Fishing Rod: Difference between revisions
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DisplayName = '''Fishing Rod''' | DisplayName = '''Fishing Rod''' | ||
'''As of Build 32 crafting fishing rods requires the player to either pick the "Fisherman" profession, "Angler" trait or read | '''As of Build 32 crafting fishing rods requires the player to either pick the "Fisherman" profession, "Angler" trait or read one of the [[Recipe Magazines]] that can be found in the world.''' | ||
== Crafting == | == Crafting == |
Revision as of 19:45, 2 August 2015
Template:Tools Used for catching fish in bodies of water.
Fishing Rod & Fishing Rod with Twine Line
DisplayName = Fishing Rod
As of Build 32 crafting fishing rods requires the player to either pick the "Fisherman" profession, "Angler" trait or read one of the Recipe magazines that can be found in the world.
Crafting
Name | Recipe | Description | Skill Level | |||||||||||
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Code
item FishingRod { MaxRange = 1.5, WeaponSprite = Poolcue, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 1, Weight = 0.4, SplatNumber = 0, PushBackMod = 0.3, MaxDamage = 0.7, SubCategory = Swinging, ConditionMax = 3, MaxHitCount = 2, DoorDamage = 2, SwingAnim = Bat, WeaponWeight = 1, DisplayName = Fishing Rod, MinRange = 0.61, SwingTime = 2, MinDamage = 0.5, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = FishingRod, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = PZ_WoodSnap, TreeDamage = 0, } item FishingRodTwineLine { MaxRange = 1.5, WeaponSprite = Poolcue, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 1, Weight = 0.4, SplatNumber = 0, PushBackMod = 0.3, MaxDamage = 0.7, SubCategory = Swinging, ConditionMax = 3, MaxHitCount = 2, DoorDamage = 2, SwingAnim = Bat, WeaponWeight = 1, DisplayName = Fishing Rod, MinRange = 0.61, SwingTime = 2, MinDamage = 0.5, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = FishingRod, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = PZ_WoodSnap, TreeDamage = 0, }
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