Game modes

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Revision as of 10:23, 29 July 2013 by Sagata (talk | contribs) (→‎Events)

Survival Mode

Survival mode is the quickest way for players to begin their adventure. In the current version, the only available story is a default scenario placing the character in a random location in the town of Muldraugh, KY. in Knox County. Survival mode zombies are not customizable, and their characteristics are predetermined. Players will be able to choose from a wider selection of stories in the future.

Sandbox Mode

Customization

The player can choose from a selection of heads and skin tones, and a list of professions and traits. Negative traits give positive points while positive traits spend these points, so you must take negatives to obtain positives.

Zombie population can be selected as None, Low, Normal, High, Insane; distribution can be urban or uniform. In the future survivor populations can be altered. Day length can be between 30 minutes or 12 hours, or occur in real-time. Water and electricity shutoff can range from months to years, depending on the selection. Loot rarity options are Extremely Rare, Rare, Normal, Common, Abundant.

Zombie lore (characteristics) are alterable. Proper Zombies (the default) are italicized.

  • Speed: Shamblers (slow moving), Fast Shamblers, or Sprinters
  • Strength: Superhuman, Normal, Weak
  • Toughness: Tough, Normal, Fragile
  • Transmission: Blood + Saliva, Everyone's Infected, None (the player won't be infected)
  • Infection Mortality: Ranges from instant, seconds, minutes, hours, days, weeks, or never
  • Reanimate Time: Ranges from instant, seconds, minutes, hours, days, weeks
  • Cognition: Navigate + Use Doors, Navigate, Basic Navigation
  • Memory: Long, Normal, Short, None
  • Decomposition: Slows + Weakens, Slows, Weakens, No effect
  • Sight: Eagle, Normal, Poor
  • Hearing: Pinpoint, Normal, Poor
  • Smell: Bloodhound, Normal, Poor

Last Stand

The Player Spawns in a house with a good cache of supplies. You then defend the house against incoming waves of zombies. Created to give a quicker action experience than survival.