Frying Pan: Difference between revisions

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{{languages}}
{{languages|Frying_Pan}}
{{Items  
{{header|Project Zomboid|Items|Weapons|Melee Weapons|type=Weapon|version=Version 40|incver=9}}{{Infobox weapon
|image = Pan.png  
|display_name=Frying Pan
|weight = 2
|name_colour=Weapon
}}
|name_text_colour=Weapon
|image=FryingPan Model.png
|image_width=200px
|alternate_image=Pan.png
|alternate_name=Frying Pan
|alternate_link=
|category=Weapon
|weight=1
|function=[[Cooking]]
|equipped=One-handed
|type=Blunt
|min_range=0.61
|max_range=1.1
|swing_time=3
|condition_max=10
|min_damage=0.3
|max_damage=0.5
|push_back=0.5
|knockdown=1.3
|class_name=Base.Pan
}}A '''frying pan''' is a blunt melee [[weapon]] used in [[cooking]].


The frying pan is a kitchen tool that is also used as an improvised blunt weapon in the post-apocalyptic world.  
==Usage==
===Weapon===
The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.  


Frying pans are usually found in kitchen cupboards.
===Breaking doors===
It is mostly ineffective at bashing down [[door]]s, dealing just 3 damage per hit. For comparison, an [[axe]] deals 35 damage.


The frying pan is quite heavy and cumbersome to use with a rather long swinging time. However, despite its short range, it can deal considerable damage to an enemy if enough power is given in a swing. However, the frying pan should not be considered as a long-term weapon because of its poor durability.
===Chopping trees===
It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an [[axe]] deals 35 damage.


The frying pan could also be used for its original purpose- which is to cook a cheese sandwich or a grilled cheese sandwich.
==Condition==
The frying pan is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (12 + maintenance x 2)</code>


Can also be used to make stir fry.
===Repairing===
Materials that can be used to repair the frying pan, based on first time repairing.
{{Fixing weapon
|item=Frying Pan
|ducttape=1
|ducttaperepairs=50
|ducttapechance=95
|glue=2
|gluerepairs=20
|gluechance=95
|scotchtape=3
|scotchtaperepairs=10
|scotchtapechance=95
}}


== Crafting ==
==Distribution==
{| class="wikitable sortable" style="text-align:center;"
Frying pans are often found in kitchen [[Containers#Counters|counters]].
|-
! Name
! class="unsortable" | Recipe
! class="unsortable" | Description
{{RecipeLookup|2008}}
{{RecipeLookup|2012}}
|}


== Code ==
== Code ==
<nowiki>item Pan
===Item===
{
'''''From items.txt (Project Zomboid directory/media/scripts/)'''''
MaxRange = 1.1,
{{Retrieved|version=40|incver=9}}
WeaponSprite = FryingPan,
<pre> item Pan
MinAngle = 0.2,
MaxRange = 1.1,
Type = Weapon,
WeaponSprite = FryingPan,
MinimumSwingTime = 3,
MinAngle = 0.2,
KnockBackOnNoDeath = True,
Type = Weapon,
SwingAmountBeforeImpact = 0.02,
MinimumSwingTime = 3,
Categories = Improvised;Blunt,
KnockBackOnNoDeath = True,
ConditionLowerChanceOneIn = 20,
SwingAmountBeforeImpact = 0.02,
Weight = 2,
Categories = Improvised;Blunt,
SplatNumber = 0,
ConditionLowerChanceOneIn = 12,
PushBackMod = 0.5,
Weight = 1,
MaxDamage = 0.7,
SplatNumber = 0,
SubCategory = Swinging,
PushBackMod = 0.5,
ConditionMax = 10,
MinDamage = 0.3,
MaxHitCount = 1,
MaxDamage = 0.5,
DoorDamage = 3,
SubCategory = Swinging,
SwingAnim = Bat,
ConditionMax = 10,
WeaponWeight = 2,
MaxHitCount = 1,
DisplayName = Frying Pan,
DoorDamage = 3,
MinRange = 0.61,
SwingAnim = Bat,
SwingTime = 3,
WeaponWeight = 2,
MinDamage = 0.3,
DisplayName = Frying Pan,
KnockdownMod = 1,
MinRange = 0.61,
SplatBloodOnNoDeath = FALSE,
SwingTime = 3,
Icon = Pan,
KnockdownMod = 1.3,
}</nowiki>
SplatBloodOnNoDeath = FALSE,
{{Navbox/Weapons}}
Icon = Pan,
[[Category:weapons]]
RunAnim = Run_Weapon2,
[[Category:Version 0.2.0p]]
        IdleAnim = Idle_Weapon2,
        TreeDamage  = 0,
        EnduranceMod = 1.3,
MetalValue = 20,</pre>
 
===Repair===
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
{{Retrieved|version=40|incver=9}}
<pre> fixing Fix Pan
Require : Pan,
Fixer : DuctTape,
Fixer : Glue=2,
Fixer : Scotchtape=3,</pre>
 
==See also==
*[[Roasting Pan]]
*[[Rolling Pin]]
 
{{Navbox/Tools}}{{Navbox/Weapons}}
[[Category:Tools]]

Revision as of 14:41, 3 March 2019

Frying Pan
Frying Pan
Frying Pan
General
Category Weapon
Encumbrance
Heavy Load
1
Function Cooking
Equipped One-handed
Condition max. 10
Skill Long Blunt
Damage
Type Blunt
Attack speed 3
Range 0.61–1.1 tiles
Damage 0.3–0.5
Knockback 0.5
Knockdown 1.3
Technical details
Base ID Base.Pan

A frying pan is a blunt melee weapon used in cooking.

Usage

Weapon

The frying pan has a short range and can only hit one opponent per swing, making it difficult to fight multiple zombies at once, especially since it has a long swing time.

Breaking doors

It is mostly ineffective at bashing down doors, dealing just 3 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The frying pan is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (12 + maintenance x 2)

Repairing

Materials that can be used to repair the frying pan, based on first time repairing.

Repair Frying Pan
DuctTape.png
Potentially repairs: 50%
Chance of success: 95%
Glue.png
Potentially repairs: 20%
Chance of success: 95%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 95%

Distribution

Frying pans are often found in kitchen counters.

Code

Item

From items.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.9

	item Pan
		MaxRange			= 1.1,
		WeaponSprite			= FryingPan,
		MinAngle			= 0.2,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		KnockBackOnNoDeath		= True,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Improvised;Blunt,
		ConditionLowerChanceOneIn	= 12,
		Weight				= 1,
		SplatNumber			= 0,
		PushBackMod			= 0.5,
		MinDamage			= 0.3,
		MaxDamage			= 0.5,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 3,
		SwingAnim			= Bat,
		WeaponWeight			= 2,
		DisplayName			= Frying Pan,
		MinRange			= 0.61,
		SwingTime			= 3,
		KnockdownMod			= 1.3,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= Pan,
		RunAnim				= Run_Weapon2,
        	IdleAnim			= Idle_Weapon2,
        	TreeDamage  			= 0,
        	EnduranceMod 			= 1.3,
		MetalValue 			= 20,

Repair

From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.9

	fixing Fix Pan
		Require : Pan,
		Fixer : DuctTape,
		Fixer : Glue=2,
		Fixer : Scotchtape=3,

See also

Template:Navbox/ToolsTemplate:Navbox/Weapons