Golf Club

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Revision as of 12:19, 28 February 2021 by Vaileasys (talk | contribs) (Updated to build 41.50)
Golf Club
Golf Club
Golf Club
General
Category Weapon
Encumbrance
Heavy Load
2
Equipped Two-handed
Condition max. 5
Skill Long Blunt
Damage
Type Blunt
Attack speed 3
Range 0.61–1.42 tiles
Damage 0.5–1.0
Knockback 0.6
Knockdown 0
Technical details
Base ID Base.Golfclub
I don't know about you, but when I golf with my buddies there's always this special moment. You get your clubs out the trunk, your friend does the same and you compare - right? Until I bought a set of Ivanov clubs, that was a mental battle I always lost. To get the best, you've gotta look for the best. So it's your lucky day. Today I'm here to show you: the best. Let's find out why golfing the Ivanov way is pitch perfect.
Television advert

A golf club is a blunt melee weapon.

Usage

Weapon

The golf club has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of zombies. The golf club has difficulty knocking a zombie to the ground and will instead knock them back.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The golf club is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)

Repairing

Materials that can be used to repair the golf club, based on first time repairing.

Repair Golf club
DuctTape.png
Potentially repairs: 20%
Chance of success: 95%
Scotchtape.png
Potentially repairs: 10%
Chance of success: 95%

Distribution

Golf clubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Muldraugh.

Code

Item

From Items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

    item Golfclub
    {
        MaxRange	=	1.42,
        WeaponSprite	=	GolfClub,
        MinAngle	=	0.8,
        Type	=	Weapon,
        MinimumSwingTime	=	3,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Blunt,
        Weight	=	2,
        ConditionLowerChanceOneIn	=	15,
        PushBackMod	=	0.6,
        SubCategory	=	Swinging,
        ConditionMax	=	5,
        MaxHitCount	=	1,
        DoorDamage	=	5,
        IdleAnim	=	Idle_Weapon2,
        SwingAnim	=	Bat,
        DisplayName	=	Golfclub,
        MinRange	=	0.61,
        SwingTime	=	3,
        HitAngleMod	=	-30,
        KnockdownMod	=	0,
        Icon	=	Golfclub,
        RunAnim		=	Run_Weapon2,
        TwoHandWeapon	= TRUE,
        TreeDamage	=   0,
        EnduranceMod	= 0.6,
        MetalValue	= 90,
        BreakSound	=   BreakMetalItem,
        CriticalChance	=	25,
        CritDmgMultiplier	=	2,
        MinDamage	=	0.5,
        MaxDamage	=	1,
        BaseSpeed	= 1,
        AttachmentType	= BigBlade,
    }

Repair

From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.50

	fixing Fix Golf club
		Require : Golfclub,
		Fixer : DuctTape=2,
		Fixer : Scotchtape=3,


See also

Template:Navbox/Weapons