Game modes/zh-hant: Difference between revisions

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==Survival Mode==
==生存模式==
Survival mode is the quickest way for players to begin their adventure. In the current version, the only available story is a default scenario placing the character in a random location in the town of Muldraugh or West Point in [[Knox County]], Kentucky, USA. Survival mode zombies are not customizable, and their characteristics are predetermined. Players will be able to choose from a wider selection of stories in the future.
生存模式是玩家開始遊戲最快捷的方式。 目前版本地圖固定在 Muldraugh West Point [[Knox County]], Kentucky, USA. 生存模式不能對殭屍進行設定, 殭屍的各種屬性已經預設好了,玩家將來可以選擇更多的故事腳本。


====In-Game Events====
====臨時任務====
The game world slowly changes. Zombie numbers slowly grow over 1-4 days, peaking on day 5. Water and power will shutoff eventually, depending on the game options selected; by then the player will need to rely on stockpiled water or find a well, and use up perishable food, since the refrigerators will no longer work.
遊戲內世界緩慢變化。 1-4天,殭屍數量緩慢增加,第五天到達高峰。 水電資源最終會斷絕, 屆時玩家將依靠存水或水井, 吃不易腐敗的食物, 因為那時候電冰箱也不保鮮了。


While traversing the world, you will hear helicopters over head and gunshots from around the area. Currently, this is in place to facilitate the migration of zombie hordes. May change once NPC's are re-implemented into the game.
有時候你能聽到直升機的聲音或者槍聲。目前這隻是用來吸引屍群的。在NPC再次引入后可能會有改變。


<!--  CURRENTLY DISABLED, edit back when reenabled
<!--  CURRENTLY DISABLED, edit back when reenabled
====NPCs====
====NPC人物====
''NOTE: NPCs are disabled in [[Version history|RC2.9]].''
''NOTE: [[Version history|RC2.9]]版本中NPC不可用了(所以下面暫時不翻譯了).''


[[NPC]]s will roam around the map trying to survive in the apocalypse. These NPCs are able to carry supplies, wield items, use items, get hurt, become zombies, eat, drink, etc. NPCs need food and water for survival, and over time may compete against the player for food. The NPCs can be recruited by the player, to help the player fight, but they also consume the player's supplies. Once recruited, NPCs can be issued the following commands: "follow me", "guard the area", and "stay here". Also, if a NPC rejects a player's recruitment offer, both the player and the NPC will get angry. If the player keeps asking for recruitment, the NPC will eventually get so angry that he will want to duel the player. If NPCs are killed, they drop all of their supplies, which usually includes their weapon (if they have any), some food and water, and some other items. NPCs have "bravery", some NPCs are more brave than others. Those who are brave will stand and fight against numerous zombies. Cowards will run away at the sight of zombies. NPCs are also able to form groups amongst themselves, but these groups are never large or significant to the player, because there are only 7-9 NPCs in the entire map at any point. Because there are so few NPCs, most are loners. <br><br>
[[NPC]]s will roam around the map trying to survive in the apocalypse. These NPCs are able to carry supplies, wield items, use items, get hurt, become zombies, eat, drink, etc. NPCs need food and water for survival, and over time may compete against the player for food. The NPCs can be recruited by the player, to help the player fight, but they also consume the player's supplies. Once recruited, NPCs can be issued the following commands: "follow me", "guard the area", and "stay here". Also, if a NPC rejects a player's recruitment offer, both the player and the NPC will get angry. If the player keeps asking for recruitment, the NPC will eventually get so angry that he will want to duel the player. If NPCs are killed, they drop all of their supplies, which usually includes their weapon (if they have any), some food and water, and some other items. NPCs have "bravery", some NPCs are more brave than others. Those who are brave will stand and fight against numerous zombies. Cowards will run away at the sight of zombies. NPCs are also able to form groups amongst themselves, but these groups are never large or significant to the player, because there are only 7-9 NPCs in the entire map at any point. Because there are so few NPCs, most are loners. <br><br>
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[[Category:Gameplay]]
[[Category:Gameplay]]


==Sandbox Mode==
==沙盒模式==
===Customization===
===自訂殭屍===
The player can choose from a selection of heads and skin tones, and a list of [[professions]] and [[traits]]. Negative [[traits]] give positive points while positive [[traits]] spend these points, so you must take negatives to obtain positives.
玩家可以自定義頭型和膚色, 以及[[Occupation/zh|'''職業''']] [[Traits/zh|'''特性''']]. 負面特性會增加點數而正面 [[Traits/zh|特性]] 將消耗點數, 所以你要正面特性的話,就要先選擇負面特性。


[[Zombie]] population can be selected as None, Low, Normal, High, Insane; distribution can be urban or uniform. In the future survivor populations can be altered. Day length can be between 30 minutes or 12 hours, or occur in real-time. Water and electricity shutoff can range from months to years, depending on the selection. [[Items|Loot]] rarity options are Extremely Rare, Rare, Normal, Common, Abundant.
[[Zombie/zh|'''殭屍''']] 數量可以在 '''無'''(none), '''低'''(low), '''普通'''(normal), '''高'''(high), '''瘋狂'''(insane)中選擇; 分佈可以選擇市區或者標準。 以後的版本可以改變倖存者的數量。 一天的時長可以選擇30分、1小時、2小時……5小時、12小時或者真實時間。水電切斷事件可以選擇幾個月甚至幾年以後


Zombie lore (characteristics) are alterable. Proper Zombies (the default) are italicized.
【需要注意的是,斷水斷電的時限設定只有'''''上限''''',如果設定斷供時間是0~5年,由於設定只存在'''''上限''''',也就是說五年以後一定會斷供,也存在從初進遊戲起就立即斷供的可能,而具體斷供時間這一點是隨機的】
*'''Speed''': Shamblers (slow moving), ''Fast Shamblers'', or Sprinters
*'''Strength''': Superhuman, ''Normal'', Weak
*'''Toughness''': Tough, ''Normal'', Fragile
*'''Transmission''': ''Blood + Saliva'', Everyone's Infected, None (the player won't be infected)
*'''Infection Mortality''': Ranges from instant, seconds, minutes, hours, ''days'', weeks, or never
*'''Reanimate Time''': Ranges from instant, seconds, ''minutes'', hours, days, weeks
*'''Cognition''': Navigate + Use Doors, ''Navigate'', Basic Navigation
*'''Memory''': Long, ''Normal'', Short, None
*'''Decomposition''': ''Slows + Weakens'', Slows, Weakens, No effect
*'''Sight''': Eagle, ''Normal'', Poor
*'''Hearing''': Pinpoint, ''Normal'', Poor
*'''Smell''': Bloodhound, ''Normal'', Poor


==Last Stand==
[[Items/zh|拾取]] 概率可以選擇 非常稀有, 稀有, 普通, 常見, 充足.
 
殭屍信息 (屬性)可選擇。合適殭屍 (預設) 用了斜體。
*'''速度''': 瘸子 (移動緩慢), ''快瘸子'', 或 衝刺
*'''力量''': 超人, ''普通'', 弱
*'''血量''': 厚, ''普通'', 脆
*'''傳染''': ''血+口水'', 人人感染, 無 (玩家不會被感染)
*'''發病速度''': 立即, 數秒, 數分, 數時, ''數天'', 數週, 永不
*'''復活時間''': 立即, 數秒, ''數分'',數時, 數天, 數週
*'''知覺''': 導航 + 用門, ''導航'', 基本導航
*'''記憶力''': 長, ''普通'', 短, 無
*'''腐敗速度''': ''慢 + 弱'', 慢, 弱, 無影響
*'''視野''': 鷹眼, ''普通'', 差
*'''聽力''': ;靈敏, ''普通'',差
*'''嗅覺''': 獵狗, ''普通'',差
 
==堅守模式==
[[File:Last_Stand_Spawn.png|400px|thumb|right|Click for larger image]]
[[File:Last_Stand_Spawn.png|400px|thumb|right|Click for larger image]]
The Player Spawns in a house with two floors and crates of gear in the surrounding area. You then defend the house against incoming waves of zombies. Forest surrounds the area making it possible to simply run from the zombies into forest. However, the map is limited by an invisible wall at the very edges of the map.
玩家堅守在一所房子里,有兩道門,周圍的箱子里有工具。 然後就防守一波一波到來的殭屍。周圍有森林,所以很容易逃進森林躲開殭屍。不過地圖很小,邊緣有墻。
 
現在,每一波是按時間來。
Currently, Waves are time based rather than kill based.


[UPCOMING]In the next upcoming patch, there will be "challenges" added to Last Standing, as well as being able to create a character instead of the currently randomized character.
[UPCOMING]In the next upcoming patch, there will be "challenges" added to Last Standing, as well as being able to create a character instead of the currently randomized character.

Revision as of 18:25, 23 March 2014


Title Screen


生存模式

生存模式是玩家開始遊戲最快捷的方式。 目前版本地圖固定在 Muldraugh 或 West Point Knox County, Kentucky, USA. 生存模式不能對殭屍進行設定, 殭屍的各種屬性已經預設好了,玩家將來可以選擇更多的故事腳本。

臨時任務

遊戲內世界緩慢變化。 1-4天,殭屍數量緩慢增加,第五天到達高峰。 水電資源最終會斷絕, 屆時玩家將依靠存水或水井, 吃不易腐敗的食物, 因為那時候電冰箱也不保鮮了。

有時候你能聽到直升機的聲音或者槍聲。目前這隻是用來吸引屍群的。在NPC再次引入后可能會有改變。

沙盒模式

自訂殭屍

玩家可以自定義頭型和膚色, 以及職業特性. 負面特性會增加點數而正面 特性 將消耗點數, 所以你要正面特性的話,就要先選擇負面特性。

殭屍 數量可以在 (none), (low), 普通(normal), (high), 瘋狂(insane)中選擇; 分佈可以選擇市區或者標準。 以後的版本可以改變倖存者的數量。 一天的時長可以選擇30分、1小時、2小時……5小時、12小時或者真實時間。水電切斷事件可以選擇幾個月甚至幾年以後

【需要注意的是,斷水斷電的時限設定只有上限,如果設定斷供時間是0~5年,由於設定只存在上限,也就是說五年以後一定會斷供,也存在從初進遊戲起就立即斷供的可能,而具體斷供時間這一點是隨機的】

拾取 概率可以選擇 非常稀有, 稀有, 普通, 常見, 充足.

殭屍信息 (屬性)可選擇。合適殭屍 (預設) 用了斜體。

  • 速度: 瘸子 (移動緩慢), 快瘸子, 或 衝刺
  • 力量: 超人, 普通, 弱
  • 血量: 厚, 普通, 脆
  • 傳染: 血+口水, 人人感染, 無 (玩家不會被感染)
  • 發病速度: 立即, 數秒, 數分, 數時, 數天, 數週, 永不
  • 復活時間: 立即, 數秒, 數分,數時, 數天, 數週
  • 知覺: 導航 + 用門, 導航, 基本導航
  • 記憶力: 長, 普通, 短, 無
  • 腐敗速度: 慢 + 弱, 慢, 弱, 無影響
  • 視野: 鷹眼, 普通, 差
  • 聽力: ;靈敏, 普通,差
  • 嗅覺: 獵狗, 普通,差

堅守模式

Click for larger image

玩家堅守在一所房子里,有兩道門,周圍的箱子里有工具。 然後就防守一波一波到來的殭屍。周圍有森林,所以很容易逃進森林躲開殭屍。不過地圖很小,邊緣有墻。 現在,每一波是按時間來。

[UPCOMING]In the next upcoming patch, there will be "challenges" added to Last Standing, as well as being able to create a character instead of the currently randomized character.

The contents of the crates in and at the back of the house never change. Here's what they contain;

First Floor Crate
9mm Rounds x40
Baseball Bat x2
Kitchen Knife x4
Pistol
Shotgun
Shotgun Shells x24
Second Floor Crate
Beta Blockers x4
Flashlight x4
Back Door Crates (x2)
Hammer x2
Nails x25
Plank x10

The contents of all other crates are randomized.