Hand Axe: Difference between revisions

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{{languages|Hand Axe}}
{{Header|Project Zomboid|Items|Melee weapons|Axes}}
{{header|The Game World|Items|Tools|type=Tool|version=Version 41|incver=50}}
{{Page version|41.78.16}}
{{Infobox weapon
{{Infobox item
|display_name=Hand Axe
|name=Hand Axe
|name_colour=Weapon
|model=HandAxe_Model.png
|name_text_colour=Weapon
|icon=AxeHand.png
|image=HandAxe_Model.png
|image_width=200px
|alternate_image=AxeHand.png
<!--GENERAL-->
<!--GENERAL-->
|category=Tool
|category=Tool/Weapon
|weight=2
|weight=2
|function=
|equipped=One-handed
|equipped=One-handed
|attachment_type=Hammer
|function=Chop trees
|skill_type=Axe
<!--PROPERTIES-->
|material=<!-- E.g. Metal -->
|material_value=<!-- E.g. MetalValue attribute -->
|condition_max=10
|condition_max=10
|attachment_type=Hammer
<!--CHARACTERISTICS-->
<!--DAMAGE-->
<!--DAMAGE-->
|type=Axe
|damage_type=Slash
|swing_time=4
|min_range=0.61
|max_range=1.1
|min_damage=0.7
|min_damage=0.7
|max_damage=1.5
|max_damage=1.5
|door_damage=20
|tree_damage=15
|tree_damage=15
|door_damage=20
|min_range=0.61
|max_range=1.1
|base_speed=1
|push_back=0.3
|push_back=0.3
|knockdown=2
|knockdown=2
<!--TECHNICAL DETAILS-->
|crit_chance=15
|class_name=HandAxe
|crit_multiplier=5
<!-- TECHNICAL -->
|item_id=Base.HandAxe
}}
}}
A '''hand axe''' is a one-handed [[Weapons#Axe|weapon]] and tool. The weapon can be attached to the left or right slot of a [[Belt]] for quick access and weight reduction.
A '''hand axe''' is a one-handed [[Weapons#Axe|weapon]] and tool.
 
== Usage ==


{| class="pztable"
==Usage==
The hand axe can be attached to the left or right slot of a [[belt]] for quick access and weight reduction.
{| class="wikitable theme-red"
!Pros
!Pros
!Cons
!Cons
|-
|-
|  
|
*The hand axe has the fastest swing speed of any axe.
*Fastest swing speed of any axe.
*Weighs less than most axes.
*Weighs less than most axes.
*Can be used as an effective tool for chopping down trees and breaking down doors.
*Can be used as an effective tool for chopping down trees and breaking down doors.
*Not too difficult to find.
*Not too difficult to find.
|  
|
*Shortest range of any axe.
*Shortest range of any axe.
*Deals less damage than most axes.
*Deals less damage than most axes.
*Not as durable as most axes.
*Not as durable as most axes.
*Tied with the [[Stone Axe]] for lowest critical hit chance of any axe.
*Tied with the [[Stone Axe|stone axe]] for lowest critical hit chance of any axe.
|}
|}
=== Chopping trees ===
 
===Weapon===
The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.
 
===Chopping trees===
A hand axe is a decent choice when chopping trees and collecting [[Log|logs]] to turn into [[Plank|planks]] using a [[saw]]. It does 15 damage per swing. For comparison, a regular [[axe]] deals 35.
A hand axe is a decent choice when chopping trees and collecting [[Log|logs]] to turn into [[Plank|planks]] using a [[saw]]. It does 15 damage per swing. For comparison, a regular [[axe]] deals 35.


=== Breaking doors ===
===Breaking doors===
A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular [[axe]] deals 35.
A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular [[axe]] deals 35.
==Condition==
The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod &times; 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br>
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills.
{{Durability weapon|15}}
===Repairing===
{| class="wikitable theme-red" style="text-align:center;"
|-
! Item repaired
! 1st Repair materials = <br> 50% repaired, 100% success
!  <br> 20% repaired, 95% success
!  <br> 10% repaired, 95% success
!  <br> 10% repaired, 95% success
|-
|[[File:AxeHand.png|32px]]<br>
Hand Axe
| [[File:Woodglue.png|32px]]<br>
[[Wood Glue]] <small>(2 Uses)</small><br>
<small>(Requires Carpentry Level 2)</small>
| [[File:DuctTape.png|32px]]<br>
[[Duct Tape]] <small>(2 Uses)</small>
| [[File:Glue.png|32px]]<br>
[[Glue]] <small>(2 Uses)</small>
| [[File:Scotchtape.png|32px]]<br>
[[Adhesive Tape]] <small>(4 Uses)</small>
|}
It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
==Distribution==
==Distribution==
*The best method of finding a hand axe is looting places like hardware stores and industrial locations such as warehouses, factories and storage units. It can also sometimes be found in garages.
The loot distributions can be found in the table(s) below.
*Hand axes can also be found inside of barricaded buildings and carpenter's houses.
 
*Occasionally, some [[zombie]]s can be found with hand axes stuck to them.
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;"
== Crafting ==
! colspan="4" | Containers
=== Cooking ===
|-
{{Crafting table header}}
! Building/Room
{{RecipeLookup|2016}}
! Container
{{Crafting table footer}}
! style="width: 3.2em;" | Rolls
! style="width: 3.2em;" | Chance
|-
|SafehouseLoot
|[[counter]]
|4
|1
|-
|all
|[[toolcabinet]]
|4
|1
|-
|rowspan="4"|armysurplus
|[[metal_shelves]]
|4
|4
|-
|[[metal_shelves]]
|4
|4
|-
|[[metal_shelves]]
|4
|4
|-
|[[metal_shelves]]
|4
|4
|-
|rowspan="4"|closet
|[[crate]]
|4
|1
|-
|[[crate]]
|4
|1
|-
|[[crate]]
|4
|1
|-
|[[crate]]
|4
|4
|-
|drugshack
|[[crate]]
|4
|1
|-
|firestorage
|[[metal_shelves]]
|4
|1
|-
|rowspan="2"|garagestorage
|[[counter]]
|4
|1
|-
|[[counter]]
|4
|1
|-
|gardenstore
|[[metal_shelves]]
|4
|1
|-
|rowspan="2"|generalstore
|[[metal_shelves]]
|4
|1
|-
|[[metal_shelves]]
|4
|1
|-
|pawnshop
|[[counter]]
|4
|1
|-
|rowspan="2"|toolstorestorage
|[[metal_shelves]]
|4
|1
|-
|[[metal_shelves]]
|4
|1
|}
 
==Crafting==
===Cooking===
{{Crafting/sandbox2
|watermelon_slice
}}
 
==Gallery==
==Gallery==
<gallery>
<gallery>
File:HoldingHandAxe.jpg|Survivor wielding the hand axe.
File:HoldingHandAxe.jpg|Survivor wielding the hand axe
</gallery>
</gallery>


== Code ==
==Code==
'''''From items_weapons.txt (Project Zomboid directory/media/scripts/)'''''
{{CodeBox|
{{Retrieved|version=41|incver=50}}
 
<pre> item HandAxe
===Item===
MaxRange = 1.1,
{{CodeSnip
WeaponSprite = HandAxe,
  | lang = java
MinAngle = 0.67,
  | line = true
Type = Weapon,
  | start = 267
MinimumSwingTime = 3,
  | source = items_weapons.txt
KnockBackOnNoDeath = FALSE,
  | retrieved = true
SwingAmountBeforeImpact = 0.02,
  | version = 41.78.16
Categories = Axe,
  | code =
ConditionLowerChanceOneIn = 15,
item HandAxe
Weight = 2,
{
SplatNumber = 2,
    DisplayCategory = ToolWeapon,
PushBackMod = 0.3,
MaxRange = 1.1,
SubCategory = Swinging,
WeaponSprite = HandAxe,
ConditionMax = 10,
MinAngle = 0.67,
MaxHitCount = 2,
Type = Weapon,
DoorDamage = 20,
MinimumSwingTime = 3,
SwingAnim = Bat,
KnockBackOnNoDeath = FALSE,
DisplayName = Hand Axe,
SwingAmountBeforeImpact = 0.02,
MinRange = 0.61,
Categories = Axe,
SwingTime = 4,
ConditionLowerChanceOneIn = 15,
KnockdownMod = 2,
Weight = 2,
SplatBloodOnNoDeath = FALSE,
SplatNumber = 2,
Icon = AxeHand,
PushBackMod = 0.3,
BreakSound = BreakWoodItem,
SubCategory = Swinging,
TreeDamage = 15,
ConditionMax = 10,
CriticalChance = 15,
MaxHitCount = 2,
CritDmgMultiplier = 5,
DoorDamage = 20,
MinDamage = 0.7,
SwingAnim = Bat,
MaxDamage = 1.5,
DisplayName = Hand Axe,
BaseSpeed = 1,
MinRange = 0.61,
WeaponLength = 0.35,
SwingTime = 4,
DamageCategory = Slash,
KnockdownMod = 2,
DamageMakeHole = TRUE,
SplatBloodOnNoDeath = FALSE,
AttachmentType = Hammer,
Icon = AxeHand,
Tags = ChopTree;CutPlant,
        BreakSound =  HandAxeBreak,
</pre>
        DoorHitSound = HandAxeHit,
        HitSound = HandAxeHit,
        HitFloorSound = HandAxeHit,
SwingSound = HandAxeSwing,
        TreeDamage =   15,
        CriticalChance = 15,
        CritDmgMultiplier = 5,
        MinDamage = 0.7,
        MaxDamage = 1.5,
        BaseSpeed = 1,
      WeaponLength = 0.35,
      DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Hammer,
        Tags = ChopTree;CutPlant,
  }
}}
 
===Repair===
{{CodeSnip
  | lang = java
  | line = true
  | start = 13
  | source = fixing.txt
  | retrieved = true
  | version = 41.78.16
  | code =
fixing Fix Hand Axe
{
  Require : HandAxe,
 
      Fixer : Woodglue=2; Woodwork=2,
      Fixer : DuctTape=2,
      Fixer : Glue=2,
      Fixer : Scotchtape=4,
}
}}
}}
 
==See also==
*[[Axe]]
*[[Wood Axe]]
 
{{Navbox items|axe}}
 
 
 
[[Category:Tools]]
[[Category:Carpentry tools]]

Latest revision as of 09:05, 14 April 2024

UI Tick.png
This page has been revised for the current stable version (41.78.16).
Help by adding any missing content. [edit]
Hand Axe
HandAxe Model.png
General
Category
Tool/Weapon
Encumbrance
Moodle Icon HeavyLoad.png
2
Equipped
One-handed
Slot attached
Belt
Function
Chop trees
Skill
Axe
Properties
Max condition
10
Performance
Damage type
Slash
Damage
0.7–1.5
Door damage
20
Tree damage
15
Range
0.61–1.1
Attack speed
1
Knockback
0.3
Knockdown
2
Crit chance
15%
Technical
Item ID
Base.HandAxe

A hand axe is a one-handed weapon and tool.

Usage

The hand axe can be attached to the left or right slot of a belt for quick access and weight reduction.

Pros Cons
  • Fastest swing speed of any axe.
  • Weighs less than most axes.
  • Can be used as an effective tool for chopping down trees and breaking down doors.
  • Not too difficult to find.
  • Shortest range of any axe.
  • Deals less damage than most axes.
  • Not as durable as most axes.
  • Tied with the stone axe for lowest critical hit chance of any axe.

Weapon

The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.

Chopping trees

A hand axe is a decent choice when chopping trees and collecting logs to turn into planks using a saw. It does 15 damage per swing. For comparison, a regular axe deals 35.

Breaking doors

A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular axe deals 35.

Condition

The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2). Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/15 (7%)
0 4 1/17 (6%)
0 8 1/19 (5%)
4 0 1/19 (5%)
8 0 1/23 (4%)
4 4 1/21 (5%)
4 8 1/23 (4%)
8 8 1/27 (4%)
10 10 1/29 (3%)

Repairing

Item repaired 1st Repair materials =
50% repaired, 100% success

20% repaired, 95% success

10% repaired, 95% success

10% repaired, 95% success
AxeHand.png

Hand Axe

Woodglue.png

Wood Glue (2 Uses)
(Requires Carpentry Level 2)

DuctTape.png

Duct Tape (2 Uses)

Glue.png

Glue (2 Uses)

Scotchtape.png

Adhesive Tape (4 Uses)

It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
SafehouseLoot counter 4 1
all toolcabinet 4 1
armysurplus metal_shelves 4 4
metal_shelves 4 4
metal_shelves 4 4
metal_shelves 4 4
closet crate 4 1
crate 4 1
crate 4 1
crate 4 4
drugshack crate 4 1
firestorage metal_shelves 4 1
garagestorage counter 4 1
counter 4 1
gardenstore metal_shelves 4 1
generalstore metal_shelves 4 1
metal_shelves 4 1
pawnshop counter 4 1
toolstorestorage metal_shelves 4 1
metal_shelves 4 1

Crafting

Cooking

Product Ingredients Tools Requirements Workstation XP
WatermelonSliced.png
Watermelon Slice ×10
One of:
KnifeChopping.png Kitchen Knife ×1
HuntingKnife.png Hunting Knife ×1
Hacksaw.png Saw ×1
Axe.png Axe ×1
AxeStone.png Stone Axe ×1
AxeHand.png Hand Axe ×1
WoodAxe.png Wood Axe ×1
Cleaver.png Meat Cleaver ×1
Each of:
Watermelon.png Watermelon ×1
none none none 0.75 Cooking

Gallery

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Item

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item HandAxe
	{
	    DisplayCategory = ToolWeapon,
		MaxRange	=	1.1,
		WeaponSprite	=	HandAxe,
		MinAngle	=	0.67,
		Type	=	Weapon,
		MinimumSwingTime	=	3,
		KnockBackOnNoDeath	=	FALSE,
		SwingAmountBeforeImpact	=	0.02,
		Categories	=	Axe,
		ConditionLowerChanceOneIn	=	15,
		Weight	=	2,
		SplatNumber	=	2,
		PushBackMod	=	0.3,
		SubCategory	=	Swinging,
		ConditionMax	=	10,
		MaxHitCount	=	2,
		DoorDamage	=	20,
		SwingAnim	=	Bat,
		DisplayName	=	Hand Axe,
		MinRange	=	0.61,
		SwingTime	=	4,
		KnockdownMod	=	2,
		SplatBloodOnNoDeath	=	FALSE,
		Icon	=	AxeHand,
        BreakSound  =   HandAxeBreak,
        DoorHitSound = HandAxeHit,
        HitSound = HandAxeHit,
        HitFloorSound = HandAxeHit,
		SwingSound = HandAxeSwing,
        TreeDamage  =   15,
        CriticalChance	=	15,
        CritDmgMultiplier = 5,
        MinDamage	=	0.7,
        MaxDamage	=	1.5,
        BaseSpeed = 1,
      	WeaponLength = 0.35,
      	DamageCategory = Slash,
        DamageMakeHole = TRUE,
        AttachmentType = Hammer,
        Tags = ChopTree;CutPlant,
  	}

Repair

Source: ProjectZomboid\media\scripts\fixing.txt

Retrieved: Build 41.78.16
fixing Fix Hand Axe
	{
	   Require : HandAxe,

       Fixer : Woodglue=2; Woodwork=2,
       Fixer : DuctTape=2,
       Fixer : Glue=2,
       Fixer : Scotchtape=4,
	}

See also