Fishing Rod

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Used for catching fish in bodies of water.

Fishing Rod & Fishing Rod with Twine Line
DisplayName = Fishing Rod

As of Build 32 crafting fishing rods requires the player to either pick the "Fisherman" profession, "Angler" trait or read one of the Recipe magazines that can be found in the world.

Crafting

Name Recipe Description Skill Level
























Code

item FishingRod
    {
        MaxRange	=	1.5,
        WeaponSprite	=	Poolcue,
        MinAngle	=	0.2,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.4,
        SplatNumber	=	0,
        PushBackMod	=	0.3,
        MaxDamage	=	0.7,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	2,
        SwingAnim	=	Bat,
        WeaponWeight	=	1,
        DisplayName	=	Fishing Rod,
        MinRange	=	0.61,
        SwingTime	=	2,
        MinDamage	=	0.5,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FishingRod,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   PZ_WoodSnap,
        TreeDamage  =   0,
    }

	item FishingRodTwineLine
    {
        MaxRange	=	1.5,
        WeaponSprite	=	Poolcue,
        MinAngle	=	0.2,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;Blunt,
        ConditionLowerChanceOneIn	=	1,
        Weight	=	0.4,
        SplatNumber	=	0,
        PushBackMod	=	0.3,
        MaxDamage	=	0.7,
        SubCategory	=	Swinging,
        ConditionMax	=	3,
        MaxHitCount	=	2,
        DoorDamage	=	2,
        SwingAnim	=	Bat,
        WeaponWeight	=	1,
        DisplayName	=	Fishing Rod,
        MinRange	=	0.61,
        SwingTime	=	2,
        MinDamage	=	0.5,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	FishingRod,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   PZ_WoodSnap,
        TreeDamage  =   0,
    }

See Also


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