Frying Pan: Difference between revisions
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==Condition== | ==Condition== | ||
The frying pan is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in ( | The frying pan is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (12 + maintenance x 2)</code> | ||
===Repairing=== | ===Repairing=== |
Revision as of 09:14, 29 August 2018
Frying Pan | |
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Frying Pan | |
General | |
Category | Weapon |
Encumbrance | 1 |
Equipped | One-handed |
Condition max. | 10 |
Skill | Long Blunt |
Damage | |
Type | Blunt |
Attack speed | 3 |
Range | 0.61–1.1 tiles |
Damage | 0.3–0.5 |
Knockback | 0.5 |
Knockdown | 1.3 |
Technical details | |
Base ID | Base.Pan |
A frying pan is a blunt melee weapon used in cooking.
Usage
Weapon
The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.
Breaking doors
It is mostly ineffective at bashing down doors, dealing just 3 damage per hit. For comparison, an axe deals 35 damage.
Chopping trees
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.
Condition
The frying pan is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (12 + maintenance x 2)
Repairing
Materials that can be used to repair the frying pan, based on first time repairing.
Repair Frying Pan | ||||||
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Distribution
Frying pans are often found in kitchen counters.
Code
Item
From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.9
item Pan MaxRange = 1.1, WeaponSprite = FryingPan, MinAngle = 0.2, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = True, SwingAmountBeforeImpact = 0.02, Categories = Improvised;Blunt, ConditionLowerChanceOneIn = 12, Weight = 1, SplatNumber = 0, PushBackMod = 0.5, MinDamage = 0.3, MaxDamage = 0.5, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 3, SwingAnim = Bat, WeaponWeight = 2, DisplayName = Frying Pan, MinRange = 0.61, SwingTime = 3, KnockdownMod = 1.3, SplatBloodOnNoDeath = FALSE, Icon = Pan, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 0, EnduranceMod = 1.3, MetalValue = 20,
Repair
From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.9
fixing Fix Pan Require : Pan, Fixer : DuctTape, Fixer : Glue=2, Fixer : Scotchtape=3,