Game modes

From PZwiki

Survival Mode

Survival mode is the quickest way for players to begin their adventure. In the current version, the only available story is a default scenario placing the character in a random location in the town of Muldraugh, KY. in Knox County. Survival mode zombies are not customizable, and their characteristics are predetermined. Players will be able to choose from a wider selection of stories in the future.


In-Game Events

The game world slowly changes. Zombie numbers slowly grow over 1-4 days, peaking on day 5. Water and power will shutoff eventually, depending on the game options selected; by then the player will need to rely on stockpiled water or find a well, and use up perishable food, since the refrigerators will no longer work.

Sandbox Mode

Customization

The player can choose from a selection of heads and skin tones, and a list of professions and traits. Negative traits give positive points while positive traits spend these points, so you must take negatives to obtain positives.

Zombie population can be selected as None, Low, Normal, High, Insane; distribution can be urban or uniform. In the future survivor populations can be altered. Day length can be between 30 minutes or 12 hours, or occur in real-time. Water and electricity shutoff can range from months to years, depending on the selection. Loot rarity options are Extremely Rare, Rare, Normal, Common, Abundant.

Zombie lore (characteristics) are alterable. Proper Zombies (the default) are italicized.

  • Speed: Shamblers (slow moving), Fast Shamblers, or Sprinters
  • Strength: Superhuman, Normal, Weak
  • Toughness: Tough, Normal, Fragile
  • Transmission: Blood + Saliva, Everyone's Infected, None (the player won't be infected)
  • Infection Mortality: Ranges from instant, seconds, minutes, hours, days, weeks, or never
  • Reanimate Time: Ranges from instant, seconds, minutes, hours, days, weeks
  • Cognition: Navigate + Use Doors, Navigate, Basic Navigation
  • Memory: Long, Normal, Short, None
  • Decomposition: Slows + Weakens, Slows, Weakens, No effect
  • Sight: Eagle, Normal, Poor
  • Hearing: Pinpoint, Normal, Poor
  • Smell: Bloodhound, Normal, Poor

Last Stand

The Player Spawns in a house with a good cache of supplies. You then defend the house against incoming waves of zombies. Created to give a quicker action experience than survival. You spawn in a cabin with two floors with crates of gear in the surrounding area. The items found in these crates are all ways the same.

Here are the things in the crates near by:

First Floor Crate
9mm Rounds x40
Baseball Bat x2
Kitchen Knife x4
Pistol
Shotgun
Shotgun Shells x24
Second Floor Crate
Beta Blockers x4
Flashlight x4