Griddle Pan: Difference between revisions
(Added the weapon code information from the project zomboid "item_weapons.txt") |
Darkonion5 (talk | contribs) m (began info box for the griddle pan copying info from the code on page) |
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{{Infobox weapon | |||
|display_name=Griddle Pan | |||
|image= | |||
|image_width=200px | |||
<!--GENERAL--> | |||
|category=Weapon | |||
|weight=1.2 | |||
|equipped=One-handed | |||
|condition_max=10 | |||
|attachment_type=Back | |||
<!--DAMAGE--> | |||
|type=Blunt | |||
|skill_type=Short Blunt | |||
|base_speed=1 | |||
|min_range=0.61 | |||
|max_range=1.1 | |||
|min_damage=0.25 | |||
|max_damage=0.45 | |||
|crit_chance=30 | |||
|crit_multiplier=1.7 | |||
|tree_damage=0 | |||
|door_damage=3 | |||
|push_back=0.5 | |||
|knockdown=1.3 | |||
<!--TECHNICAL DETAILS--> | |||
|ingredients= | |||
| | |||
}} | |||
==Code== | ==Code== | ||
===Item=== | ===Item=== |
Revision as of 23:22, 13 August 2022
Griddle Pan | |
---|---|
General | |
Category | Weapon |
Encumbrance | 1.2 |
Equipped | One-handed |
Condition max. | 10 |
Skill | Short Blunt |
Attachment | Back |
Damage | |
Type | Blunt |
Attack speed | 1 |
Range | 0.61–1.1 tiles |
Damage | 0.25–0.45 |
Crit chance | 30% |
Tree damage | 0 |
Door damage | 3 |
Knockback | 0.5 |
Knockdown | 1.3 |
Technical details | |
Base ID | Item IDs |
Code
Item
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.55
item GridlePan { MaxRange = 1.1, WeaponSprite = GridlePan, MinAngle = 0.67, Type = Weapon, MinimumSwingTime = 3, KnockBackOnNoDeath = True, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 12, Weight = 1.2, SplatNumber = 1, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 1, DoorDamage = 3, SwingAnim = Bat, DisplayName = Griddle Pan, MinRange = 0.61, SwingTime = 3, KnockdownMod = 1.3, SplatBloodOnNoDeath = FALSE, Icon = Griddle, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 0, EnduranceMod = 1.3, MetalValue = 20, MinDamage = 0.25, MaxDamage = 0.45, CriticalChance = 30, CritDmgMultiplier = 1.7, BaseSpeed = 1, WeaponLength = 0.20, AttachmentType = Saucepan, BreakSound = GriddlePanBreak, DoorHitSound = GriddlePanHit, HitSound = GriddlePanHit, HitFloorSound = GriddlePanHit, SwingSound = GriddlePanSwing, {