Formal Shirt

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Project ZomboidItemsClothingTopsShirtsFormal Shirt
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Formal Shirt
ShirtGeneric Model.png
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Shirt
Properties
Material
Cotton
Insulation
25%
Wind resistance
15%
Technical
Item ID
Base.Shirt_FormalWhite

The formal shirt is a common clothing item that can be worn by the player upon spawning in.

Usage

Pros and cons

Pros Cons
  • Provides a small amount of protection from the elements
  • Can be used to easily obtain ripped sheets
  • No attack protection at all

Recipes

Formal shirts can be utilized to make ripped sheets or sheet ropes.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
Rag.png
Ripped Sheets
0.25 Tailoring none
(consumed)

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
SheetRope.png
Sheet Rope
0 XP none
(consumed)

Body location

Protection Shirt.png
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all clothingrack 4 1
clothingrack 4 1
clothingrack 4 1
clothingrack 4 1
dresser 4 1
locker 4 2
locker 4 2
wardrobe 4 0.5
wardrobe 4 2
wardrobe 4 2
wardrobe 4 0.5
wardrobe 4 2
bathroom locker 4 0.5
bedroom crate 4 8
crate 1 0.8
crate 4 8
crate 4 8
dresser 4 1
clothingstorage clothingrack 4 1
clothingrack 4 1
laundry clothingdryer 4 6
clothingdryer 4 6
clothingdryer 4 1

Buildings

Formal shirts can sometimes be found in houses and clothes stores around Knox Country.

NPCs

Civilian zombies will sometimes spawn wearing a formal shirt.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt

Retrieved: Build 41.56
item Shirt_FormalWhite
{
  Type              = Clothing,
  DisplayName       = Formal Shirt,
  ClothingItem      = Shirt_FormalWhite,
  BodyLocation      = Shirt,
  Icon              = ShirtGeneric,
  BloodLocation     = ShirtLongSleeves,
  Insulation        = 0.25,
  WindResistance    = 0.15,
  FabricType        = Cotton,
  WorldStaticModel  = Shirt_Ground,
}