Game modes: Difference between revisions

From PZwiki
mNo edit summary
(40 intermediate revisions by 10 users not shown)
Line 1: Line 1:
{{Languages}}
{{Languages|Game Modes}}
{| align="right"
{{header|The Game World|Gameplay|version=Version 40|incver=43}}
| __TOC__
[[File:Title_Screen.png|400px|thumb|right|Title Screen]]
|}
There are a number of different games modes available in [[Project Zomboid]]. The list of game modes below is correct prior to the release of  [[build 40]]. In all modes, death is final. There is no reloading from a saved game. Only creating a new survivor within the same game is possible.


<!--  Outdated information. If 'Til Death Us Do Part becomes available again, edit to reflect the changes.
__TOC__
==Story Mode==
 
Story mode currently consists of two options:  (1) "Til Death Us Do Part", the story of Bob and Kate Smith, and (2) a filler for a community mod storyline. As of version 0.1.5d, stories do not work with the Linux client. As of 0.2.0r RC2.5, story mode has been temporarily disabled.
==Tutorial==
===[['Til Death Us Do Part]]===
[[File:SpiffoTeacher.png|120px|right]]
The player then begins the game with what was referred to up through v0.1.4c of the game as the 'tutorial', in which the player takes on the role of Bob Smith. Bob Smith is a white middle aged resident of Knox County who does everything he can to help his disabled wife. 
This is a short introduction on a small map to introduce new players to the [[controls]] and user interface. This is a preset scenario with no settings or options to choose. <br>
The tutorial covers the basics of:
* Zooming In and Out
* [[Health|Health status]]
* [[Skills|Survival Skills]]
* Movement
* Looting
* [[Moodles]]
* Equipping
* World Interaction
* Attacking
 
==Scenario==
Each scenario will give the player a new starting challenge they must adapt to.
===Survival===
[[File:SpiffoSurvivor.png|120px|right]]
Starting Date: 9th July 1993 <br>
This is the recommended zomboid experience, the way the devs intended it to be played. [[Game Modes#Starting Conditions|Starting Conditions]] are locked on [[Game Modes#Hardcore|Hardcore]]. Doors are frequently locked and house alarms are common, forcing the player to keep on the move. Strong, tough and basic navigation make these zombies a serious threat, they're nothing like the previously encountered ones. Water and Electricity will shut off in under 30 days, requiring the player to quickly find some sustainability. This is the hardcore experience, survival is highly unlikely.
<br><small>
:• Horde Size: Huge <br>
:• Zombie Speed: Fast Shamblers <br>
:• Zombie Senses: Normal <br>
:• Utility shut-off: 0-30 days <br>
:• Resources: Rare <br>
</small>
 
<!--Removed from game: unsure if permanent or temporary
===Initial Infection===
[[File:404SpiffoMascotMap.png|120px|right]]
Starting Date: 9th July 1993 <br>
This is a ''non-canon'' gamemode designed to act as a training scenario for new Survivors. This should be the next step for new players after completing the [[Game Modes#Tutorial|Tutorial]]. Zombies are recently infected with reduced senses and limited migration. Water and Electricity will shut off after 6-12 in-game months. Resources are in abundance. The player will get a hang of the game mechanics without being overrun or starved.  
<br><small>
:• Horde Size: Small <br>
:• Zombie Speed: Shamblers <br>
:• Zombie Senses: Poor <br>
:• Utility shut-off: 6-12 months <br>
:• Resources: Abundant <br>
</small>
-->
-->
==Survival Mode==
===One Week Later===
Survival mode is the quickest way for players to begin their adventure. In the current version, the only available story is a default scenario placing the character in a random location in the town of Muldraugh, KY. in [[Knox County]]. Survival mode zombies are not customizable, and their characteristics are predetermined. Players will be able to choose from a wider selection of stories in the future.
[[File:Spiffoskip.png|120px|right]]
Starting Date: 9th July 1993 <br>
This game mode is intended for casual player, starting from a week after the infection began. There is a moderate horde size, since the zombies have had some time to turn. They will quickly shamble towards anything that catches their attention, however with reduced senses. Water and Electricity will shut off after 2-6 in-game months. Houses are unlooted. The player will experience what it was like in [[Knox Country]] from the early stages of the plague.  
<br><small>
:• Horde Size: Moderate <br>
:• Zombie Speed: Fast Shamblers <br>
:• Zombie Senses: Poor <br>
:• Utility shut-off: 2-6 months <br>
:• Resources: Common <br>
</small>


===Six Months Later===
[[File:Spiffo controlyourself.png|120px|right]]
Starting Date: 9th December 1993 <br>
This game mode is not for the faint of heart - for experienced survivors only. After 6 months, very few survivors remain with a large horde of zombies scattered throughout the landscape - this is how it ends. They've had a lot of time to develop their senses and will hear, see or smell anything that gets too close. The Water and Electricity has been shut off for a while and the cities are all overgrown. All the houses have been picked clean, making it very difficult to find anything of any use. It'll be a real struggle to get any kind of foundation set up this late into the apocalypse.
<br><small>
:• Horde Size: Large <br>
:• Zombie Speed: Fast Shamblers <br>
:• Zombie Senses: Normal <br>
:• Utility shut-off: Instant <br>
:• Resources: Rare <br>
</small>


====In-Game Events====
===Starting Conditions===
The game world slowly changes. Zombie numbers slowly grow over 1-4 days, peaking on day 5. Water and power will shutoff eventually, depending on the game options selected; by then the player will need to rely on stockpiled water or find a well, and use up perishable food, since the refrigerators will no longer work.
Choosing the starting conditions will set a predefined [[Player|player]] setting, designed to raise or lower the difficulty. Each of these settings goes into more detail in the [[Game Modes#Custom Sandbox|custom sandbox]] section.
====Easy====
:XP Multiplier: x2
:Character Survival Needs: Very Low
:Inventory: [[Baseball Bat|Baseball bat]], [[Saw]], [[Schoolbag]], [[Hammer]], [[Water]] and [[Food]].
====Normal====
:XP Multiplier: x1.5
:Character Survival Needs: Low
:Inventory: [[Baseball Bat|Baseball bat]], [[Schoolbag]], [[Hammer]], [[Water]] and [[Food]].
====Hard====
:XP Multiplier: x1.2
:Character Survival Needs: Normal
:Inventory: [[Water]] and [[Food]].
====Hardcore====
:XP Multiplier: NONE
:Character Survival Needs: Normal
:Inventory: Nothing.


<!--  CURRENTLY DISABLED, edit back when reenabled
==Custom Sandbox==
====NPCs====
{{main|Custom Sandbox}}
''NOTE: NPCs are disabled in [[Version history|RC2.9]].''
[[File:Spiffo rummage.png|120px|right]]
Custom sandbox allows the player to adjust the game settings to the way they like. After choosing a [[Knox Country|starting location]], the player can choose their own options, or choose a preset to customise. In the ''Saved Presets'' box at the bottom, each default option is the same settings used in the default game modes.
:'''''<small>*NOTE: the [[Game Modes#Character|Character]] options have a set default 'difficulty' for each preset*</small>'''''
{{clear}}


[[NPC]]s will roam around the map trying to survive in the apocalypse. These NPCs are able to carry supplies, wield items, use items, get hurt, become zombies, eat, drink, etc. NPCs need food and water for survival, and over time may compete against the player for food. The NPCs can be recruited by the player, to help the player fight, but they also consume the player's supplies. Once recruited, NPCs can be issued the following commands: "follow me", "guard the area", and "stay here". Also, if a NPC rejects a player's recruitment offer, both the player and the NPC will get angry. If the player keeps asking for recruitment, the NPC will eventually get so angry that he will want to duel the player. If NPCs are killed, they drop all of their supplies, which usually includes their weapon (if they have any), some food and water, and some other items. NPCs have "bravery", some NPCs are more brave than others. Those who are brave will stand and fight against numerous zombies. Cowards will run away at the sight of zombies. NPCs are also able to form groups amongst themselves, but these groups are never large or significant to the player, because there are only 7-9 NPCs in the entire map at any point. Because there are so few NPCs, most are loners. <br><br>
==Challenges==
-->
There are currently 8 challenges, particularly hard encounters set in their own maps.
 
===You Have One Day===
[[File:YouHaveOneDay.png|thumb|right|200px|1. You Have One Day]]
{{Main|You Have One Day (Challenge)}}
You're back in Knox County. You're back on the map where the Project Zomboid infection first began.
 
You have one day of relative safety. Zombies will arrive in huge numbers, and they will find you. Where did you use to make your last stand again? Where did you make your last stand in the old days? Better find it quick.  
 
[Our thanks to Community mapper BobHeckling for recreating the old 0.1.5 map with the current PZ toolset.]
{{clear}}
 
===Opening Hours===
[[File:OpeningHours.png|thumb|right|200px|2. Opening Hours]]
{{Main|Opening Hours (Challenge)}}
The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do...
 
You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter.
 
Be ready for them.
{{clear}}
 
===Winter Is Coming===
[[File:WinterIsComing.png|thumb|right|200px|3. Winter Is Coming]]
{{Main|Winter Is Coming (Challenge)}}
It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it.
 
You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly.
 
Wrap up warm, survivor...
{{clear}}
 
===House In The Woods - Last Stand===
[[File:Challenge1.png|thumb|right|200px|4. House In The Woods - Last Stand]]
{{Main|House In The Woods (Challenge)}}
You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close-at-hand.
 
Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.
{{clear}}
 
===House In The Woods - Last Stand Accumulator===
[[File:Challenge2.png|thumb|right|200px|5. House In The Woods - Last Stand Accumulator]]
{{Main|House In The Woods (Challenge)}}
Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting...
Last Stand – Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.
{{clear}}
 
===A Really CD DA===
[[File:AReallyCDDAy.png|thumb|right|200px|6. A Really CD DA]]
{{Main|A Really CD DA (Challenge)}}
You get out of the shower and fall badly. You're blind drunk, and have a nasty cold.  
 
On top of all this, the house is on fire! Today is definitely not your day.  
 
The name comes from a play on words referencing ''A Really Bad Day'' from the game ''Cataclysm: Dark Days Ahead'', and is read as ''A Really Seedy Day''.
{{clear}}
 
===A Storm Is Coming===
[[File:AStormIsComing.png|thumb|right|200px|7. A Storm Is Coming]]
{{Main|A Storm Is Coming (Challenge)}}
Clouds are gathering over Kentucky. The crackle of thunder can be heard in the distance.
 
As skies darken, the dead that stumble over the earth grow restless.  


[[Category:The Game World]]
This is a storm that will grow and fall back in its ferocity, but it will never end.
[[Category:Gameplay]]
{{clear}}


==Sandbox Mode==
===The Descending Fog===
===Customization===
[[File:TheDescendingFog.png|thumb|right|200px|8. The Descending Fog]]
The player can choose from a selection of heads and skin tones, and a list of [[professions]] and [[traits]]. Negative [[traits]] give positive points while positive [[traits]] spend these points, so you must take negatives to obtain positives.  
{{Main|The Descending Fog (Challenge)}}
People first saw it on the water. A faint white blanket over the Ohio river.  


[[Zombie]] population can be selected as None, Low, Normal, High, Insane; distribution can be urban or uniform. In the future survivor populations can be altered. Day length can be between 30 minutes or 12 hours, or occur in real-time. Water and electricity shutoff can range from months to years, depending on the selection. [[Items|Loot]] rarity options are Extremely Rare, Rare, Normal, Common, Abundant.
It began as a mist. Then it enveloped the town. The townsfolk died screaming in the gloom. Now they walk out there.  


Zombie lore (characteristics) are alterable. Proper Zombies (the default) are italicized.
Unseen, unheard and relentless in the pursuit of the living.
*'''Speed''': Shamblers (slow moving), ''Fast Shamblers'', or Sprinters
*'''Strength''': Superhuman, ''Normal'', Weak
*'''Toughness''': Tough, ''Normal'', Fragile
*'''Transmission''': ''Blood + Saliva'', Everyone's Infected, None (the player won't be infected)
*'''Infection Mortality''': Ranges from instant, seconds, minutes, hours, ''days'', weeks, or never
*'''Reanimate Time''': Ranges from instant, seconds, ''minutes'', hours, days, weeks
*'''Cognition''': Navigate + Use Doors, ''Navigate'', Basic Navigation
*'''Memory''': Long, ''Normal'', Short, None
*'''Decomposition''': ''Slows + Weakens'', Slows, Weakens, No effect
*'''Sight''': Eagle, ''Normal'', Poor
*'''Hearing''': Pinpoint, ''Normal'', Poor
*'''Smell''': Bloodhound, ''Normal'', Poor


==Last Stand==
[[File:Last_Stand_Spawn.png|400px|thumb|right|Click for larger image]]
The Player Spawns in a house with two floors and crates of gear in the surrounding area. The items found in these crates are all ways the same. You then defend the house against incoming waves of zombies. This was created to give a quicker action experience than survival.


Here are the things in the crates near by:
{{clear}}


;First Floor Crate
[[Category:The Game World]]
:9mm Rounds x40
[[Category:Gameplay]]
:Baseball Bat x2
:Kitchen Knife x4
:Pistol
:Shotgun
:Shotgun Shells x24
;Second Floor Crate
:Beta Blockers x4
:Flashlight x4
;Crates at the back of the house each contain
:Hammer x2
:Nails x25
:Plank x10

Revision as of 16:39, 6 May 2019

Title Screen

There are a number of different games modes available in Project Zomboid. The list of game modes below is correct prior to the release of build 40. In all modes, death is final. There is no reloading from a saved game. Only creating a new survivor within the same game is possible.

Tutorial

SpiffoTeacher.png

This is a short introduction on a small map to introduce new players to the controls and user interface. This is a preset scenario with no settings or options to choose.
The tutorial covers the basics of:

Scenario

Each scenario will give the player a new starting challenge they must adapt to.

Survival

SpiffoSurvivor.png

Starting Date: 9th July 1993
This is the recommended zomboid experience, the way the devs intended it to be played. Starting Conditions are locked on Hardcore. Doors are frequently locked and house alarms are common, forcing the player to keep on the move. Strong, tough and basic navigation make these zombies a serious threat, they're nothing like the previously encountered ones. Water and Electricity will shut off in under 30 days, requiring the player to quickly find some sustainability. This is the hardcore experience, survival is highly unlikely.

• Horde Size: Huge
• Zombie Speed: Fast Shamblers
• Zombie Senses: Normal
• Utility shut-off: 0-30 days
• Resources: Rare

One Week Later

Spiffoskip.png

Starting Date: 9th July 1993
This game mode is intended for casual player, starting from a week after the infection began. There is a moderate horde size, since the zombies have had some time to turn. They will quickly shamble towards anything that catches their attention, however with reduced senses. Water and Electricity will shut off after 2-6 in-game months. Houses are unlooted. The player will experience what it was like in Knox Country from the early stages of the plague.

• Horde Size: Moderate
• Zombie Speed: Fast Shamblers
• Zombie Senses: Poor
• Utility shut-off: 2-6 months
• Resources: Common

Six Months Later

Spiffo controlyourself.png

Starting Date: 9th December 1993
This game mode is not for the faint of heart - for experienced survivors only. After 6 months, very few survivors remain with a large horde of zombies scattered throughout the landscape - this is how it ends. They've had a lot of time to develop their senses and will hear, see or smell anything that gets too close. The Water and Electricity has been shut off for a while and the cities are all overgrown. All the houses have been picked clean, making it very difficult to find anything of any use. It'll be a real struggle to get any kind of foundation set up this late into the apocalypse.

• Horde Size: Large
• Zombie Speed: Fast Shamblers
• Zombie Senses: Normal
• Utility shut-off: Instant
• Resources: Rare

Starting Conditions

Choosing the starting conditions will set a predefined player setting, designed to raise or lower the difficulty. Each of these settings goes into more detail in the custom sandbox section.

Easy

XP Multiplier: x2
Character Survival Needs: Very Low
Inventory: Baseball bat, Saw, School Bag, Hammer, Water and Food.

Normal

XP Multiplier: x1.5
Character Survival Needs: Low
Inventory: Baseball bat, School Bag, Hammer, Water and Food.

Hard

XP Multiplier: x1.2
Character Survival Needs: Normal
Inventory: Water and Food.

Hardcore

XP Multiplier: NONE
Character Survival Needs: Normal
Inventory: Nothing.

Custom Sandbox

Main article: Custom Sandbox
Spiffo rummage.png

Custom sandbox allows the player to adjust the game settings to the way they like. After choosing a starting location, the player can choose their own options, or choose a preset to customise. In the Saved Presets box at the bottom, each default option is the same settings used in the default game modes.

*NOTE: the Character options have a set default 'difficulty' for each preset*

Challenges

There are currently 8 challenges, particularly hard encounters set in their own maps.

You Have One Day

1. You Have One Day
Main article: You Have One Day

You're back in Knox County. You're back on the map where the Project Zomboid infection first began.

You have one day of relative safety. Zombies will arrive in huge numbers, and they will find you. Where did you use to make your last stand again? Where did you make your last stand in the old days? Better find it quick.

[Our thanks to Community mapper BobHeckling for recreating the old 0.1.5 map with the current PZ toolset.]

Opening Hours

2. Opening Hours
Main article: Opening Hours (Challenge)

The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do...

You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter.

Be ready for them.

Winter Is Coming

3. Winter Is Coming
Main article: Winter Is Coming (Challenge)

It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it.

You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly.

Wrap up warm, survivor...

House In The Woods - Last Stand

4. House In The Woods - Last Stand
Main article: House In The Woods

You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close-at-hand.

Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.

House In The Woods - Last Stand Accumulator

5. House In The Woods - Last Stand Accumulator
Main article: House In The Woods

Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting... Last Stand – Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.

A Really CD DA

6. A Really CD DA
Main article: A Really CD DA

You get out of the shower and fall badly. You're blind drunk, and have a nasty cold.

On top of all this, the house is on fire! Today is definitely not your day.

The name comes from a play on words referencing A Really Bad Day from the game Cataclysm: Dark Days Ahead, and is read as A Really Seedy Day.

A Storm Is Coming

7. A Storm Is Coming
Main article: A Storm Is Coming (Challenge)

Clouds are gathering over Kentucky. The crackle of thunder can be heard in the distance.

As skies darken, the dead that stumble over the earth grow restless.

This is a storm that will grow and fall back in its ferocity, but it will never end.

The Descending Fog

8. The Descending Fog
Main article: The Descending Fog

People first saw it on the water. A faint white blanket over the Ohio river.

It began as a mist. Then it enveloped the town. The townsfolk died screaming in the gloom. Now they walk out there.

Unseen, unheard and relentless in the pursuit of the living.