Frying Pan: Difference between revisions
m (Added Repair Table above code.) |
m (→Materials to Repair: Mistakenly put Ducttape as 2x uses when it only requires 1.) |
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[[Frying Pan]] | [[Frying Pan]] | ||
| [[File:DuctTape.png|32px]]<br> | | [[File:DuctTape.png|32px]]<br> | ||
[[Duct Tape]] | [[Duct Tape]] | ||
| [[File:Glue.png|32px]]<br> | | [[File:Glue.png|32px]]<br> | ||
[[Glue]] <small>(2 Uses)</small> | [[Glue]] <small>(2 Uses)</small> |
Revision as of 21:40, 8 September 2016
The Frying Pan is a kitchen tool that is also used as an improvised blunt weapon in the post-apocalyptic world.
Frying pans are usually found in kitchen cupboards.
The frying pan is quite heavy and cumbersome to use with a rather long swinging time. However, despite its short range, it can deal considerable damage to an enemy if enough power is given in a swing. However, the frying pan should not be considered as a long-term weapon because of its poor durability.
The frying pan is a single attack weapon, meaning it can only hit one zombie at a time (compared to the baseball bat which can hit 2). Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character.
Materials to Repair
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
---|---|---|---|
File:Frying Pan.png |
Glue (2 Uses) |
Adhesive Tape (3 Uses) |
Repair Code
fixing Fix Pan Require : Pan, Fixer : DuctTape, Fixer : Glue=2, Fixer : Scotchtape=3,
Code
item Pan MaxRange = 1.1, WeaponSprite = FryingPan, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = True, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 12, Weight = 1, SplatN.umber = 0, PushBackMod = 0.5, MinDamage = 0.3, MaxDamage = 0.5, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 3, SwingAnim = Bat, WeaponWeight = 2, DisplayName = Frying Pan, MinRange = 0.61, SwingTime = 3, KnockdownMod = 1.3, SplatBloodOnNoDeath = FALSE, Icon = Pan, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 0, EnduranceMod = 1.3,