Fire Bomb

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Revision as of 21:43, 28 November 2020 by P0loski (talk | contribs) (→‎Usage)
Flame Trap
Flame Trap
Flame Trap with Upgrade
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped One-handed
Skill Fire
Damage
Type Fire
Attack speed 1.5
Range 0–10 tiles
Damage 0–0
Fire power 97
Fire range 6 tiles
Fire timer 10
Technical details
Ingredients 1 × Empty Bottle
1 × Gas Can
1 × Ripped Sheets
Base ID See Item IDs
Equip trap and perform basic attack to throw.
— In-game tooltip

A flame trap is a thrown bomb that can only be crafted by players with the Occupation profession.

Usage

Once thrown, Flame Traps will cover an average area of 12x12 squares, starting several fires in the process. The fires themselves will last for about 10 in-game minutes, not taking into account any other objects or zombies caught in the flames.

Crafting

Obtaining

The flame trap requires several common items found in houses, and can only be crafted by players that have chosen the Engineer occupation.
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Upgrades

An aerosol bomb can also be upgraded with a motion sensor, timer, or remote control. Template:Crafting table header |- |
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Distribution

Flame traps are one of the rarest items in the game to find. Other than obtaining through crafting, they can only be found in the trunk of a survivalist vehicle.

Item IDs

Item Class name
Flame Trap Base.FlameTrap
Flame Trap with Timer Base.FlameTrapTriggered
Flame Trap with Sensor (V1) Base.FlameTrapSensorV1
Flame Trap with Sensor (V2) Base.FlameTrapSensorV2
Flame Trap with Sensor (V3) Base.FlameTrapSensorV3
Remote Flame Trap Base.FlameTrapRemote

Code

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.6

	item FlameTrap
		MaxRange		= 10,
		Type			= Weapon,
		MinimumSwingTime	= 1.5,
		SwingAnim		= Bat,
		UseSelf			= TRUE,
		DisplayName		= Flame Trap,
		SwingTime		= 1.5,
		SwingAmountBeforeImpact	= 0.1,
		PhysicsObject		= Molotov,
		MinDamage		= 0,
		Weight			= 1.5,
		MaxDamage		= 0,
		MaxHitCount		= 0,
		Icon			= BottleWithGas,
		FirePower  		= 97,
		FireRange  		= 6,
		ExplosionSound  =   SmallExplosion,
		Tooltip = Tooltip_Trap,

See also

Template:Navbox/Electricity and Engineering