Game modes: Difference between revisions

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{{header|The Game World|Gameplay|version=Version 41|incver=14}}
{| align="left"
| __TOC__
[[File:Title_Screen.png|400px|thumb|right|Title Screen]]
[[File:Title_Screen.png|400px|thumb|right|Title Screen]]
There are a number of different games modes available in [[Project Zomboid]]. The list of game modes below is correct prior to the release of  [[build 40]]. In all modes, death is final. There is no reloading from a saved game. Only creating a new survivor within the same game is possible.


==Game Modes==
__TOC__
There are a number of different games modes in Project Zomboid. The list of game modes below is correct as of version 32. In all modes, death is final. There is no reloading from a saved game.


==Tutorial==
==Tutorial==
This is a quick introduction on a small map to introduce the user interface to new players. You don't get to choose any character traits or professions.
[[File:SpiffoTeacher.png|120px|right]]
This is a short introduction on a small map to introduce new players to the [[controls]] and user interface. This is a preset scenario with no settings or options to choose. <br>
The tutorial covers the basics of:
* Zooming In and Out
* [[Health|Health status]]
* [[Skills|Survival Skills]]
* Movement
* Looting
* [[Moodles]]
* Equipping
* World Interaction
* Attacking
 
==Scenario==
Each scenario will give the player a new starting challenge they must adapt to.
===Survival===
[[File:SpiffoSurvivor.png|120px|right]]
Starting Date: 9th July 1993 <br>
This is the recommended zomboid experience, the way the devs intended it to be played. [[Game Modes#Starting Conditions|Starting Conditions]] are locked on [[Game Modes#Hardcore|Hardcore]]. Doors are frequently locked and house alarms are common, forcing the player to keep on the move. Strong, tough and basic navigation make these zombies a serious threat, they're nothing like the previously encountered ones. Water and Electricity will shut off in under 30 days, requiring the player to quickly find some sustainability. This is the hardcore experience, survival is highly unlikely.
<br><small>
:• Horde Size: Huge <br>
:• Zombie Speed: Fast Shamblers <br>
:• Zombie Senses: Normal <br>
:• Utility shut-off: 0-30 days <br>
:• Resources: Rare <br>
</small>
 
<!--Removed from game: unsure if permanent or temporary
===Initial Infection===
[[File:404SpiffoMascotMap.png|120px|right]]
Starting Date: 9th July 1993 <br>
This is a ''non-canon'' gamemode designed to act as a training scenario for new Survivors. This should be the next step for new players after completing the [[Game Modes#Tutorial|Tutorial]]. Zombies are recently infected with reduced senses and limited migration. Water and Electricity will shut off after 6-12 in-game months. Resources are in abundance. The player will get a hang of the game mechanics without being overrun or starved.
<br><small>
:• Horde Size: Small <br>
:• Zombie Speed: Shamblers <br>
:• Zombie Senses: Poor <br>
:• Utility shut-off: 6-12 months <br>
:• Resources: Abundant <br>
</small>
-->
===One Week Later===
[[File:Spiffoskip.png|120px|right]]
Starting Date: 9th July 1993 <br>
This game mode is intended for casual player, starting from a week after the infection began. There is a moderate horde size, since the zombies have had some time to turn. They will quickly shamble towards anything that catches their attention, however with reduced senses. Water and Electricity will shut off after 2-6 in-game months. Houses are unlooted. The player will experience what it was like in [[Knox Country]] from the early stages of the plague.
<br><small>
:• Horde Size: Moderate <br>
:• Zombie Speed: Fast Shamblers <br>
:• Zombie Senses: Poor <br>
:• Utility shut-off: 2-6 months <br>
:• Resources: Common <br>
</small>
 
===Six Months Later===
[[File:Spiffo controlyourself.png|120px|right]]
Starting Date: 9th December 1993 <br>
This game mode is not for the faint of heart - for experienced survivors only. After 6 months, very few survivors remain with a large horde of zombies scattered throughout the landscape - this is how it ends. They've had a lot of time to develop their senses and will hear, see or smell anything that gets too close. The Water and Electricity has been shut off for a while and the cities are all overgrown. All the houses have been picked clean, making it very difficult to find anything of any use. It'll be a real struggle to get any kind of foundation set up this late into the apocalypse.
<br><small>
:• Horde Size: Large <br>
:• Zombie Speed: Fast Shamblers <br>
:• Zombie Senses: Normal <br>
:• Utility shut-off: Instant <br>
:• Resources: Rare <br>
</small>
 
===Starting Conditions===
Choosing the starting conditions will set a predefined [[Player|player]] setting, designed to raise or lower the difficulty. Each of these settings goes into more detail in the [[Game Modes#Custom Sandbox|custom sandbox]] section.
====Easy====
:XP Multiplier: x2
:Character Survival Needs: Very Low
:Inventory: [[Baseball Bat|Baseball bat]], [[Saw]], [[Schoolbag]], [[Hammer]], [[Water]] and [[Food]].
====Normal====
:XP Multiplier: x1.5
:Character Survival Needs: Low
:Inventory: [[Baseball Bat|Baseball bat]], [[Schoolbag]], [[Hammer]], [[Water]] and [[Food]].
====Hard====
:XP Multiplier: x1.2
:Character Survival Needs: Normal
:Inventory: [[Water]] and [[Food]].
====Hardcore====
:XP Multiplier: NONE
:Character Survival Needs: Normal
:Inventory: Nothing.
 
==Custom Sandbox==
{{main|Custom Sandbox}}
[[File:Spiffo rummage.png|120px|right]]
Custom sandbox allows the player to adjust the game settings to the way they like. After choosing a [[Knox Country|starting location]], the player can choose their own options, or choose a preset to customise. In the ''Saved Presets'' box at the bottom, each default option is the same settings used in the default game modes.
:'''''<small>*NOTE: the [[Game Modes#Character|Character]] options have a set default 'difficulty' for each preset*</small>'''''
{{clear}}
 
==Challenges==
There are currently 8 challenges, particularly hard encounters set in their own maps.
 
===You Have One Day===
[[File:YouHaveOneDay.png|thumb|right|200px|1. You Have One Day]]
{{Main|You Have One Day (Challenge)}}
You're back in Knox County. You're back on the map where the Project Zomboid infection first began.
 
You have one day of relative safety. Zombies will arrive in huge numbers, and they will find you. Where did you use to make your last stand again? Where did you make your last stand in the old days? Better find it quick.
 
[Our thanks to Community mapper BobHeckling for recreating the old 0.1.5 map with the current PZ toolset.]
{{clear}}
 
===Opening Hours===
[[File:OpeningHours.png|thumb|right|200px|2. Opening Hours]]
{{Main|Opening Hours (Challenge)}}
The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do...
 
You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter.
 
Be ready for them.
{{clear}}
 
===Winter Is Coming===
[[File:WinterIsComing.png|thumb|right|200px|3. Winter Is Coming]]
{{Main|Winter Is Coming (Challenge)}}
It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it.  


==Beginner==
You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly.  
This mode is played on the main Project Zomboid map, but with fairly easy settings. This is the mode to start with after you have done the tutorial. You can choose to start in either Muldraugh or West Point in [[Knox County]], Kentucky, USA and you can also customise your [[Player]]. The player can choose from a selection of heads and skin tones, and a list of [[professions]] and [[traits]]. Negative [[traits]] give positive points while positive [[traits]] spend these points, so you must take negatives to obtain positives.  


==Survival==
Wrap up warm, survivor...
The same as beginner, except all of the settings have been made more difficult. This is how the game is supposed to be played once you are experienced, but is not for beginners.
{{clear}}


==Sandbox==
===House In The Woods - Last Stand===
The map is the same as for Beginner or Survival Modes, but the settings are customisable. In the '''Saved Presets''' box at the top, the Beginner option (1) is the same settings as the Beginner game mode and the Default option (2) is the same as the Survival game mode with 8 Months after the Apocalypse (3) being a further extremely hard setting. The defaults for those presets are shown below with the numbers next to them.
[[File:Challenge1.png|thumb|right|200px|4. House In The Woods - Last Stand]]
{{Main|House In The Woods (Challenge)}}
You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close-at-hand.  


===Population Options===
Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.
*'''Zombie Count''' can be None, Low (1), Normal (2), High (3) or Insane(4)
{{clear}}
*'''Zombie Distribution''' can be Urban Focused or Uniform


===Time Options===
===House In The Woods - Last Stand Accumulator===
*'''Day length''' can be 15 minutes, 30 minutes (2), 1 hour (1,3), 2 hours, 3 hours, 4 hours, 5 hours, 12 hours or Real-time. How fast you get hungry or thirsty is based on the in game time of day, so the longer the game day in real time, the longer it will take you to get hungry or thirsty.
[[File:Challenge2.png|thumb|right|200px|5. House In The Woods - Last Stand Accumulator]]
*'''Start Year'' can be from 2012 onwards.
{{Main|House In The Woods (Challenge)}}
*'''Start Month''' can be anywhere from January to December. July (1,2) and December (3) are preset defaults. The time of year will affect [[Foraging]] and [[Farming]].
Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting...  
*'''Start Day''' and '''Start Time''' Can also be set
Last Stand – Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.
{{clear}}


===World Options===
===A Really CD DA===
*'''Water Shutoff''' can be Instant (3), 0-30 Days, 0-2 Months (2), 0-6 Months, 0-1 Year, 0-5 years, 2-6 months or 6-12 months. This is the random time period during which the [[water]] in houses will fail. After this time, you may still get a little out of some taps before they fail completely.
[[File:AReallyCDDAy.png|thumb|right|200px|6. A Really CD DA]]
*'''Electricity Shutoff''' can be Instant (3), 0-30 Days, 0-2 Months (2), 0-6 Months, 0-1 Year, 0-5 years, 2-6 months or 6-12 months. This is the random time period during which the [[electricity]] in houses will fail, meaning [[refrigerator]]s and lights will no longer work.
{{Main|A Really CD DA (Challenge)}}
*'''House Alarms Frequency''' can be Never, Extremely Rare (1), Rare (3), Sometimes (2), Often or Very Often. This is how often you will come across houses with [[Burglar Alarm]]s
You get out of the shower and fall badly. You're blind drunk, and have a nasty cold.  
*'''Locked Houses Frequency''' can be Never, Extremely Rare (1), Rare (3), Sometimes, Often or Very Often (2). This is how often houses will have their doors locked.
*'''Food Spoilage''' can be Very Fast, Fast, Normal (2,3), Slow (1) or Very Slow. This is how fast food will go off
*'''Refridgeration Effectiveness''' can be Very Low, Low, Normal (2,3), High (1) or Very High. This governs how long [refrigerator]]s in houses will stop food going off.
*'''Loot Respawn''' can be None (1,2,3), Every Day, Every Week, Every Month or Every 2 Months. This is how often loot will respawn in [[container]]s if the area hasn't been visited in that time.
*'''Zombies Respawn Interval''' can be None, Every Day (2,3), Every Week (1), Every Month or Every 2 Months. This governs how often new zombies will appear, at midnight, in areas away from the player and with a lower than needed level of zombies present.
*'''Zombies Respawn Amount''' can be 10% (1,2), 20% (3) all the way up to 100%. This is how many of the starting number of zombies will respawn each interval
*'''Months Since The Apocalypse''' affects [[erosion]] and [[food]] age. Defaults are 0 (1,2) or 8 (3)


===Nature Options===
On top of all this, the house is on fire! Today is definitely not your day.  
*'''Temperature''' can be Very Cold, Cold, Normal (1,2,3), Hot or Very Hot. This will affect the [[Weather]] and therefore your temperature [[Moodle]].
*'''Rain''' can be Very Dry, Dry, Normal (1,2,3), Rainy or Very Rainy. This will affect how much rain there is and therefore your wet [[Moodle]].
*'''Erosion Speed''' can be Very Fast (3), Fast, Normal (1,2), Slow or Very Slow. Affects the speed of [[Erosion]] of roads and buildings
*'''Farming Speed''' can be Very Fast, Fast (1), Normal (2,3), Slow, Very Slow. Affects how fast your crops grow in [[Farming]]
*'''Plant Reslience''' can be Very High, High (1), Normal (2,3), Low or Very Low. Affects how often your plants will get diseased
*'''Farming's Abundance''' can be Very Poor, Poor, Normal (2,3), Abundant (1) or Very Abundant. Affects how many of each crop will be produced from each tile you farm.
*'''Nature's Abundance''' can be Very Poor, Poor, Normal (2), Abundant (1) or Very Abundant (3). Affects [[fishing]] and [[foraging]]


===Loot Rarity===
The name comes from a play on words referencing ''A Really Bad Day'' from the game ''Cataclysm: Dark Days Ahead'', and is read as ''A Really Seedy Day''.
*'''Food''' can be Extremely Rare (3), Rare (2), Normal (1), Common or Abundant
{{clear}}
*'''Weapon''' can be Extremely Rare (3), Rare (2), Normal (1), Common or Abundant
*'''Other''' can be Extremely Rare (3), Rare (2), Normal (1), Common or Abundant


===Character===
===A Storm Is Coming===
*'''XP Multiplier''' affects how much [[experience]] you get from various tasks. Defaults are 2.0 (1) and 1.0 (2,3)
[[File:AStormIsComing.png|thumb|right|200px|7. A Storm Is Coming]]
*'''Stats Decrease''' can be Very Fast, Fast, Normal (1,2,3), Slow or Very Slow. This affects how fast [[hunger]], [[thirst]] and [[fatigue]] will increase.
{{Main|A Storm Is Coming (Challenge)}}
*'''Endurance Regeneration''' can be Very Fast, Fast, Normal (1,2,3), Slow or Very Slow. This affects how fast [[fatigue]] will decrease.
Clouds are gathering over Kentucky. The crackle of thunder can be heard in the distance.
*'''Starter Kit''' will give you a [[Hammer]], [[Baseball Bat]], [[School Bag]], [[Water Bottle]] and some [[food]].


===Zombie Lore===
As skies darken, the dead that stumble over the earth grow restless.
*'''Speed''': Shamblers (1), Fast Shamblers (2,3), or Sprinters
*'''Strength''': Superhuman, Normal (2,3), Weak (1)
*'''Toughness''': Tough, Normal (2,3), Fragile (1)
*'''Transmission''': Blood + Saliva (1,2,3), Everyone's Infected, None (the player won't be infected)
*'''Infection Mortality''': Ranges from instant, seconds, minutes, hours, days (1,2,3), weeks, or never
*'''Reanimate Time''': Ranges from instant, seconds, minutes (1,2,3), hours, days, weeks
*'''Cognition''': Navigate + Use Doors, Navigate (1,2,3), Basic Navigation
*'''Memory''': Long, Normal (2,3), Short (1), None
*'''Decomposition''': Slows + Weakens (1,2,3), Slows, Weakens, No effect
*'''Sight''': Eagle, Normal (2,3), Poor (1)
*'''Hearing''': Pinpoint, Normal (2,3), Poor (1)
*'''Smell''': Bloodhound, Normal (2,3), Poor (1)


==Challenges==
This is a storm that will grow and fall back in its ferocity, but it will never end.
{{clear}}
 
===The Descending Fog===
[[File:TheDescendingFog.png|thumb|right|200px|8. The Descending Fog]]
{{Main|The Descending Fog (Challenge)}}
People first saw it on the water. A faint white blanket over the Ohio river.
 
It began as a mist. Then it enveloped the town. The townsfolk died screaming in the gloom. Now they walk out there.
 
Unseen, unheard and relentless in the pursuit of the living.
{{clear}}
 
==Build 41==
{{Testing|build=[[Build 41]]}}
===Apocalypse===
[[File:SpiffoSurvivor2.png|128px|right]]
"Stealth focus. Short lifespan. Combat best avoided."
Likes to be punished, with realistic and deadly combat often best avoided.
{{clear}}
 
===Survivor===
[[File:SpiffoBrawler.png|128px|right]]
"Powerful combat. Longer lifespan. A challenging playstyle based on PZ's previous Survival mode."
Likes a challenge, with more focus on combat familiar to players of earlier builds.
{{clear}}
 
===Builder===
[[File:SpiffoBuilder.png|128px|right]]
"Construction, Exploration and Farming focus. A more relaxed experience."
Likes a more chilled experience of building, looting and farming, and less zombie focus.
{{clear}}


There are currently 6 challenges, particularly hard encounters set in their own maps.
===Challenges===
====Kingsmouth====
{{Main|Kingsmouth (challenge)}}
A 'paradise island' vacation resort in the Caribbean, which has unfortunately succumbed to the Knox Event infection.


* 1. You Have One Day
====Studio====
* 2. Opening Hours
{{Main|Studio (challenge)}}
* 3. Winter Is Coming
A 'Hollywood Film Studio', which has unfortunately succumbed to the Knox Event infection.
* 4. House In The Woods - Last Stand
* 5. House In The Woods - Last Stand (Accumulator)
* 6. A Really CD DA


[[Category:The Game World]]
[[Category:The Game World]]
[[Category:Gameplay]]
[[Category:Gameplay]]

Revision as of 07:18, 23 November 2019

Title Screen

There are a number of different games modes available in Project Zomboid. The list of game modes below is correct prior to the release of build 40. In all modes, death is final. There is no reloading from a saved game. Only creating a new survivor within the same game is possible.

Tutorial

SpiffoTeacher.png

This is a short introduction on a small map to introduce new players to the controls and user interface. This is a preset scenario with no settings or options to choose.
The tutorial covers the basics of:

Scenario

Each scenario will give the player a new starting challenge they must adapt to.

Survival

SpiffoSurvivor.png

Starting Date: 9th July 1993
This is the recommended zomboid experience, the way the devs intended it to be played. Starting Conditions are locked on Hardcore. Doors are frequently locked and house alarms are common, forcing the player to keep on the move. Strong, tough and basic navigation make these zombies a serious threat, they're nothing like the previously encountered ones. Water and Electricity will shut off in under 30 days, requiring the player to quickly find some sustainability. This is the hardcore experience, survival is highly unlikely.

• Horde Size: Huge
• Zombie Speed: Fast Shamblers
• Zombie Senses: Normal
• Utility shut-off: 0-30 days
• Resources: Rare

One Week Later

Spiffoskip.png

Starting Date: 9th July 1993
This game mode is intended for casual player, starting from a week after the infection began. There is a moderate horde size, since the zombies have had some time to turn. They will quickly shamble towards anything that catches their attention, however with reduced senses. Water and Electricity will shut off after 2-6 in-game months. Houses are unlooted. The player will experience what it was like in Knox Country from the early stages of the plague.

• Horde Size: Moderate
• Zombie Speed: Fast Shamblers
• Zombie Senses: Poor
• Utility shut-off: 2-6 months
• Resources: Common

Six Months Later

Spiffo controlyourself.png

Starting Date: 9th December 1993
This game mode is not for the faint of heart - for experienced survivors only. After 6 months, very few survivors remain with a large horde of zombies scattered throughout the landscape - this is how it ends. They've had a lot of time to develop their senses and will hear, see or smell anything that gets too close. The Water and Electricity has been shut off for a while and the cities are all overgrown. All the houses have been picked clean, making it very difficult to find anything of any use. It'll be a real struggle to get any kind of foundation set up this late into the apocalypse.

• Horde Size: Large
• Zombie Speed: Fast Shamblers
• Zombie Senses: Normal
• Utility shut-off: Instant
• Resources: Rare

Starting Conditions

Choosing the starting conditions will set a predefined player setting, designed to raise or lower the difficulty. Each of these settings goes into more detail in the custom sandbox section.

Easy

XP Multiplier: x2
Character Survival Needs: Very Low
Inventory: Baseball bat, Saw, School Bag, Hammer, Water and Food.

Normal

XP Multiplier: x1.5
Character Survival Needs: Low
Inventory: Baseball bat, School Bag, Hammer, Water and Food.

Hard

XP Multiplier: x1.2
Character Survival Needs: Normal
Inventory: Water and Food.

Hardcore

XP Multiplier: NONE
Character Survival Needs: Normal
Inventory: Nothing.

Custom Sandbox

Main article: Custom Sandbox
Spiffo rummage.png

Custom sandbox allows the player to adjust the game settings to the way they like. After choosing a starting location, the player can choose their own options, or choose a preset to customise. In the Saved Presets box at the bottom, each default option is the same settings used in the default game modes.

*NOTE: the Character options have a set default 'difficulty' for each preset*

Challenges

There are currently 8 challenges, particularly hard encounters set in their own maps.

You Have One Day

1. You Have One Day
Main article: You Have One Day

You're back in Knox County. You're back on the map where the Project Zomboid infection first began.

You have one day of relative safety. Zombies will arrive in huge numbers, and they will find you. Where did you use to make your last stand again? Where did you make your last stand in the old days? Better find it quick.

[Our thanks to Community mapper BobHeckling for recreating the old 0.1.5 map with the current PZ toolset.]

Opening Hours

2. Opening Hours
Main article: Opening Hours (Challenge)

The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do...

You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter.

Be ready for them.

Winter Is Coming

3. Winter Is Coming
Main article: Winter Is Coming (Challenge)

It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it.

You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly.

Wrap up warm, survivor...

House In The Woods - Last Stand

4. House In The Woods - Last Stand
Main article: House In The Woods

You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close-at-hand.

Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.

House In The Woods - Last Stand Accumulator

5. House In The Woods - Last Stand Accumulator
Main article: House In The Woods

Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting... Last Stand – Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.

A Really CD DA

6. A Really CD DA
Main article: A Really CD DA

You get out of the shower and fall badly. You're blind drunk, and have a nasty cold.

On top of all this, the house is on fire! Today is definitely not your day.

The name comes from a play on words referencing A Really Bad Day from the game Cataclysm: Dark Days Ahead, and is read as A Really Seedy Day.

A Storm Is Coming

7. A Storm Is Coming
Main article: A Storm Is Coming (Challenge)

Clouds are gathering over Kentucky. The crackle of thunder can be heard in the distance.

As skies darken, the dead that stumble over the earth grow restless.

This is a storm that will grow and fall back in its ferocity, but it will never end.

The Descending Fog

8. The Descending Fog
Main article: The Descending Fog

People first saw it on the water. A faint white blanket over the Ohio river.

It began as a mist. Then it enveloped the town. The townsfolk died screaming in the gloom. Now they walk out there.

Unseen, unheard and relentless in the pursuit of the living.

Build 41

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.

Apocalypse

SpiffoSurvivor2.png

"Stealth focus. Short lifespan. Combat best avoided." Likes to be punished, with realistic and deadly combat often best avoided.

Survivor

SpiffoBrawler.png

"Powerful combat. Longer lifespan. A challenging playstyle based on PZ's previous Survival mode." Likes a challenge, with more focus on combat familiar to players of earlier builds.

Builder

SpiffoBuilder.png

"Construction, Exploration and Farming focus. A more relaxed experience." Likes a more chilled experience of building, looting and farming, and less zombie focus.

Challenges

Kingsmouth

Main article: Kingsmouth

A 'paradise island' vacation resort in the Caribbean, which has unfortunately succumbed to the Knox Event infection.

Studio

Main article: Studio

A 'Hollywood Film Studio', which has unfortunately succumbed to the Knox Event infection.