Golf Club: Difference between revisions

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{{languages}}
{{Header|Project Zomboid|Items|Weapons|Melee weapons|Long blunt weapons}}
{{header|The Game World|Items|Weapons|Melee Weapons|type=Weapon|version=Version 41|incver=50}}{{Infobox weapon
{{Page version|41.78.16}}
|display_name=Golf Club
{{Infobox item
|name_colour=Weapon
|name=Golf Club
|name_text_colour=Weapon
|model=Golfclub_Model.png
|image=Golfclub_Model.png
|icon=Golfclub.png
|image_width=200px
|icon_name=Golf Club
|alternate_image=Golfclub.png
|alternate_name=Golf Club
|alternate_link=
|category=Weapon
|category=Weapon
|weight=2
|weight=2
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|push_back=0.6
|push_back=0.6
|knockdown=0
|knockdown=0
|class_name=Base.Golfclub
|item_id=Base.Golfclub
}}{{quote|text=I don't know about you, but when I golf with my buddies there's always this special moment. You get your clubs out the trunk, your friend does the same and you compare - right? Until I bought a set of Ivanov clubs, that was a mental battle I always lost. To get the best, you've gotta look for the best. So it's your lucky day. Today I'm here to show you: the best. Let's find out why golfing the Ivanov way is pitch perfect.|author=[[Television]] advert}}
}}
A '''golf club''' is a blunt melee [[weapon]].
{{Quote|text=I don't know about you, but when I golf with my buddies there's always this special moment. You get your clubs out the trunk, your friend does the same and you compare - right? Until I bought a set of Ivanov clubs, that was a mental battle I always lost. To get the best, you've gotta look for the best. So it's your lucky day. Today I'm here to show you: the best. Let's find out why golfing the Ivanov way is pitch perfect.|author=[[Television]] advert}}
A '''golf club''' is a blunt melee [[Weapons|weapon]].


==Usage==
==Usage==
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==Condition==
==Condition==
The golf club is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: <code>1 in (15 + maintenance x 2)</code>
The golf club is a [[Skills#Blunt|blunt]] weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill.
=== Repairing ===
 
===Repairing===
Materials that can be used to repair the golf club, based on first time repairing.
Materials that can be used to repair the golf club, based on first time repairing.
{{Fixing weapon
{{Fixing weapon
Line 50: Line 49:


==Distribution==
==Distribution==
Golf clubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of [[Muldraugh]].  
The loot distributions can be found in the table(s) below.
 
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
! colspan="4" | Containers
|-
! Building/Room
! Container
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|}


== Code ==
==Code==
===Item===
{{CodeBox|Item<br>
'''''From Items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeSnip
{{Retrieved|version=41|incver=50}}
  | lang = java
<pre>    item Golfclub
  | line = true
  | start = 1412
  | source = items_weapons.txt
  | retrieved = true
  | version = 41.78.16
  | code =
item Golfclub
     {
     {
        DisplayCategory = Sports,
         MaxRange = 1.42,
         MaxRange = 1.42,
         WeaponSprite = GolfClub,
         WeaponSprite = GolfClub,
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         SubCategory = Swinging,
         SubCategory = Swinging,
         ConditionMax = 5,
         ConditionMax = 5,
         MaxHitCount = 1,
         MaxHitCount = 3,
         DoorDamage = 5,
         DoorDamage = 5,
         IdleAnim = Idle_Weapon2,
         IdleAnim = Idle_Weapon2,
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         KnockdownMod = 0,
         KnockdownMod = 0,
         Icon = Golfclub,
         Icon = Golfclub,
         RunAnim = Run_Weapon2,
         RunAnim = Run_Weapon2,
         TwoHandWeapon = TRUE,
         TwoHandWeapon = TRUE,
         TreeDamage =  0,
         TreeDamage =  0,
         EnduranceMod = 0.6,
         EnduranceMod = 0.6,
         MetalValue = 90,
         MetalValue = 90,
         BreakSound =  BreakMetalItem,
         BreakSound GolfclubBreak,
        DoorHitSound = GolfclubHit,
HitSound = GolfclubHit,
HitFloorSound = GolfclubHit,
SwingSound = GolfclubSwing,
         CriticalChance = 25,
         CriticalChance = 25,
         CritDmgMultiplier = 2,
         CritDmgMultiplier = 2,
         MinDamage = 0.5,
         MinDamage = 0.5,
         MaxDamage = 1,
         MaxDamage = 1,
         BaseSpeed = 1,
         BaseSpeed = 1,
         AttachmentType = BigBlade,
         AttachmentType = BigBlade,
     }</pre>
     }
}}


===Repair===
Repair<br>
'''''From fixing.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeSnip
{{Retrieved|version=41|incver=50}}
  | lang = java
<pre> fixing Fix Golf club
  | line = true
Require : Golfclub,
  | start = 348
Fixer : DuctTape=2,
  | source = fixing.txt
Fixer : Scotchtape=3,</pre>
  | retrieved = true
  | version = 41.78.16
  | code =
    fixing Fix Golf club
    {
      Require : Golfclub,


      Fixer : DuctTape=2,
      Fixer : Scotchtape=3,
    }
  }}
}}


==See also==
==See also==
*[[Baseball Bat]]
*[[Baseball Bat]]
*[[Hockey Stick]]
*[[Hockey Stick]]
*[[Poolcue]]
*[[Pool Cue]]
 
{{Navbox items|blunt}}
 


{{Navbox/Weapons}}
[[Category:Sports]]

Latest revision as of 08:54, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Golf Club
Golfclub Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
Two-handed
Properties
Max condition
5
Performance
Damage
0.5–1.0
Range
0.61–1.42
Knockback
0.6
Knockdown
0
Technical
Item ID
Base.Golfclub
I don't know about you, but when I golf with my buddies there's always this special moment. You get your clubs out the trunk, your friend does the same and you compare - right? Until I bought a set of Ivanov clubs, that was a mental battle I always lost. To get the best, you've gotta look for the best. So it's your lucky day. Today I'm here to show you: the best. Let's find out why golfing the Ivanov way is pitch perfect.
Television advert

A golf club is a blunt melee weapon.

Usage

Weapon

The golf club has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of zombies. The golf club has difficulty knocking a zombie to the ground and will instead knock them back.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The golf club is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill.

Repairing

Materials that can be used to repair the golf club, based on first time repairing.

Repair Golf club
DuctTape.png
Potentially repairs: 20%
Chance of success: 95%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 95%

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item
Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Golfclub
    {
        DisplayCategory = Sports,
        MaxRange	=	1.42,
        WeaponSprite	=	GolfClub,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	15,
        PushBackMod	=	0.6,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	3,
        DoorDamage	=	5,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Golfclub,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Golfclub,
        RunAnim	=	Run_Weapon2,
        TwoHandWeapon = TRUE,
        TreeDamage  =   0,
        EnduranceMod = 0.6,
        MetalValue = 90,
        BreakSound  =   GolfclubBreak,
        DoorHitSound = GolfclubHit,
		HitSound = GolfclubHit,
		HitFloorSound = GolfclubHit,
		SwingSound = GolfclubSwing,
        CriticalChance	=	25,
        CritDmgMultiplier = 2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed = 1,
        AttachmentType = BigBlade,
    }

Repair
Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Golf club
    {
       Require : Golfclub,

       Fixer : DuctTape=2,
       Fixer : Scotchtape=3,
    }

See also