Game modes/zh-hant: Difference between revisions

From PZwiki
< Game modesGame modes/zh-hant
Line 31: Line 31:


==沙盒模式==
==沙盒模式==
===自訂===
===自訂殭屍===
The player can choose from a selection of heads and skin tones, and a list of [[professions]] and [[traits]]. Negative [[traits]] give positive points while positive [[traits]] spend these points, so you must take negatives to obtain positives.  
The player can choose from a selection of heads and skin tones, and a list of [[professions]] and [[traits]]. Negative [[traits]] give positive points while positive [[traits]] spend these points, so you must take negatives to obtain positives.  


Line 37: Line 37:


Zombie lore (characteristics) are alterable. Proper Zombies (the default) are italicized.
Zombie lore (characteristics) are alterable. Proper Zombies (the default) are italicized.
*'''Speed''': Shamblers (slow moving), ''Fast Shamblers'', or Sprinters
*'''速度''': Shamblers (slow moving), ''Fast Shamblers'', or Sprinters
*'''Strength''': Superhuman, ''Normal'', Weak
*'''力量''': Superhuman, ''Normal'', Weak
*'''Toughness''': Tough, ''Normal'', Fragile
*'''血量''': Tough, ''Normal'', Fragile
*'''Transmission''': ''Blood + Saliva'', Everyone's Infected, None (the player won't be infected)
*'''反應''': ''Blood + Saliva'', Everyone's Infected, None (the player won't be infected)
*'''Infection Mortality''': Ranges from instant, seconds, minutes, hours, ''days'', weeks, or never
*'''病毒擴散速度''': Ranges from instant, seconds, minutes, hours, ''days'', weeks, or never
*'''Reanimate Time''': Ranges from instant, seconds, ''minutes'', hours, days, weeks
*'''復活時間''': Ranges from instant, seconds, ''minutes'', hours, days, weeks
*'''Cognition''': Navigate + Use Doors, ''Navigate'', Basic Navigation
*'''知覺''': Navigate + Use Doors, ''Navigate'', Basic Navigation
*'''Memory''': Long, ''Normal'', Short, None
*'''記憶力''': Long, ''Normal'', Short, None
*'''Decomposition''': ''Slows + Weakens'', Slows, Weakens, No effect
*'''腐敗速度''': ''Slows + Weakens'', Slows, Weakens, No effect
*'''Sight''': Eagle, ''Normal'', Poor
*'''視野''': Eagle, ''Normal'', Poor
*'''Hearing''': Pinpoint, ''Normal'', Poor
*'''聽力''': Pinpoint, ''Normal'', Poor
*'''Smell''': Bloodhound, ''Normal'', Poor
*'''嗅覺''': Bloodhound, ''Normal'', Poor


==堅守模式==
==堅守模式==

Revision as of 02:56, 14 November 2013


Title Screen


生存模式

Survival mode is the quickest way for players to begin their adventure. In the current version, the only available story is a default scenario placing the character in a random location in the town of Muldraugh or West Point in Knox County, Kentucky, USA. Survival mode zombies are not customizable, and their characteristics are predetermined. Players will be able to choose from a wider selection of stories in the future.

臨時任務

The game world slowly changes. Zombie numbers slowly grow over 1-4 days, peaking on day 5. Water and power will shutoff eventually, depending on the game options selected; by then the player will need to rely on stockpiled water or find a well, and use up perishable food, since the refrigerators will no longer work.

While traversing the world, you will hear helicopters over head and gunshots from around the area. Currently, this is in place to facilitate the migration of zombie hordes. May change once NPC's are re-implemented into the game.

沙盒模式

自訂殭屍

The player can choose from a selection of heads and skin tones, and a list of professions and traits. Negative traits give positive points while positive traits spend these points, so you must take negatives to obtain positives.

Zombie population can be selected as None, Low, Normal, High, Insane; distribution can be urban or uniform. In the future survivor populations can be altered. Day length can be between 30 minutes or 12 hours, or occur in real-time. Water and electricity shutoff can range from months to years, depending on the selection. Loot rarity options are Extremely Rare, Rare, Normal, Common, Abundant.

Zombie lore (characteristics) are alterable. Proper Zombies (the default) are italicized.

  • 速度: Shamblers (slow moving), Fast Shamblers, or Sprinters
  • 力量: Superhuman, Normal, Weak
  • 血量: Tough, Normal, Fragile
  • 反應: Blood + Saliva, Everyone's Infected, None (the player won't be infected)
  • 病毒擴散速度: Ranges from instant, seconds, minutes, hours, days, weeks, or never
  • 復活時間: Ranges from instant, seconds, minutes, hours, days, weeks
  • 知覺: Navigate + Use Doors, Navigate, Basic Navigation
  • 記憶力: Long, Normal, Short, None
  • 腐敗速度: Slows + Weakens, Slows, Weakens, No effect
  • 視野: Eagle, Normal, Poor
  • 聽力: Pinpoint, Normal, Poor
  • 嗅覺: Bloodhound, Normal, Poor

堅守模式

Click for larger image

The Player Spawns in a house with two floors and crates of gear in the surrounding area. You then defend the house against incoming waves of zombies. Forest surrounds the area making it possible to simply run from the zombies into forest. However, the map is limited by an invisible wall at the very edges of the map.

Currently, Waves are time based rather than kill based.

[UPCOMING]In the next upcoming patch, there will be "challenges" added to Last Standing, as well as being able to create a character instead of the currently randomized character.

The contents of the crates in and at the back of the house never change. Here's what they contain;

First Floor Crate
9mm Rounds x40
Baseball Bat x2
Kitchen Knife x4
Pistol
Shotgun
Shotgun Shells x24
Second Floor Crate
Beta Blockers x4
Flashlight x4
Back Door Crates (x2)
Hammer x2
Nails x25
Plank x10

The contents of all other crates are randomized.