Fire Bomb

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Revision as of 01:08, 18 February 2023 by Faalagorn (talk | contribs) (Remove 120px, minor fixes)
Fire Bomb
Fire Bomb
Flame Trap with Upgrade
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Skill Fire
Damage
Type Fire
Attack speed 1.5
Range 0–10 tiles
Damage 0–0
Fire power 97
Fire range 6 tiles
Fire timer 10
Technical details
Ingredients 1 × Empty Bottle
1 × Gas Can
1 × Ripped Sheets
Base ID See Item IDs
Equip trap and perform basic attack to throw.
— In-game tooltip

A fire bomb is a thrown bomb that can only be crafted by players with the Engineer profession.

Usage

Once thrown, a fire bomb will cover an average area of 12x12 squares, starting several fires in the process. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames.

Crafting

Obtaining

A fire bomb requires several common items found in houses, and can only be crafted by players that have chosen the Engineer occupation.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
BottleWithGas.png
Fire Bomb
0 XP none Engineer Empty Bottle
Empty Bottle
(consumed)
Petrol.png
Gas Can
(4 units)

(consumed)
Rag.png
Ripped Sheets
(consumed)

Upgrades

A fire bomb can also be upgraded with a motion sensor, timer, or remote control.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
Fire Bomb with Timer
Fire Bomb with Timer
0 XP Electrical 2 Electronics Magazine Vol.2 BottleWithGas.png
Fire Bomb
(consumed)
TimerCrafted.png
Crafted Timer
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
Fire Bomb with Sensor (V1)
Fire Bomb with Sensor (V1)
0 XP Electrical 2 Electronics Magazine Vol.3 BottleWithGas.png
Fire Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)
Fire Bomb with Sensor (V2)
Fire Bomb with Sensor (V2)
0 XP Electrical 4 Electronics Magazine Vol.3 BottleWithGas.png
Fire Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x3
(consumed)
Fire Bomb with Sensor (V3)
Fire Bomb with Sensor (V3)
0 XP Electrical 6 Electronics Magazine Vol.3 BottleWithGas.png
Fire Bomb
(consumed)
MotionSensor.png
Motion Sensor
(consumed)
ElectronicsScrap.png
Scrap Electronics x4
(consumed)
Remote Fire Bomb
Remote Fire Bomb
0 XP Electrical 6 Electronics Magazine Vol.3 BottleWithGas.png
Fire Bomb
(consumed)
TriggerCrafted.png
Crafted Trigger
(consumed)
ElectronicsScrap.png
Scrap Electronics x2
(consumed)

Distribution

A fire bomb is one of the rarest items in the game to find. Other than obtaining through crafting, they can only be found in the trunk of a survivalist vehicle.

Gallery

Item IDs

Item Class name
Flame Trap Base.FlameTrap
Flame Trap with Timer Base.FlameTrapTriggered
Flame Trap with Sensor (V1) Base.FlameTrapSensorV1
Flame Trap with Sensor (V2) Base.FlameTrapSensorV2
Flame Trap with Sensor (V3) Base.FlameTrapSensorV3
Remote Flame Trap Base.FlameTrapRemote

Code

BottleWithGas.png Fire Bomb
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.51

	item FlameTrap
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Flame Trap,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= Molotov,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= BottleWithGas,
		FirePower		= 97,
		FireRange		= 6,
		ExplosionSound		= SmallExplosion,
		Tooltip			= Tooltip_Trap,
        	WorldStaticModel 	= FlameTrap,
Other code

FireBomb.png Flame Trap with Timer
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.51

	item FlameTrapTriggered
		MaxRange		= 3,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Flame Trap with Timer,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= constructedobjects_01_32,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= FireBomb,
		ExplosionTimer		= 10,
		PlacedSprite		= constructedobjects_01_32,
		FirePower		= 97,
		FireRange		= 6,
		CanBePlaced		= TRUE,
		ExplosionSound		= SmallExplosion,
        	WorldStaticModel 	= FlameTrapSensor,

FireBomb.png Flame Trap with Sensor (V1)
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.51

	item FlameTrapSensorV1
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Flame Trap with Sensor,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= Molotov,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= FireBomb,
		SensorRange		= 3,
		PlacedSprite		= constructedobjects_01_32,
		ExplosionTimer		= 5,
		FirePower		= 97,
		FireRange		= 6,
		CanBePlaced		= TRUE,
		ExplosionSound		= SmallExplosion,
        	WorldStaticModel 	= FlameTrapSensor,

FireBomb.png Flame Trap with Sensor (V2)
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.51

	item FlameTrapSensorV2
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Flame Trap with Sensor,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= Molotov,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= FireBomb,
		SensorRange		= 4,
		PlacedSprite		= constructedobjects_01_32,
		ExplosionTimer		= 5,
		FirePower		= 97,
		FireRange		= 6,
		CanBePlaced		= TRUE,
		ExplosionSound		= SmallExplosion,
        	WorldStaticModel 	= FlameTrapSensor,

FireBomb.png Flame Trap with Sensor (V3)
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.51

	item FlameTrapSensorV3
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Flame Trap with Sensor,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= Molotov,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= FireBomb,
		SensorRange		= 5,
		PlacedSprite		= constructedobjects_01_32,
		ExplosionTimer		= 5,
		FirePower		= 97,
		FireRange		= 6,
		CanBePlaced		= TRUE,
		ExplosionSound		= SmallExplosion,
        	WorldStaticModel 	= FlameTrapSensor,

FireBomb.png Remote Flame Trap
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.51

	item FlameTrapRemote
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Throw,
		WeaponSprite		= Molotov,
		UseSelf			= TRUE,
		DisplayName		= Remote Flame Trap,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= Molotov,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= FireBomb,
		PlacedSprite		= constructedobjects_01_32,
		FirePower		= 97,
		FireRange		= 6,
		CanBePlaced		= TRUE,
		CanBeRemote		= TRUE,
		ExplosionSound		= SmallExplosion,
        	WorldStaticModel 	= FlameTrapSensor,

See also

Template:Navbox/Electricity and Engineering