Fishing Rod
Template:Tools Used for catching fish in bodies of water.
Fishing Rod & Fishing Rod with Twine Line
DisplayName = Fishing Rod
As of Build 32 crafting fishing rods requires the player to either pick the "Fisherman" profession, "Angler" trait or read a Fishing Magazine that can be found in the game world.
Crafting
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Code
item FishingRod { MaxRange = 1.5, WeaponSprite = Poolcue, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 1, Weight = 0.4, SplatNumber = 0, PushBackMod = 0.3, MaxDamage = 0.7, SubCategory = Swinging, ConditionMax = 3, MaxHitCount = 2, DoorDamage = 2, SwingAnim = Bat, WeaponWeight = 1, DisplayName = Fishing Rod, MinRange = 0.61, SwingTime = 2, MinDamage = 0.5, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = FishingRod, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = PZ_WoodSnap, TreeDamage = 0, } item FishingRodTwineLine { MaxRange = 1.5, WeaponSprite = Poolcue, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 1, Weight = 0.4, SplatNumber = 0, PushBackMod = 0.3, MaxDamage = 0.7, SubCategory = Swinging, ConditionMax = 3, MaxHitCount = 2, DoorDamage = 2, SwingAnim = Bat, WeaponWeight = 1, DisplayName = Fishing Rod, MinRange = 0.61, SwingTime = 2, MinDamage = 0.5, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = FishingRod, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = PZ_WoodSnap, TreeDamage = 0, }
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