupations can also operate generators, but it requires finding certain skill magazines.

Usage

To unlock the recipes for several different electrical items such as the generator and to use them, the Electrical skill is leveled by dismantling electronic devices such as CD players. A screwdriver is required for dismantling electronics into scrap parts. Each craft gives 1 XP. Reading Electricity skill books will increase the rate at which you gain XP by adding a multiplier based on your skill level. It is possible to skip the grind by choosing the Electrician or Engineer occupation in the character creation menu. You can find items such as, an Electronics Magazine that teach recipes of electronics.

Since the addition of vehicles, the electrical skill has become valuable to any playstyle. If the player has level 1 electrical and level 2 mechanics, they'll be able to hot-wire any vehicle, making it driveable without a key.


Electrical Guide

Step 1: Character Creation

Although anyone can level up the electrical skill, choosing the right occupation can give a much needed experience boost, making it easier to master the skill. During character creation, choosing an occupation and traits will provide the player with some skill levels, but it will also give an experience boost to that skill depending on the starting level. This bonus cannot be gained after the character is created, making this an important step in mastering any skill.
Starting Skill Level and Experience Boost

Level 0 - 25% (Default for all skills)
Level 1 - 75%
Level 2 - 100%
Level 3+ - 125%
Name Starting Points Major Skills Description Notes
Electrician -4 +3 Electrical Can operate generators Has a good understanding of electronics, already knowing a lot of recipes that may be able to help them survive.
Engineer -4 +1 Electrical
+1 Carpentry
Can make traps and explosives. For anyone wanting to defend themselves with armed traps and explosives. The Engineer has a unique set of trap recipes that can't be learnt elsewhere.

The electrician occupation is recommended for those that might be starting a game mode with limited time before electricity shuts off or if it is already off. This occupation allows the player to operate generators, meaning they can connect it to a structure and check its info. Anyone can learn how to do this, however the How to Use Generators magazine must first be read, which may be a struggle to find. The electrician also gets a 125% bonus to electrical experience, compared to a normal 25%. Making this a valuable occupation for anyone wanting to focus on this skill. Along with the bonuses to experience and ability to use generators, due to being level 3, there are a few recipes that'll already be known. Such as crafting electrical parts like the crafted timer and V1 remote controller, or trap upgrades, however the recipe for the traps themselves must be learnt first through recipe magazines.

The engineer occupation has benefits for the electrical skill, however this will give the player a 75% bonus to experience. This occupation will also give a few unique crafting recipes that cannot be learnt any other way. These include all the engineered weapons, 2 of which can be learnt through recipe magazines, however the other 3 cannot, and include the aerosol bomb, flame trap and pipe bomb.

Step 2: Scavenge for Materials

The Screwdriver is the main tool for anything to do with electronics. Screwdrivers are often found in tool sheds, garages and warehouses. Whilst searching for a screwdriver, the player will often come across various electrical items, such as a CD player or TV remote, these should also be collected for later.

Unless either of the two electrical occupations have been chosen, there will be no electrical recipes available (apart from dismantling). recipe magazines are a big part of the electrical skill, with 10 to collect. These will also need to found if the player wishes to progress quickly, however most of them aren't required as the recipes can be learnt by leveling up electrical. There are 3 main categories of the recipe magazines; the Electronics Magazine, Engineer Magazine and Guerilla Radio, each with a unique set of recipes. The best place to find these is inside mail boxes and bookshelves.

Along with magazines, skill books can also be found, which will give the player an experience multiplier dependant on the book that is read. Finding and reading any of these books should be done before continuing with the guide any further.

Step 3: Dismantling Electronics

With the screwdriver in hand, it's time to start dismantling. Any electronics that have already been scavenged can now be dismantled, with the exception of the TV remote, as it should instead be used for crafting. The player can find various electronics in the world that must be picked up before dismantling.
The tables below display all the electronics and the parts that can be gathered from them.

Miscellaneous Devices

Disassembling these devices will give some basic electrical components.

Item Available Parts Description
CD Player ValuTech PortaDisc
Cordless Phone Cordless Phone
Digital Watch Digital Watch
Earbuds Earbuds
Headphones Headphones
TV Remote TV Remote
Video Game Video Game
Electronics Scrap Scrap Electronics CD player will always give 2 electronics scrap, everything else will only return 1.
Speaker Speaker Electronics Scrap Scrap Electronics
Amplifier Amplifier
Home Alarm Home Alarm Electronics Scrap Scrap Electronics
Motion Sensor Motion Sensor

Communication Devices

These devices guarantee at least 1 electronics scrap + 1 other high probability part. The amount of parts returned is dependant on the the electrical skill and the item being dismantled. For example, a HAM radio has a max electronics scrap return of 4, whereas a standard radio will only return 3, at level 0. The chance of getting a skill level dependant part can be calculated with the following equation: Skill Level * 5 + 50%.

Item High Probability Parts Level Dependant Parts Other Parts Description
ValuTech Radio ValuTech Radio
Premium Technologies Radio Premium Technologies Radio
Electronics Scrap Scrap Electronics
Electric Wire Electric Wire
Aluminum Aluminum
Amplifier Amplifier
Light Bulb Light Bulb
Radio Receiver Radio Receiver
Battery Battery A battery will always be given if it hasn't been taken out, or is dead.
Radio Toys-R-Mine Walkie Talkie
Radio ValuTech Walkie Talkie
Radio Premium Tech. Walkie Talkie
Radio Tactical Walkie Talkie
Radio US Army Walkie Talkie
Electronics Scrap Scrap Electronics
Electric Wire Electric Wire
Aluminum Aluminum
Amplifier Amplifier
Light Bulb Light Bulb
Green Light Bulb Light Bulb
Radio Receiver Radio Receiver
Radio Transmitter Radio Transmitter
Battery Battery
Scanner Module Scanner Module
A battery will always be given if it hasn't been taken out, or is dead.
The Scanner module is not currently available.
Radio Premium Technologies Ham Radio
Radio US ARMY COMM. Ham Radio
Electronics Scrap Scrap Electronics
Electric Wire Electric Wire
Aluminum Aluminum
Amplifier Amplifier
Light Bulb Light Bulb
Green Light Bulb Light Bulb
Radio Receiver Radio Receiver
Radio Transmitter Radio Transmitter
Battery Battery A battery will always be given if it hasn't been taken out, or is dead.
Radio Antique Television
RadioValuTech Television
Radio Premium Technologies Television
Electronics Scrap Scrap Electronics
Electric Wire Electric Wire
Aluminum Aluminum
Amplifier Amplifier
Light Bulb Light Bulb
Green Light Bulb Light Bulb
Red Light Bulb Light Bulb
Only the Antique Television will return the green and red light bulbs.

Step 4: Crafting Electronics

The crafting is where the electrical skill really gets interesting. So long as the player has found some electrical magazines (unless they have either of the above occupations) they can begin crafting.

Communications

There are 3 different communication devices that the player can craft: the makeshift radio, makeshift walkie talkie or makeshift HAM radio. To unlock any of these recipes, the player must have read the corresponding Guerrilla Radio Volume; there is no other way to unlock these recipes. The performance of these devices is dependant on the player's electrical level, affecting the items weight, power consumption, base volume range, channel width (min-max) and transmission range.

The walkie talkie and HAM radio allow two-way communication, meaning that so long as they're tuned into the correct frequency, players can communicate with each other directly, through text. Whereas the radio is only one-way, therefore if they're tuned into the correct frequency, they will be able to hear everything any other player says, but they will not be able to communicate back.

Engineering

Engineering refers to the five weapon recipes that require reading either the Engineering Magazines or have the engineering occupation. These items aren't particularly useful on their own, considering how rare some of the parts may be, however they can be upgraded further. Refer to the Engineered Devices table for an overview of each item's stats.

The upgraded versions of these weapons will turn them into fully functional traps that can be placed anywhere, with a trigger depending on the upgrade chosen. There are 3 different types of triggers: the timer, which will be triggered after a given amount of time; the sensor, which is triggered once it detects motion; and the detonator, which will be triggered once the player activates it using a remote controller.

The table below gives a brief look at how each of the upgrades are crafted. For further specifics, go here.

Item Crafted Timer
Crafted Timer
Motion Sensor
Motion Sensor
Crafted Trigger
Crafted Trigger
Electronics Scrap
Scrap Electronics
Duct Tape
Duct Tape
Skill Level Recipe
Magazine
Add Timer 1 - - 2 1 - Electronics Magazine
Electronics Magazine Vol.2
Add Motion Sensor V1 - 1 - 2 1 2 Electronics Magazine
Electronics Magazine Vol.3
Add Motion Sensor V2 - 1 - 3 1 4 Electronics Magazine
Electronics Magazine Vol.3
Add Motion Sensor V3 - 1 - 4 1 6 Electronics Magazine
Electronics Magazine Vol.3
Add Crafted Trigger - - 1 2 1 2 Electronics Magazine
Electronics Magazine Vol.4

Items

Tools

Item Description Weight Classname
Screwdriver
Screwdriver
Used in the dismantling and crafting of most electronics. 0.4 Base.Screwdriver
Saw
Saw
Used in crafting the pipe bomb. 0.7 Base.Saw

Recipe Magazines

Item Teaches Recipe Description Weight Classname
Recipe Magazines

Electronics Magazine Vol.1

Make Remote Controller V1
Make Remote Controller V2
Make Remote Controller V3
- 0.1 Base.ElectronicsMag1
Recipe Magazines

Electronics Magazine Vol.2

Make Timer
Add Timer
- 0.1 Base.ElectronicsMag2
Recipe Magazines

Electronics Magazine Vol.3

Add Motion Sensor V1
Add Motion Sensor V2
Add Motion Sensor V3.
- 0.1 Base.ElectronicsMag3
Recipe Magazines

Electronics Magazine Vol.4

Make Remote Trigger
Add Crafted Trigger
- 0.1 Base.ElectronicsMag5
Recipe Magazines

Engineer Magazine Vol.1

Make Noise Maker - 0.1 Base.EngineerMagazine1
Recipe Magazines

Engineer Magazine Vol.2

Make Smoke Bomb - 0.1 Base.EngineerMagazine2
Recipe Magazines

How to use Generators

Generator Maintenance Teaches the character how to connect generators to buildings. 0.1 Base.ElectronicsMag4
Recipe Magazines

Guerilla Radio Vol.1

Craft Makeshift Radio - 0.1 Radio.RadioMag1
Recipe Magazines

Guerilla Radio Vol.2

Craft Makeshift Walkie Talkie - 0.1 Radio.RadioMag2
Recipe Magazines

Guerilla Radio Vol.3

Craft Makeshift HAM Radio - 0.1 Radio.RadioMag3

Skill Books

Item Description Weight Pages Multiplier Classname
Electricity for Beginners
Electricity for Beginners
Provides an XP Multiplier upon the completion of reading. This book is for level 1 and 2 Electrical. 0.8 220 3 Base.BookElectricity1
Electricity for Intermediates
Electricity for Intermediates
Provides an XP Multiplier upon the completion of reading. This book is for level 3 and 4 Electrical. 0.8 260 5 Base.BookElectricity2
Advanced Electrical
Advanced Electrical
Provides an XP Multiplier upon the completion of reading. This book is for level 5 and 6 Electrical. 0.8 300 8 Base.BookElectricity3
Expert Electricity
Expert Electricity
Provides an XP Multiplier upon the completion of reading. This book is for level 7 and 8 Electrical. 0.8 340 12 Base.BookElectricity4
Master Electricity
Master Electricity
Provides an XP Multiplier upon the completion of reading. This book is for level 9 and 10 Electrical. 0.8 380 16 Base.BookElectricity5

Materials

Item Description Weight Classname
Alarm Clock
Alarm Clock
A device that goes off after a set amount of seconds, and creates a sound-based distraction. Used via the standard throw attack. 1.5 Base.AlarmClock
Aluminum
Aluminum
Used in crafting Aerosol Bombs. 0.1 Base.Aluminum
Amplifier
Amplifier
Used in crafting Noise Makers. 0.3 Base.Amplifier
Battery
Battery
- 0.3 Base.Amplifier
Box of Sparklers
Box of Sparklers
Used in crafting Aerosol Bombs. 0.2 Base.Sparklers
Coldpack
Cold Pack
Used in crafting Smoke Bombs. 0.1 Base.Coldpack
DuctTape
DuctTape
- 0.3 Base.DuctTape
Electric Wire
Electric Wire
- 0.1 Base.ElectricWire
Electronics Scrap
Scrap Electronics
Obtained by dismantling various electronic items. Used to craft Noise Makers, Pipe Bombs, Smoke Bombs, and among other items as well. 0.1 Base.ElectronicsScrap
Gas Can
Gas Can
- 5 Base.PetrolCan
Glue
Glue
Used to glue stuff together. 0.1 Base.Glue
Gunpowder
Gunpowder
Used in crafting Pipe Bombs. 0.1 Base.GunPowder
Hairspray
Hairspray
Used in crafting Aerosol Bombs. 0.2 Base.Hairspray
LightBulb
LightBulbLightBulbLightBulb
LightBulbLightBulbLightBulb
LightBulbLightBulbLightBulb
Light Bulb
10 different coloured light bulbs. 0.1 Base.LightBulb
Base.LightBulbRed
Base.LightBulbGreen
Base.LightBulbBlue
Base.LightBulbYellow
Base.LightBulbCyan
Base.LightBulbMagenta
Base.LightBulbOrange
Base.LightBulbPurple
Base.LightBulbPink
Motion Sensor
Motion Sensor
A motion sensor. 0.1 Base.MotionSensor
Newspaper
Newspaper
- 0.1 Base.Newspaper
Pipe
Metal Pipe
Used in crafting Pipe Bombs. 0.3 Base.Pipe
Radio Receiver
Radio Receiver
- 0.1 Base.RadioReceiver
Radio Transmitter
Radio Transmitter
- 0.1 Base.RadioTransmitter
Ripped Sheets
Ripped Sheets
- 0.05 Base.RippedSheets
Scanner Module
Scanner Module
- 0.1 Base.ScannerModule
Timer
Timer
A timer. 0.3 Base.Timer
Twine
Twine
- 0.1 Base.Twine

Craftable Parts

Item Description Weight Classname
Crafted Timer
Crafted Timer
recipe: Add Timer 0.5 Base.TimerCrafted
Crafted Trigger
Crafted Trigger
recipe: Add Crafted Trigger 0.2 Base.TriggerCrafted
V1 Remote Controller
Remote Controller
RemoteRange = 7, 0.4 Base.RemoteCraftedV1
V2 Remote Controller
Remote Controller
RemoteRange = 11, 0.4 Base.RemoteCraftedV2
V3 Remote Controller
Remote Controller
RemoteRange = 15, 0.1 Base.RemoteCraftedV3

Communication Devices

Item Description Weight Placed Noise Range Channel Transmit Range Dismantle Classname
new!!

Radio
Toys-R-Mine Walkie Talkie

- 1.0 Radio 5
Mic
8
Base Volume
75000
Min
150000
Max
1000 ElectronicsScrap.png Base.WalkieTalkie1
new!!

Radio
ValuTech Walkie Talkie

- 1.5 Radio 5
Mic
10
Base Volume
50000
Min
200000
Max
5000 ElectronicsScrap.png Base.WalkieTalkie2
new!!

Radio
Premium Tech. Walkie Talkie

- 2.0 Radio 5
Mic
12
Base Volume
25000
Min
300000
Max
4000 ElectronicsScrap.png Base.WalkieTalkie3
new!!

Radio
Tactical Walkie Talkie

- 2.5 Radio 5
Mic
14
Base Volume
10000
Min
500000
Max
6000 ElectronicsScrap.png Base.WalkieTalkie4
new!!

Radio
US Army Walkie Talkie

- 3.0 Radio 5
Mic
16
Base Volume
200
Min
1000000
Max
10000 ElectronicsScrap.png Base.WalkieTalkie5
new!!

Radio
Makeshift Walkie Talkie

- 1.0 Radio 5
Mic
8
Base Volume
75000
Min
150000
Max
1000 ElectronicsScrap.png Base.WalkieTalkieMakeShift
new!!

Radio
Premium Technologies Ham Radio

- 20 Radio 5
Mic
10
Base Volume
10000
Min
500000
Max
6000 ElectronicsScrap.png Base.HamRadio1
new!!

Radio
US ARMY COMM. Ham Radio

- 20 Radio 5
Mic
15
Base Volume
200
Min
1000000
Max
10000 ElectronicsScrap.png Base.HamRadio2
new!!

Radio
Makeshift Ham Radio

- 20 Radio 5
Mic
10
Base Volume
10000
Min
500000
Max
6000 ElectronicsScrap.png Base.HamRadioMakeShift
new!!

Radio
Premium Technologies Radio

- 1.5 Radio 0
Mic
15
Base Volume
88000
Min
108000
Max
- ElectronicsScrap.png Base.RadioRed
new!!

Radio
ValuTech Radio

- 1.5 Radio 0
Mic
10
Base Volume
88000
Min
108000
Max
- ElectronicsScrap.png Base.RadioBlack
new!!

Radio
Makeshift Radio

- 1.5 Radio 0
Mic
10
Base Volume
88000
Min
108000
Max
- ElectronicsScrap.png Base.RadioMakeShift
new!!

Radio
Antique Television

- 10 Radio 0
Mic
10
Base Volume
200
Min
1000000
Max
- ElectronicsScrap.png Base.TvAntique
new!!

Radio
Premium Technologies Television

- 10 Radio 0
Mic
15
Base Volume
200
Min
1000000
Max
- ElectronicsScrap.png Base.TvWideScreen
new!!

Radio
ValuTech Television

- 10 Radio 0
Mic
12
Base Volume
200
Min
1000000
Max
- ElectronicsScrap.png Base.TvBlack

Engineered Devices

Item Description Weight Swing Speed Pitch Distance Time Before Activation Range Of Effect Power Can Be Placed
Aerosol bomb
Aerosol Bomb
- 1.5 1.5 10 50 6 70 -
Flame Trap
Fire Bomb
- 1.5 1.5 10 - 6 97 -
Smoke Bomb
Smoke Bomb
- 1.5 1.5 10 50 5 - TRUE
Noise Maker
Noise Maker
- 1.5 1.5 10 50 17 - TRUE
Pipe Bomb
Pipe Bomb
- 1.5 1.5 10 - 7 90 -

Trap Upgrades

Timer Crafted Timer
Item Description Weight Swing Speed Pitch Distance Sensor Coverage Time Before Activation Range Of Effect Power Can Be Placed
Aerosol Bomb with Timer
Aerosol Bomb with Timer
- 1.5 1.5 10 - 10 6 70 TRUE
Flame Trap with Timer
Flame Trap with Timer
- 1.5 1.5 3 - 10 6 97 TRUE
Smoke Bomb with Timer
Smoke Bomb with Timer
- 1.5 1.5 10 - 10 5 - TRUE
Noise Generator with Timer
Noise Generator with Timer
- 1.5 1.5 10 - 10 17 - TRUE
Pipe Bomb with Timer
Pipe Bomb with Timer
- 1.5 1.5 10 - 10 7 90 TRUE
Motion Sensor Motion Sensor
Item Description Weight Swing Speed Pitch Distance Sensor Coverage Time Before Activation Range Of Effect Power Can Be Placed
Aerosol Bomb with Sensor
Aerosol Bomb with Sensor
- 1.5 1.5 10 3
Sensor V1
4
Sensor V2
6
Sensor V3
5 6 70 TRUE
Flame Trap with Sensor
Flame Trap with Sensor
- 1.5 1.5 10 3
Sensor V1
4
Sensor V2
6
Sensor V3
5 6 97 TRUE
Smoke Bomb with Sensor
Smoke Bomb with Sensor
- 1.5 1.5 10 3
Sensor V1
4
Sensor V2
6
Sensor V3
5 5 - TRUE
Noise Generator with Sensor
Noise Generator with Sensor
- 1.5 1.5 10 3
Sensor V1
4
Sensor V2
6
Sensor V3
10 17 - TRUE
Pipe Bomb with Sensor
Pipe Bomb with Sensor
- 1.5 1.5 10 3
Sensor V1
4
Sensor V2
6
Sensor V3
5 7 90 TRUE
Remote Trigger Remote Trigger
Item Description Weight Swing Speed Pitch Distance Sensor Coverage Time Before Activation Range Of Effect Power Can Be Placed
Remote Aerosol Bomb
Remote Aerosol Bomb
- 1.5 1.5 10 - - 6 70 TRUE
Remote Flame Trap
Remote Flame Trap
- 1.5 1.5 10 - - 6 97 TRUE
Remote Smoke Bomb
Remote Smoke Bomb
- 1.5 1.5 10 - - 5 - TRUE
Remote Noise Generator
Remote Noise Generator
- 1.5 1.5 10 - - 17 - TRUE
Remote Pipe Bomb
Remote Pipe Bomb
- 1.5 1.5 10 - - 7 90 TRUE


Recipes

Dismantling

Output Recipe Description Skill Level
























































































































Makeshift Communication

Output Recipe Description Skill Level




































Crafted Parts

Output Recipe Description Skill Level




























































Engineered Weapons

Output Recipe Description Skill Level




























































Trap Upgrading

Output Recipe Description Skill Level
Timer




























































Motion Sensor




























































Remote Trigger




























































History

Alpha
Build 32.2 *Added sidetable loot table for bedroom: it can spawn electronics stuff
Build 32 *Electronic items can be now be dismantled for electronics scrap
*Introduced