Fishing Rod

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Template:Tools Used for catching fish in bodies of water.

Fishing Rod & Fishing Rod with Twine Line
DisplayName = Fishing Rod

As of Build 32 crafting fishing rods requires the player to either pick the "Fisherman" profession, "Angler" trait or read a Fishing Magazine that can be found in the game world.

Crafting

Name Recipe Description Skill Level
























Code

item FishingRod
    {
        MaxRange	=	1.5,
        WeaponSprite	=	Poolcue,
        MinAngle	=	0.2,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.4,
        SplatNumber	=	0,
        PushBackMod	=	0.3,
        MaxDamage	=	0.7,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	2,
        SwingAnim	=	Bat,
        WeaponWeight	=	1,
        DisplayName	=	Fishing Rod,
        MinRange	=	0.61,
        SwingTime	=	2,
        MinDamage	=	0.5,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FishingRod,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   PZ_WoodSnap,
        TreeDamage  =   0,
    }

	item FishingRodTwineLine
    {
        MaxRange	=	1.5,
        WeaponSprite	=	Poolcue,
        MinAngle	=	0.2,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.4,
        SplatNumber	=	0,
        PushBackMod	=	0.3,
        MaxDamage	=	0.7,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	2,
        SwingAnim	=	Bat,
        WeaponWeight	=	1,
        DisplayName	=	Fishing Rod,
        MinRange	=	0.61,
        SwingTime	=	2,
        MinDamage	=	0.5,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FishingRod,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   PZ_WoodSnap,
        TreeDamage  =   0,
    }
Alpha
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See Also