Glasses: Difference between revisions

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<!-- COMMENT: This section is for the language bar. The language bar is used for linking translations of the same page into different languages.
{{languages}}
-->{{languages}}<!-- COMMENT: The header format can be seen in the header template with a working explanation. The header connects categories and Version no. PLEASE ENTER THE VERSION AND INCREMENT No. WHEN YOU MAKE A PAGE. It helps everyone else know how old the page is versionwise -->
{{header|The Game World|Items|Clothing|version=Version 41|incver=65}}
{{header|The Game World|Items|Clothing|version=Version 41|incver=56}}
{{Infobox clothing
<!-- COMMENT: Here is the infobox for the clothing. This is a quick lookup for the item's stats. For more information, see: https://pzwiki.net/wiki/Template:Infobox_clothing
-->{{Infobox clothing
| display_name = Glasses
| display_name = Glasses
| name_colour = Clothing
| name_colour = Clothing
| name_text_colour = Clothing
| name_text_colour = Clothing
| image =
| alternate_image = GlassesAviator.png
| image_width = 300px
| alternate_name = Aviator Glasses
| alternate_image = GlassesBlack.png
| alternate_name = Black Glasses
| alternate_link =  
| alternate_link =  
| alternate_image2 = GlassesBlue.png
| alternate_image2 = GlassesBlack.png
| alternate_name2 = Blue Glasses
| alternate_name2 = Glasses
| alternate_link2 =  
| alternate_link2 =  
| alternate_image3 = GlassesRed.png
| alternate_image3 = GlassesReading.png
| alternate_name3 = Red Glasses
| alternate_name3 = Reading Glasses
| alternate_link3 =  
| alternate_link3 =  
| alternate_image4 =  
| alternate_image4 = ShootingGlasses.png
| alternate_name4 =  
| alternate_name4 = Reflective Ski Sunglasses
| alternate_link4 =  
| alternate_link4 =  
| alternate_image5 =  
| alternate_image5 = ShootingGlasses_Reflective.png
| alternate_name5 =  
| alternate_name5 = Shooting Glasses
| alternate_link5 =  
| alternate_link5 =  
| alternate_image6 =  
| alternate_image6 = GlassesSun.png
| alternate_name6 =  
| alternate_name6 = Sunglasses
| alternate_link6 =  
| alternate_link6 =  
| alternate_image7 =  
| alternate_image7 =  
Line 39: Line 35:
| attachments_provided =  
| attachments_provided =  
<!-- Technical details -->
<!-- Technical details -->
| class_name = Base.Glasses_Normal
| class_name = See ''[[#Variants|Variants]]''
}}<!--
| no_style =
COMMENT: include a very brief introduction to the item
}}
-->The Glasses are simple eyewear commonly found around the map.        
'''Glasses''' are simple eyewear commonly found around the map.


__TOC__
__TOC__
<!--Comment: This is where the 'Table Of Contents' will go if it is needed-->
== Item Distribution ==
<!--Comment: The locations this item can be found should be placed here. Spawn locations can be found in the distribution.lua, ProceduralDistributions.lua and vehicledistribution.lua files. -->


==Distribution==
===Buildings===
===Buildings===
The glasses are common around [[Knox Country]], often stored in houses.
The glasses are common around [[Knox Country]], often stored in houses.


===NPCs===
===NPCs===
Glasses are frequently found on zombie civilians.
Glasses are frequently found on [[zombie]] civilians.
 
==Variants==
{| class="pztable" style="text-align:center;"
! Icon
! Name
! Base ID
|-
| [[File:GlassesAviator.png|Aviator Glasses]]
| Aviator Glasses
| {{ID|Base.Glasses_Aviators}}
|-
| [[File:GlassesBlack.png|Glasses (Black)]][[File:GlassesBlue.png|Glasses (Blue)]][[File:GlassesRed.png|Glasses (Red)]]
| Glasses
| {{ID|Base.Glasses_Normal}}
|-
| [[File:GlassesReading.png|Reading Glasses]]
| Reading Glasses
| {{ID|Base.Glasses_Reading}}
|-
| [[File:ShootingGlasses.png|Reflective Ski Sunglasses]]
| Reflective Ski Sunglasses
| {{ID|Base.Glasses}}
|-
| [[File:ShootingGlasses_Reflective.png|Shooting Glasses]]
| Shooting Glasses
| {{ID|Base.Glasses_Shooting}}
|-
| [[File:GlassesSun.png|Sunglasses]]
| Sunglasses
| {{ID|Base.Glasses_Sun}}
|-
|}


==Trivia==
==Trivia==
*Glasses do not actually improve a player's vision, and act only as cosmetic items.
*Glasses do not actually affect a player's vision, and act only as cosmetic items.


== Code ==
== Code ==
<!--Comment: all the code related to the item found in txt files should be placed here-->
'''''From clothing_others.txt (Project Zomboid directory/media/scripts/clothing)'''''<br>
<!--COMMENT: Current location of Code in directory for updating purposes. Example below shows how to lay it out. ''''' is for bold italic.-->
[[File:GlassesAviator.png|Aviator Glasses]] ''Aviator Glasses''
'''''From clothing_shirts.txt (Project Zomboid directory/media/scripts/clothing)'''''
{{Retrieved|version=41|incver=65}}
 
<pre> item Glasses_Aviators
<!--COMMENT: Be sure to include this "Retrieved" template, filling in the version of the game the code was retrieved.-->
DisplayCategory = Accessory,
{{Retrieved|version=41|incver=56}}
Type = Clothing,
<pre> item Glasses_Normal
DisplayName = Aviator Glasses,
{
ClothingItem = Glasses_Aviators,
Type = Clothing,
BodyLocation = Eyes,
DisplayName = Glasses,
Icon = GlassesAviator,
ClothingItem = Glasses_Normal,
Weight = 0.1,
BodyLocation = Eyes,
Cosmetic = TRUE,
IconsForTexture = GlassesBlack;GlassesBlue;GlassesRed,
ChanceToFall = 50,
Weight = 0.1,
</pre>
Cosmetic = TRUE,
[[File:GlassesBlack.png|Glasses (Black)]] ''Glasses''
ChanceToFall = 50,
{{Retrieved|version=41|incver=65}}
<pre> item Glasses_Normal
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Glasses,
ClothingItem = Glasses_Normal,
BodyLocation = Eyes,
IconsForTexture = GlassesBlack;GlassesBlue;GlassesRed,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
</pre>
[[File:GlassesReading.png|Reading Glasses]] ''Reading Glasses''
{{Retrieved|version=41|incver=65}}
<pre> item Glasses_Reading
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Reading Glasses,
ClothingItem = Glasses_Reading,
BodyLocation = Eyes,
IconsForTexture = GlassesReading;GlassesReading;GlassesReading,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
</pre>
[[File:ShootingGlasses.png|Reflective Ski Sunglasses]] ''Reflective Ski Sunglasses''
{{Retrieved|version=41|incver=65}}
<pre> item Glasses
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Reflective Ski Sunglasses,
ClothingItem = Glasses,
BodyLocation = Eyes,
Icon = ShootingGlasses,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 20,
</pre>
[[File:ShootingGlasses_Reflective.png|Shooting Glasses]] ''Shooting Glasses''
{{Retrieved|version=41|incver=65}}
<pre> item Glasses_Shooting
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Shooting Glasses,
ClothingItem = Glasses_Shooting,
BodyLocation = Eyes,
Icon = ShootingGlasses_Reflective,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 20,
</pre>
[[File:GlassesSun.png|Sunglasses]] ''Sunglasses''
{{Retrieved|version=41|incver=65}}
<pre> item Glasses_Sun
DisplayCategory = Accessory,
Type = Clothing,
DisplayName = Sunglasses,
ClothingItem = Glasses_Sun,
BodyLocation = Eyes,
Icon = GlassesSun,
Weight = 0.1,
Cosmetic = TRUE,
ChanceToFall = 50,
</pre>
</pre>


==See also==
<!--COMMENT: Location of links to relevant guides or other pages that may not have been mentioned on this page but still relate to the item in some way. -->
*[[Reading Glasses]]
{{Navbox clothing}}
{{Navbox clothing}}
<!--COMMENT: Categories that aren't mentioned in the header should go here. E.g. Welder Mask uses [[Category:Construction]] -->

Revision as of 02:06, 2 February 2022

Glasses
Aviator Glasses Glasses Reading Glasses Reflective Ski Sunglasses Shooting Glasses Sunglasses
General
Category Clothing
Encumbrance
Heavy Load
0.1
Body location Eyes
Technical details
Item ID See Variants

Glasses are simple eyewear commonly found around the map.

Distribution

Buildings

The glasses are common around Knox Country, often stored in houses.

NPCs

Glasses are frequently found on zombie civilians.

Variants

Icon Name Base ID
Aviator Glasses Aviator Glasses Base.Glasses_Aviators
Glasses (Black)Glasses (Blue)Glasses (Red) Glasses Base.Glasses_Normal
Reading Glasses Reading Glasses Base.Glasses_Reading
Reflective Ski Sunglasses Reflective Ski Sunglasses Base.Glasses
Shooting Glasses Shooting Glasses Base.Glasses_Shooting
Sunglasses Sunglasses Base.Glasses_Sun

Trivia

  • Glasses do not actually affect a player's vision, and act only as cosmetic items.

Code

From clothing_others.txt (Project Zomboid directory/media/scripts/clothing)
Aviator Glasses Aviator Glasses Retrieved: Build 41.65

	item Glasses_Aviators
		DisplayCategory	= Accessory,
		Type		= Clothing,
		DisplayName	= Aviator Glasses,
		ClothingItem	= Glasses_Aviators,
		BodyLocation	= Eyes,
		Icon		= GlassesAviator,
		Weight		= 0.1,
		Cosmetic	= TRUE,
		ChanceToFall	= 50,

Glasses (Black) Glasses Retrieved: Build 41.65

	item Glasses_Normal
		DisplayCategory	= Accessory,
		Type		= Clothing,
		DisplayName	= Glasses,
		ClothingItem	= Glasses_Normal,
		BodyLocation	= Eyes,
		IconsForTexture	= GlassesBlack;GlassesBlue;GlassesRed,
		Weight		= 0.1,
		Cosmetic	= TRUE,
		ChanceToFall	= 50,

Reading Glasses Reading Glasses Retrieved: Build 41.65

	item Glasses_Reading
		DisplayCategory	= Accessory,
		Type		= Clothing,
		DisplayName	= Reading Glasses,
		ClothingItem	= Glasses_Reading,
		BodyLocation	= Eyes,
		IconsForTexture	= GlassesReading;GlassesReading;GlassesReading,
		Weight		= 0.1,
		Cosmetic	= TRUE,
		ChanceToFall	= 50,

Reflective Ski Sunglasses Reflective Ski Sunglasses Retrieved: Build 41.65

	item Glasses
		DisplayCategory	= Accessory,
		Type		= Clothing,
		DisplayName	= Reflective Ski Sunglasses,
		ClothingItem	= Glasses,
		BodyLocation	= Eyes,
		Icon		= ShootingGlasses,
		Weight		= 0.1,
		Cosmetic	= TRUE,
		ChanceToFall	= 20,

Shooting Glasses Shooting Glasses Retrieved: Build 41.65

	item Glasses_Shooting
		DisplayCategory	= Accessory,
		Type		= Clothing,
		DisplayName	= Shooting Glasses,
		ClothingItem	= Glasses_Shooting,
		BodyLocation	= Eyes,
		Icon		= ShootingGlasses_Reflective,
		Weight		= 0.1,
		Cosmetic	= TRUE,
		ChanceToFall	= 20,

Sunglasses Sunglasses Retrieved: Build 41.65

	item Glasses_Sun
		DisplayCategory	= Accessory,
		Type		= Clothing,
		DisplayName	= Sunglasses,
		ClothingItem	= Glasses_Sun,
		BodyLocation	= Eyes,
		Icon		= GlassesSun,
		Weight		= 0.1,
		Cosmetic	= TRUE,
		ChanceToFall	= 50,