Golf Club

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Revision as of 11:08, 28 February 2021 by Vaileasys (talk | contribs) (Vaileasys moved page Golf Club to Golf Club over redirect: Name change as of build 41.50)
Golfclub
Golfclub
Golfclub
General
Category Weapon
Encumbrance
Heavy Load
2
Equipped Two-handed
Condition max. 10
Skill Long Blunt
Damage
Type Blunt
Attack speed 3
Range 0.61–1.5 tiles
Damage 0.3–0.7
Knockback 0.6
Knockdown 0
Technical details
Base ID Base.Golfclub
I don't know about you, but when I golf with my buddies there's always this special moment. You get your clubs out the trunk, your friend does the same and you compare - right? Until I bought a set of Ivanov clubs, that was a mental battle I always lost. To get the best, you've gotta look for the best. So it's your lucky day. Today I'm here to show you: the best. Let's find out why golfing the Ivanov way is pitch perfect.
Television advert

A golfclub is a blunt melee weapon.

Usage

Weapon

The golfclub has a long range, however can only hit one enemy per swing, making it difficult to keep back a larger group of zombies. The golfclub has difficulty knocking a zombie to the ground and will instead knock them back.

Breaking doors

It is somewhat ineffective at bashing down doors, dealing 5 damage per hit. For comparison, an axe deals 35 damage.

Chopping trees

It cannot be used to chop trees, dealing 0 damage per hit. For comparison, an axe deals 35 damage.

Condition

The golfclub is a blunt weapon, therefore being influenced by the blunt skills: accuracy, guard and maintenance. It has a maximum condition of 10 and will be damaged depending on the player's maintenance skill. The chance of losing durability is: 1 in (15 + maintenance x 2)

Repairing

Materials that can be used to repair the golfclub, based on first time repairing.

Repair Golfclub
Duct Tape
DuctTape.png Potentially repairs: 20%
Chance of success: 95%
Needs:
Duct Tape (2 units)
Adhesive Tape
Scotchtape.png Potentially repairs: 10%
Chance of success: 95%
Needs:
Adhesive Tape (3 units)

Distribution

Golfclubs can be found in storage boxes and can be found specifically at the warehouses and the train station warehouses SE of Muldraugh.

Code

Item

From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.40

	item Golfclub
		MaxRange			= 1.5,
		WeaponSprite			= GolfClub,
		MinAngle			= 0,
		Type				= Weapon,
		MinimumSwingTime		= 3,
		SwingAmountBeforeImpact		= 0.02,
		Categories			= Blunt,
		Weight				= 2,
		ConditionLowerChanceOneIn	= 15,
		PushBackMod			= 0.6,
		MinDamage			= 0.3,
		MaxDamage			= 0.7,
		SubCategory			= Swinging,
		ConditionMax			= 10,
		MaxHitCount			= 1,
		DoorDamage			= 5,
		IdleAnim			= Idle_Weapon2,
		SwingAnim			= Bat,
		CriticalChance			= 10,
		WeaponWeight			= 4,
		DisplayName			= Golfclub,
		MinRange			= 0.61,
		SwingTime			= 3,
		HitAngleMod			= -30,
		KnockdownMod			= 0,
		Icon				= Golfclub,
		RunAnim				= Run_Weapon2,
        	TwoHandWeapon 			= TRUE,
        	TreeDamage  			= 0,
        	EnduranceMod 			= 0.6,
        	MetalValue 			= 90,

Repair

From fixing.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 40.40

	fixing Fix Golf club
		Require : Golfclub,
		Fixer : DuctTape=2,
		Fixer : Scotchtape=3,


See also

Template:Navbox/Weapons