Game modes: Difference between revisions

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{{Languages}}
{{Header|Project Zomboid}}
{{header|The Game World|Gameplay|version=Version 41|incver=14}}
{{Page version|41.78.16}}
[[File:Title_Screen.png|400px|thumb|right|Title Screen]]
[[File:Title Screen.png|thumb|Title screen.]]
There are a number of different games modes available in [[Project Zomboid]]. The list of game modes below is correct as of the release of [[build 41]]. In all modes, death is final. After dying, one may continue the game on the same map, but only after loading with a new character.  
There are a number of different '''games modes''' available in [[Project Zomboid]]. The list of game modes below is correct as of the release of [[build 41]]. In all modes, death is final. After dying, one may continue the game on the same map, but only after loading with a new character.
 
__TOC__
 
 


==Tutorial==
==Tutorial==
[[File:SpiffoTeacher.png|120px|right]]
[[File:SpiffoTeacher.png|120px|right]]
This is a short introduction on a small map to introduce new players to the [[controls]] and user interface. This is a preset scenario with no settings or options to choose. <br>
{{Main|Tutorial}}
The tutorial covers the basics of:  
This is a short introduction on a small map to introduce new players to the [[controls]] and user interface. This is a preset scenario with no settings or options to choose.<br>
* Zooming In and Out  
The tutorial covers the basics of:
* [[Health|Health status]]  
*Zooming In and Out
* [[Skills|Survival Skills]]  
*[[Health|Health status]]
* Movement  
*[[Skills|Survival Skills]]
* Looting  
*Movement
* [[Moodles]]  
*Looting
* Equipping  
*[[Moodles]]
* World Interaction  
*Equipping
* Attacking
*World Interaction
*Attacking


It also teaches the player about yelling: A mechanic that allows you to draw zombies to your location, which is how the tutorial ends as the game tricks you into pressing Q in order to draw a horde of zombies to your location, which will proceed to kill you and end the tutorial. Whilst it is possible to flee from the horde and lose them in the trees, there is no way to get through the fencing around the tutorial map and only a limited supply of food, so death is inevitable.
It also teaches the player about yelling: A mechanic that allows you to draw zombies to your location, which is how the tutorial ends as the game tricks you into pressing Q in order to draw a horde of zombies to your location, which will proceed to kill you and end the tutorial. Whilst it is possible to flee from the horde and lose them in the trees, there is no way to get through the fencing around the tutorial map and only a limited supply of food, so death is inevitable.
Line 30: Line 27:
[[File:SpiffoSurvivor2.png|128px|right]]
[[File:SpiffoSurvivor2.png|128px|right]]
"Stealth focus. Short lifespan. Combat best avoided."
"Stealth focus. Short lifespan. Combat best avoided."
Likes to be punished, with realistic and deadly combat often best avoided. This game mode is the "default" when building a custom sandbox: loot is rare, zombies are tough, and populations are at normal amounts. The minimap is turned off, unlike other game modes.
Likes to be punished, with realistic and deadly combat often best avoided. This game mode is the "default" when building a custom sandbox: loot is rare, zombies are tough, and provisions are at normal amounts. The [[Map|mini-map]] is turned off, unlike other game modes. Weapon multi-hit option is disabled, which means that the player will be unable to hit and push multiple zombies at once when using some melee weapons.
{{clear}}
{{Clear}}


===Survivor===
===Survivor===
[[File:SpiffoBrawler.png|128px|right]]
[[File:SpiffoBrawler.png|128px|right]]
"Powerful combat. Longer lifespan. A challenging playstyle based on PZ's previous Survival mode."
"Powerful combat. Longer lifespan. A challenging playstyle based on PZ's previous [[#Survival|Survival]] mode."
Likes a challenge, with more focus on combat familiar to players of earlier builds. Survivor mode weakens zombies by lowering their strength and preventing them from dragging down players. Survivor mode strengthens players by decreasing rear vulnerability, and allowing for weapons to hit multiple zombies in a single swing.  
Likes a challenge, with more focus on combat familiar to players of earlier builds. Survivor mode weakens zombies by lowering their strength and preventing them from dragging down players. Survivor mode strengthens players by decreasing rear vulnerability, and allowing the player to hit and push multiple zombies at once when using some melee weapons by enabling weapon multi-hit option.
{{clear}}
{{Clear}}


===Builder===
===Builder===
[[File:SpiffoBuilder.png|128px|right]]
[[File:SpiffoBuilder.png|128px|right]]
"Construction, Exploration and Farming focus. A more relaxed experience."
"Construction, Exploration and Farming focus. A more relaxed experience."
Likes a more relaxing experience of building, looting and farming, and less zombie focus. There are far fewer zombies, with a population 20% of the standard. These zombies are also substantially weaker with weakened senses, decreased strength and toughness, and no drag down ability. To make up for the weaker zombies, almost all loot is more rare, except food, and player stats and clothing degrade faster, requiring more materials to keep the character afloat.  
Likes a more relaxing experience of building, looting and farming, and less zombie focus. There are far fewer zombies, with a population 20% of the standard. These zombies are also substantially weaker with weakened senses, decreased strength and toughness, and no drag down ability. To make up for the weaker zombies, almost all loot is more rare, except food, and player stats and clothing degrade faster, requiring more materials to keep the character afloat.
{{clear}}
{{Clear}}


===Custom Sandbox===
===Custom Sandbox===
{{main|Custom Sandbox}}
{{Main|Custom Sandbox}}
[[File:Spiffo rummage.png|120px|right]]
[[File:Spiffo rummage.png|120px|right]]
Custom sandbox allows the player to adjust the game settings to the way they like. After choosing a [[Knox Country|starting location]], the player can choose their own options, or choose a preset to customise. In the ''Saved Presets'' box at the bottom, each default option is the same settings used in the default game modes. This includes default options since removed from the standard playstyle options.  
"Tailor design your own difficulty and play style."
:'''''<small>*NOTE: the [[Game Modes#Character|Character]] options have a set default 'difficulty' for each preset*</small>'''''
Custom sandbox allows the player to adjust the game settings to the way they like. After choosing a [[Knox Country|starting location]], the player can choose their own options, or choose a preset to customise. In the ''Saved Presets'' box at the bottom, each default option is the same settings used in the default game modes. This includes default options since removed from the standard playstyle options.
{{clear}}
:'''''<small>*NOTE: the Character options have a set default 'difficulty' for each preset*</small>'''''
{{Clear}}


==Outdated Playstyles==
==Outdated playstyles==
These playstyles have been removed from the game as standard starting options as of Build 41. They can still be accessed by selecting their ''Saved Presets'' options by first selecting Custom Sandbox
These playstyles have been removed from the game as standard starting options as of [[build 41]]. They can still be accessed by selecting their ''Saved Presets'' options by first selecting [[#Custom Sandbox|Custom Sandbox]].


====Survival====
====Survival====
[[File:SpiffoSurvivor.png|120px|right]]
[[File:SpiffoSurvivor.png|120px|right]]
Starting Date: 9th July 1993 <br>  
Starting Date: 9th July 1993<br>
This is the recommended zomboid experience, the way the devs intended it to be played. [[Game Modes#Starting Conditions|Starting Conditions]] are locked on [[Game Modes#Hardcore|Hardcore]]. Doors are frequently locked and house alarms are common, forcing the player to keep on the move. Strong, tough and basic navigation make these zombies a serious threat, they're nothing like the previously encountered ones. Water and Electricity will shut off in under 30 days, requiring the player to quickly find some sustainability. This is the hardcore experience, survival is highly unlikely.
This is the recommended zomboid experience, the way the devs intended it to be played. [[Game Modes#Starting Conditions|Starting Conditions]] are locked on [[Game Modes#Hardcore|Hardcore]]. Doors are frequently locked and house alarms are common, forcing the player to keep on the move. Strong, tough and basic navigation make these zombies a serious threat, they're nothing like the previously encountered ones. Water and Electricity will shut off in under 30 days, requiring the player to quickly find some sustainability. This is the hardcore experience, survival is highly unlikely.
<br><small>
<br><small>
:• Horde Size: Huge <br>
:• Horde Size: Huge<br>
:• Zombie Speed: Fast Shamblers <br>
:• Zombie Speed: Fast Shamblers<br>
:• Zombie Senses: Normal <br>
:• Zombie Senses: Normal<br>
:• Utility shut-off: 0-30 days <br>
:• Utility shut-off: 0-30 days<br>
:• Resources: Rare <br>
:• Resources: Rare<br>
</small>
</small>


====Initial Infection====
====Initial Infection====
[[File:404SpiffoMascotMap.png|120px|right]]
[[File:404SpiffoMascotMap.png|120px|right]]
Starting Date: 9th July 1993 <br>  
Starting Date: 9th July 1993<br>
This is a ''non-canon'' gamemode designed to act as a training scenario for new Survivors. This should be the next step for new players after completing the [[Game Modes#Tutorial|Tutorial]]. Zombies are recently infected with reduced senses and limited migration. Water and Electricity will shut off after 6-12 in-game months. Resources are in abundance. The player will get a hang of the game mechanics without being overrun or starved.  
This is a ''non-canon'' gamemode designed to act as a training scenario for new Survivors. This should be the next step for new players after completing the [[Game Modes#Tutorial|Tutorial]]. Zombies are recently infected with reduced senses and limited migration. Water and Electricity will shut off after 6-12 in-game months. Resources are in abundance. The player will get a hang of the game mechanics without being overrun or starved.
<br><small>
<br><small>
:• Horde Size: Small <br>
:• Horde Size: Small<br>
:• Zombie Speed: Shamblers <br>
:• Zombie Speed: Shamblers<br>
:• Zombie Senses: Poor <br>
:• Zombie Senses: Poor<br>
:• Utility shut-off: 6-12 months <br>
:• Utility shut-off: 6-12 months<br>
:• Resources: Abundant <br>
:• Resources: Abundant<br>
</small>
</small>
-->
 
====One Week Later====
====One Week Later====
[[File:Spiffoskip.png|120px|right]]
[[File:Spiffoskip.png|120px|right]]
Starting Date: 9th July 1993 <br>  
Starting Date: 9th July 1993<br>
This game mode is intended for casual player, starting from a week after the infection began. There is a moderate horde size, since the zombies have had some time to turn. They will quickly shamble towards anything that catches their attention, however with reduced senses. Water and Electricity will shut off after 2-6 in-game months. Houses are unlooted. The player will experience what it was like in [[Knox Country]] from the early stages of the plague.  
This game mode is intended for casual player, starting from a week after the infection began. There is a moderate horde size, since the zombies have had some time to turn. They will quickly shamble towards anything that catches their attention, however with reduced senses. Water and Electricity will shut off after 2-6 in-game months. Houses are unlooted. The player will experience what it was like in [[Knox Country]] from the early stages of the plague.
<br><small>
<br><small>
:• Horde Size: Moderate <br>
:• Horde Size: Moderate<br>
:• Zombie Speed: Fast Shamblers <br>
:• Zombie Speed: Fast Shamblers<br>
:• Zombie Senses: Poor <br>
:• Zombie Senses: Poor<br>
:• Utility shut-off: 2-6 months <br>
:• Utility shut-off: 2-6 months<br>
:• Resources: Common <br>
:• Resources: Common<br>
</small>
</small>


====Six Months Later====
====Six Months Later====
[[File:Spiffo controlyourself.png|120px|right]]
[[File:Spiffo controlyourself.png|120px|right]]
Starting Date: 9th December 1993 <br>  
Starting Date: 9th December 1993<br>
This game mode is not for the faint of heart - for experienced survivors only. After 6 months, very few survivors remain with a large horde of zombies scattered throughout the landscape - this is how it ends. They've had a lot of time to develop their senses and will hear, see or smell anything that gets too close. The Water and Electricity has been shut off for a while and the cities are all overgrown. All the houses have been picked clean, making it very difficult to find anything of any use. It'll be a real struggle to get any kind of foundation set up this late into the apocalypse.  
This game mode is not for the faint of heart - for experienced survivors only. After 6 months, very few survivors remain with a large horde of zombies scattered throughout the landscape - this is how it ends. They've had a lot of time to develop their senses and will hear, see or smell anything that gets too close. The Water and Electricity has been shut off for a while and the cities are all overgrown. All the houses have been picked clean, making it very difficult to find anything of any use. It'll be a real struggle to get any kind of foundation set up this late into the apocalypse.
<br><small>
<br><small>
:• Horde Size: Large <br>
:• Horde Size: Large<br>
:• Zombie Speed: Fast Shamblers <br>
:• Zombie Speed: Fast Shamblers<br>
:• Zombie Senses: Normal <br>
:• Zombie Senses: Normal<br>
:• Utility shut-off: Instant <br>
:• Utility shut-off: Instant<br>
:• Resources: Rare <br>
:• Resources: Rare<br>
</small>
</small>


==Challenges==
There are currently 9 challenges plus one that is currently disabled – particularly hard encounters, sometimes set in their own maps.


==Challenges==
===A Really CD DA===
There are currently 10 challenges, particularly hard encounters set in their own maps.
[[File:AReallyCDDAy.png|thumb|A Really CD DA challenge icon.]]
{{Main|A Really CD DA}}
''You get out of the shower and fall badly. You're blind drunk, and have a nasty cold.''


===You Have One Day===
''On top of all this, the house is on fire! Today is definitely not your day.''
[[File:YouHaveOneDay.png|thumb|right|200px|1. You Have One Day]]
{{Main|You Have One Day (challenge)}}
You're back in Knox County. You're back on the map where the Project Zomboid infection first began.  


You have one day of relative safety. Zombies will arrive in huge numbers, and they will find you. Where did you use to make your last stand again? Where did you make your last stand in the old days? Better find it quick.
''[A challenge inspired by A Really Bad Day from the awesome, wonderful and MUST-PLAY Cataclysm: Dark Days Ahead]''


[Our thanks to Community mapper BobHeckling for recreating the old 0.1.5 map with the current PZ toolset.]
'''Trivia:''' The name comes from a play on words referencing ''A Really Bad Day'' from the game ''Cataclysm: Dark Days Ahead'', and is read as ''A Really Seedy Day''.
{{clear}}
{{Clear}}


===Opening Hours===
===A Storm Is Coming===
[[File:OpeningHours.png|thumb|right|200px|2. Opening Hours]]
[[File:AStormIsComing.png|thumb|A Storm Is Coming challenge icon.]]
{{Main|Opening Hours (challenge)}}
{{Main|A Storm Is Coming}}
The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do...  
''Clouds are gathering over Kentucky. The crackle of thunder can be heard in the distance.''


You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter.  
''As skies darken, the dead that stumble over the earth grow restless.''


Be ready for them.
''This is a storm that will grow and fall back in its ferocity, but it will never end.''
{{Clear}}


Note: This challenge was removed from the later builds of the game such as build 41+. It can be brought back to the game by installing [https://steamcommunity.com/sharedfiles/filedetails/?id=2277467758 Return of Opening Hours Challenge] mod.
===House In The Woods - Last Stand===
{{clear}}
[[File:Challenge1.png|thumb|House In The Woods - Last Stand challenge icon.]]
{{Main|House In The Woods}}
''You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close-at-hand.''


===Winter Is Coming===
''Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.''
[[File:WinterIsComing.png|thumb|right|200px|3. Winter Is Coming]]
{{Clear}}
{{Main|Winter Is Coming (challenge)}}
It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it.


You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly.  
===House In The Woods - Last Stand Accumulator===
[[File:Challenge2.png|thumb|House In The Woods - Last Stand Accumulator challenge icon.]]
{{Main|House In The Woods}}
''Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting...''


Wrap up warm, survivor...
''Last Stand Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.''
{{clear}}
{{Clear}}


===House In The Woods - Last Stand===
===Kingsmouth===
[[File:Challenge1.png|thumb|right|200px|4. House In The Woods - Last Stand]]
[[File:Kingsmouth.png|thumb|Kingsmouth challenge icon.]]
{{Main|House In The Woods (challenge)}}
{{Main|Kingsmouth}}
You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close-at-hand.
''Enjoy a relaxing stay on Kingsmouth island!''
{{Clear}}


Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.
===Studio===
{{clear}}
[[File:Studio.png|thumb|Studio challenge icon.]]
{{Main|Studio}}
''Where all the best movies are filmed!''
{{Clear}}


===House In The Woods - Last Stand Accumulator===
===The Descending Fog===
[[File:Challenge2.png|thumb|right|200px|5. House In The Woods - Last Stand Accumulator]]
[[File:TheDescendingFog.png|thumb|The Descending Fog challenge icon.]]
{{Main|House In The Woods (challenge)}}
{{Main|The Descending Fog}}
Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting...  
''People first saw it on the water. A faint white blanket over the Ohio river.''
Last Stand – Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.
{{clear}}


===A Really CD DA===
''It began as a mist. Then it enveloped the town. The townsfolk died screaming in the gloom. Now they walk out there.''
[[File:AReallyCDDAy.png|thumb|right|200px|6. A Really CD DA]]
{{Main|A Really CD DA (challenge)}}
You get out of the shower and fall badly. You're blind drunk, and have a nasty cold.


On top of all this, the house is on fire! Today is definitely not your day.  
''Unseen, unheard and relentless in the pursuit of the living.''
{{Clear}}


Trivia: The name comes from a play on words referencing ''A Really Bad Day'' from the game ''Cataclysm: Dark Days Ahead'', and is read as ''A Really Seedy Day''.
===Winter Is Coming===
{{clear}}
[[File:WinterIsComing.png|thumb|256px|Winter Is Coming challenge icon.]]
{{Main|Winter Is Coming}}
''It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it.''


===A Storm Is Coming===
''You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly.''
[[File:AStormIsComing.png|thumb|right|200px|7. A Storm Is Coming]]
{{Main|A Storm Is Coming (challenge)}}
Clouds are gathering over Kentucky. The crackle of thunder can be heard in the distance.


As skies darken, the dead that stumble over the earth grow restless.  
''Wrap up warm, survivor...''
{{Clear}}


This is a storm that will grow and fall back in its ferocity, but it will never end.
===You Have One Day===
{{clear}}
[[File:YouHaveOneDay.png|thumb|You Have One Day challenge icon.]]
{{Main|You Have One Day}}
''You're back in [[Knox County]]. You're back on the map where the Project Zomboid infection first began.''


===The Descending Fog===
''You have one day of relative safety. Zombies will arrive in huge numbers, and they will find you. Where did you use to make your last stand again? Where did you make your last stand in the old days? Better find it quick.''
[[File:TheDescendingFog.png|thumb|right|200px|8. The Descending Fog]]
{{Main|The Descending Fog (challenge)}}
People first saw it on the water. A faint white blanket over the Ohio river.  


It began as a mist. Then it enveloped the town. The townsfolk died screaming in the gloom. Now they walk out there.  
''[Our thanks to Community mapper BobHeckling for recreating the old [[Version history#Pre-Alpha 0.1.5|0.1.5]] map with the current PZ toolset.]''
{{Clear}}


Unseen, unheard and relentless in the pursuit of the living.
===Opening Hours===
{{clear}}
[[File:OpeningHours.png|thumb|Opening Hours challenge icon.]]
{{Main|Opening Hours}}
''The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do...''


''You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter.''


===Kingsmouth===
''Be ready for them.''
[[File:Kingsmouth.png|thumb|right|200px|9. Kingsmouth]]
{{Main|Kingsmouth (challenge)}}
A 'paradise island' vacation resort in the Caribbean, which has unfortunately succumbed to the Knox Event infection.
{{clear}}


===Studio===
'''Note:''' This challenge was removed from the game as of [[build 41]]. It can be brought back to the game by installing [https://steamcommunity.com/sharedfiles/filedetails/?id=2277467758 Return of Opening Hours Challenge] mod created by Authentic Peach.
[[File:Studio.png|thumb|right|200px|10. Studio]]
{{Clear}}
{{Main|Studio (challenge)}}
A 'Hollywood Film Studio', which has unfortunately succumbed to the Knox Event infection.
{{clear}}

Latest revision as of 10:14, 4 March 2024

Project ZomboidGame modes
UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Title screen.

There are a number of different games modes available in Project Zomboid. The list of game modes below is correct as of the release of build 41. In all modes, death is final. After dying, one may continue the game on the same map, but only after loading with a new character.

Tutorial

SpiffoTeacher.png
Main article: Tutorial

This is a short introduction on a small map to introduce new players to the controls and user interface. This is a preset scenario with no settings or options to choose.
The tutorial covers the basics of:

It also teaches the player about yelling: A mechanic that allows you to draw zombies to your location, which is how the tutorial ends as the game tricks you into pressing Q in order to draw a horde of zombies to your location, which will proceed to kill you and end the tutorial. Whilst it is possible to flee from the horde and lose them in the trees, there is no way to get through the fencing around the tutorial map and only a limited supply of food, so death is inevitable.

Playstyles

Each scenario below offers their own, unique set of difficulties or obstacles to overcome when starting out in the world.

Apocalypse

SpiffoSurvivor2.png

"Stealth focus. Short lifespan. Combat best avoided." Likes to be punished, with realistic and deadly combat often best avoided. This game mode is the "default" when building a custom sandbox: loot is rare, zombies are tough, and provisions are at normal amounts. The mini-map is turned off, unlike other game modes. Weapon multi-hit option is disabled, which means that the player will be unable to hit and push multiple zombies at once when using some melee weapons.

Survivor

SpiffoBrawler.png

"Powerful combat. Longer lifespan. A challenging playstyle based on PZ's previous Survival mode." Likes a challenge, with more focus on combat familiar to players of earlier builds. Survivor mode weakens zombies by lowering their strength and preventing them from dragging down players. Survivor mode strengthens players by decreasing rear vulnerability, and allowing the player to hit and push multiple zombies at once when using some melee weapons by enabling weapon multi-hit option.

Builder

SpiffoBuilder.png

"Construction, Exploration and Farming focus. A more relaxed experience." Likes a more relaxing experience of building, looting and farming, and less zombie focus. There are far fewer zombies, with a population 20% of the standard. These zombies are also substantially weaker with weakened senses, decreased strength and toughness, and no drag down ability. To make up for the weaker zombies, almost all loot is more rare, except food, and player stats and clothing degrade faster, requiring more materials to keep the character afloat.

Custom Sandbox

Main article: Custom Sandbox
Spiffo rummage.png

"Tailor design your own difficulty and play style." Custom sandbox allows the player to adjust the game settings to the way they like. After choosing a starting location, the player can choose their own options, or choose a preset to customise. In the Saved Presets box at the bottom, each default option is the same settings used in the default game modes. This includes default options since removed from the standard playstyle options.

*NOTE: the Character options have a set default 'difficulty' for each preset*

Outdated playstyles

These playstyles have been removed from the game as standard starting options as of build 41. They can still be accessed by selecting their Saved Presets options by first selecting Custom Sandbox.

Survival

SpiffoSurvivor.png

Starting Date: 9th July 1993
This is the recommended zomboid experience, the way the devs intended it to be played. Starting Conditions are locked on Hardcore. Doors are frequently locked and house alarms are common, forcing the player to keep on the move. Strong, tough and basic navigation make these zombies a serious threat, they're nothing like the previously encountered ones. Water and Electricity will shut off in under 30 days, requiring the player to quickly find some sustainability. This is the hardcore experience, survival is highly unlikely.

• Horde Size: Huge
• Zombie Speed: Fast Shamblers
• Zombie Senses: Normal
• Utility shut-off: 0-30 days
• Resources: Rare

Initial Infection

404SpiffoMascotMap.png

Starting Date: 9th July 1993
This is a non-canon gamemode designed to act as a training scenario for new Survivors. This should be the next step for new players after completing the Tutorial. Zombies are recently infected with reduced senses and limited migration. Water and Electricity will shut off after 6-12 in-game months. Resources are in abundance. The player will get a hang of the game mechanics without being overrun or starved.

• Horde Size: Small
• Zombie Speed: Shamblers
• Zombie Senses: Poor
• Utility shut-off: 6-12 months
• Resources: Abundant

One Week Later

Spiffoskip.png

Starting Date: 9th July 1993
This game mode is intended for casual player, starting from a week after the infection began. There is a moderate horde size, since the zombies have had some time to turn. They will quickly shamble towards anything that catches their attention, however with reduced senses. Water and Electricity will shut off after 2-6 in-game months. Houses are unlooted. The player will experience what it was like in Knox Country from the early stages of the plague.

• Horde Size: Moderate
• Zombie Speed: Fast Shamblers
• Zombie Senses: Poor
• Utility shut-off: 2-6 months
• Resources: Common

Six Months Later

Spiffo controlyourself.png

Starting Date: 9th December 1993
This game mode is not for the faint of heart - for experienced survivors only. After 6 months, very few survivors remain with a large horde of zombies scattered throughout the landscape - this is how it ends. They've had a lot of time to develop their senses and will hear, see or smell anything that gets too close. The Water and Electricity has been shut off for a while and the cities are all overgrown. All the houses have been picked clean, making it very difficult to find anything of any use. It'll be a real struggle to get any kind of foundation set up this late into the apocalypse.

• Horde Size: Large
• Zombie Speed: Fast Shamblers
• Zombie Senses: Normal
• Utility shut-off: Instant
• Resources: Rare

Challenges

There are currently 9 challenges plus one that is currently disabled – particularly hard encounters, sometimes set in their own maps.

A Really CD DA

A Really CD DA challenge icon.
Main article: A Really CD DA

You get out of the shower and fall badly. You're blind drunk, and have a nasty cold.

On top of all this, the house is on fire! Today is definitely not your day.

[A challenge inspired by A Really Bad Day from the awesome, wonderful and MUST-PLAY Cataclysm: Dark Days Ahead]

Trivia: The name comes from a play on words referencing A Really Bad Day from the game Cataclysm: Dark Days Ahead, and is read as A Really Seedy Day.

A Storm Is Coming

A Storm Is Coming challenge icon.
Main article: A Storm Is Coming

Clouds are gathering over Kentucky. The crackle of thunder can be heard in the distance.

As skies darken, the dead that stumble over the earth grow restless.

This is a storm that will grow and fall back in its ferocity, but it will never end.

House In The Woods - Last Stand

House In The Woods - Last Stand challenge icon.
Main article: House In The Woods

You can hear them approaching. Hordes of deadheads, encroaching on your isolated cabin from every angle. Death is inevitable, but a shotgun is close-at-hand.

Last Stand features endless waves of zombies in ever-increasing numbers. Survive for as long as possible against the overwhelming odds.

House In The Woods - Last Stand Accumulator

House In The Woods - Last Stand Accumulator challenge icon.
Main article: House In The Woods

Another day, another cabin ready to be bloodied. The hordes are upon you, and your death will be as painful as it is gruesome. So go out fighting...

Last Stand Accumulator features endless waves of zombies in ever-increasing numbers. Use money earned by killing zeds to buy equipment, level up and repair your blood-soaked weaponry.

Kingsmouth

Kingsmouth challenge icon.
Main article: Kingsmouth

Enjoy a relaxing stay on Kingsmouth island!

Studio

Studio challenge icon.
Main article: Studio

Where all the best movies are filmed!

The Descending Fog

The Descending Fog challenge icon.
Main article: The Descending Fog

People first saw it on the water. A faint white blanket over the Ohio river.

It began as a mist. Then it enveloped the town. The townsfolk died screaming in the gloom. Now they walk out there.

Unseen, unheard and relentless in the pursuit of the living.

Winter Is Coming

Winter Is Coming challenge icon.
Main article: Winter Is Coming

It's mid-July, but suddenly there's a chill on the breeze. In a mere three days' time a winter will set in like no other before it.

You awake in an isolated location. You have meagre supplies, and the undead hordes might be slowed by the intense cold - but they are no less deadly.

Wrap up warm, survivor...

You Have One Day

You Have One Day challenge icon.
Main article: You Have One Day

You're back in Knox County. You're back on the map where the Project Zomboid infection first began.

You have one day of relative safety. Zombies will arrive in huge numbers, and they will find you. Where did you use to make your last stand again? Where did you make your last stand in the old days? Better find it quick.

[Our thanks to Community mapper BobHeckling for recreating the old 0.1.5 map with the current PZ toolset.]

Opening Hours

Opening Hours challenge icon.
Main article: Opening Hours

The Mall is surrounded. Once upon a time, it was an important place in their lives. Instinct has led them to its doors. A memory of what they used to do...

You are alone, but not for long. At 9AM the Mall will be ready for business: doors will open, and the hordes will enter.

Be ready for them.

Note: This challenge was removed from the game as of build 41. It can be brought back to the game by installing Return of Opening Hours Challenge mod created by Authentic Peach.