Frying Pan

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Revision as of 20:40, 8 September 2016 by MalonyJenkins (talk | contribs) (→‎Materials to Repair: Mistakenly put Ducttape as 2x uses when it only requires 1.)


Page Updated @ Version: 34.28
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The Frying Pan is a kitchen tool that is also used as an improvised blunt weapon in the post-apocalyptic world.

Frying pans are usually found in kitchen cupboards.

The frying pan is quite heavy and cumbersome to use with a rather long swinging time. However, despite its short range, it can deal considerable damage to an enemy if enough power is given in a swing. However, the frying pan should not be considered as a long-term weapon because of its poor durability.

The frying pan is a single attack weapon, meaning it can only hit one zombie at a time (compared to the baseball bat which can hit 2). Attacking more than one zombie should be taken with care as only one zombie will be stopped per hit and others could get in close enough to damage the character.

Materials to Repair

Item Repaired 1st Repair Materials =
55% Repaired, 100% Success

20% Repaired, 95% Success

10% Repaired, 95% Success
File:Frying Pan.png

Frying Pan

DuctTape.png

Duct Tape

Glue.png

Glue (2 Uses)

MATERIALScotchTape.png

Adhesive Tape (3 Uses)

Repair Code

    fixing Fix Pan
       Require : Pan,

       Fixer : DuctTape,
       Fixer : Glue=2,
       Fixer : Scotchtape=3,
 

Code

	
	item Pan
		MaxRange			= 1.1,
		WeaponSprite			= FryingPan,
		MinAngle			= 0.2,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		KnockBackOnNoDeath		= True,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Improvised;Blunt,
		ConditionLowerChanceOneIn	= 12,
		Weight				= 1,
		SplatN.umber			= 0,
		PushBackMod			= 0.5,
		MinDamage			= 0.3,
		MaxDamage			= 0.5,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 3,
		SwingAnim			= Bat,
		WeaponWeight			= 2,
		DisplayName			= Frying Pan,
		MinRange			= 0.61,
		SwingTime			= 3,
		KnockdownMod			= 1.3,
		SplatBloodOnNoDeath		= FALSE,
		Icon				= Pan,
		RunAnim				= Run_Weapon2,
        	IdleAnim			= Idle_Weapon2,
        	TreeDamage  			= 0,
        	EnduranceMod 			= 1.3,

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