Hand Axe: Difference between revisions
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{{ | {{Header|Project Zomboid|Items|Melee weapons|Axes}} | ||
{{ | {{Page version|41.78.16}} | ||
{{Infobox | {{Infobox item | ||
| | |name=Hand Axe | ||
| | |model=HandAxe_Model.png | ||
|icon=AxeHand.png | |||
| | |||
<!--GENERAL--> | <!--GENERAL--> | ||
|category=Tool | |category=Tool/Weapon | ||
|weight=2 | |weight=2 | ||
|equipped=One-handed | |equipped=One-handed | ||
|attachment_type=Hammer | |||
|function=Chop trees | |||
|skill_type=Axe | |||
<!--PROPERTIES--> | |||
|material=<!-- E.g. Metal --> | |||
|material_value=<!-- E.g. MetalValue attribute --> | |||
|condition_max=10 | |condition_max=10 | ||
<!--DAMAGE--> | <!--DAMAGE--> | ||
| | |damage_type=Slash | ||
|min_damage=0.7 | |min_damage=0.7 | ||
|max_damage=1.5 | |max_damage=1.5 | ||
|door_damage=20 | |||
|tree_damage=15 | |tree_damage=15 | ||
| | |min_range=0.61 | ||
|max_range=1.1 | |||
|base_speed=1 | |||
|push_back=0.3 | |push_back=0.3 | ||
|knockdown=2 | |knockdown=2 | ||
<!--TECHNICAL | |crit_chance=15 | ||
| | |crit_multiplier=5 | ||
<!-- TECHNICAL --> | |||
|item_id=Base.HandAxe | |||
}} | }} | ||
A '''hand axe''' is a one-handed [[Weapons#Axe|weapon]] and tool. | A '''hand axe''' is a one-handed [[Weapons#Axe|weapon]] and tool. | ||
{| class=" | ==Usage== | ||
The hand axe can be attached to the left or right slot of a [[belt]] for quick access and weight reduction. | |||
{| class="wikitable theme-red" | |||
!Pros | !Pros | ||
!Cons | !Cons | ||
|- | |- | ||
| | | | ||
*Fastest swing speed of any axe. | *Fastest swing speed of any axe. | ||
*Weighs less than most axes. | *Weighs less than most axes. | ||
*Can be used as an effective tool for chopping down trees and breaking down doors. | *Can be used as an effective tool for chopping down trees and breaking down doors. | ||
*Not too difficult to find. | *Not too difficult to find. | ||
| | | | ||
*Shortest range of any axe. | *Shortest range of any axe. | ||
*Deals less damage than most axes. | *Deals less damage than most axes. | ||
*Not as durable as most axes. | *Not as durable as most axes. | ||
*Tied with the [[Stone Axe]] for lowest critical hit chance of any axe. | *Tied with the [[Stone Axe|stone axe]] for lowest critical hit chance of any axe. | ||
|} | |} | ||
=== Chopping trees === | |||
===Weapon=== | |||
The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1. | |||
===Chopping trees=== | |||
A hand axe is a decent choice when chopping trees and collecting [[Log|logs]] to turn into [[Plank|planks]] using a [[saw]]. It does 15 damage per swing. For comparison, a regular [[axe]] deals 35. | A hand axe is a decent choice when chopping trees and collecting [[Log|logs]] to turn into [[Plank|planks]] using a [[saw]]. It does 15 damage per swing. For comparison, a regular [[axe]] deals 35. | ||
=== Breaking doors === | ===Breaking doors=== | ||
A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular [[axe]] deals 35. | A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular [[axe]] deals 35. | ||
==Condition== | |||
The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the [[Skills|axe]] and [[Skills|maintenance]] skills. The chance of losing [[durability]] can be simplified to the following formula: <code>1 in (15 + maintenanceMod × 2)</code>. Where "maintenanceMod" is calculated using the axe and maintenance skills.<br> | |||
Below is an example of the chance of losing durability at varying levels of the [[Skills|maintenance]] and [[Skills|axe]] skills. | |||
{{Durability weapon|15}} | |||
===Repairing=== | |||
{| class="wikitable theme-red" style="text-align:center;" | |||
|- | |||
! Item repaired | |||
! 1st Repair materials = <br> 50% repaired, 100% success | |||
! <br> 20% repaired, 95% success | |||
! <br> 10% repaired, 95% success | |||
! <br> 10% repaired, 95% success | |||
|- | |||
|[[File:AxeHand.png|32px]]<br> | |||
Hand Axe | |||
| [[File:Woodglue.png|32px]]<br> | |||
[[Wood Glue]] <small>(2 Uses)</small><br> | |||
<small>(Requires Carpentry Level 2)</small> | |||
| [[File:DuctTape.png|32px]]<br> | |||
[[Duct Tape]] <small>(2 Uses)</small> | |||
| [[File:Glue.png|32px]]<br> | |||
[[Glue]] <small>(2 Uses)</small> | |||
| [[File:Scotchtape.png|32px]]<br> | |||
[[Adhesive Tape]] <small>(4 Uses)</small> | |||
|} | |||
It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased. | |||
==Distribution== | ==Distribution== | ||
The loot distributions can be found in the table(s) below. | |||
{| class="mw-collapsible mw-collapsed wikitable theme-red" data-expandtext="{{int:show}}" data-collapsetext="{{int:hide}}" style="text-align:center; min-width:24em;" | |||
== Crafting == | ! colspan="4" | Containers | ||
=== Cooking === | |- | ||
{{Crafting | ! Building/Room | ||
! Container | |||
! style="width: 3.2em;" | Rolls | |||
! style="width: 3.2em;" | Chance | |||
|- | |||
|SafehouseLoot | |||
|[[counter]] | |||
|4 | |||
|1 | |||
|- | |||
|all | |||
|[[toolcabinet]] | |||
|4 | |||
|1 | |||
|- | |||
|rowspan="4"|armysurplus | |||
|[[metal_shelves]] | |||
|4 | |||
|4 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|4 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|4 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|4 | |||
|- | |||
|rowspan="4"|closet | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|[[crate]] | |||
|4 | |||
|4 | |||
|- | |||
|drugshack | |||
|[[crate]] | |||
|4 | |||
|1 | |||
|- | |||
|firestorage | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|rowspan="2"|garagestorage | |||
|[[counter]] | |||
|4 | |||
|1 | |||
|- | |||
|[[counter]] | |||
|4 | |||
|1 | |||
|- | |||
|gardenstore | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|rowspan="2"|generalstore | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|pawnshop | |||
|[[counter]] | |||
|4 | |||
|1 | |||
|- | |||
|rowspan="2"|toolstorestorage | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|- | |||
|[[metal_shelves]] | |||
|4 | |||
|1 | |||
|} | |||
==Crafting== | |||
===Cooking=== | |||
{{Crafting/sandbox2 | |||
|watermelon_slice | |||
}} | |||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
File:HoldingHandAxe.jpg|Survivor wielding the hand axe | File:HoldingHandAxe.jpg|Survivor wielding the hand axe | ||
</gallery> | </gallery> | ||
== Code == | ==Code== | ||
{{CodeBox| | |||
===Item=== | |||
MaxRange | {{CodeSnip | ||
WeaponSprite | | lang = java | ||
MinAngle | | line = true | ||
Type | | start = 267 | ||
MinimumSwingTime | | source = items_weapons.txt | ||
KnockBackOnNoDeath | | retrieved = true | ||
SwingAmountBeforeImpact | | version = 41.78.16 | ||
Categories | | code = | ||
ConditionLowerChanceOneIn = 15, | item HandAxe | ||
Weight | { | ||
SplatNumber | DisplayCategory = ToolWeapon, | ||
PushBackMod | MaxRange = 1.1, | ||
SubCategory | WeaponSprite = HandAxe, | ||
ConditionMax | MinAngle = 0.67, | ||
MaxHitCount | Type = Weapon, | ||
DoorDamage | MinimumSwingTime = 3, | ||
SwingAnim | KnockBackOnNoDeath = FALSE, | ||
DisplayName | SwingAmountBeforeImpact = 0.02, | ||
MinRange | Categories = Axe, | ||
SwingTime | ConditionLowerChanceOneIn = 15, | ||
KnockdownMod | Weight = 2, | ||
SplatBloodOnNoDeath | SplatNumber = 2, | ||
Icon | PushBackMod = 0.3, | ||
SubCategory = Swinging, | |||
ConditionMax = 10, | |||
MaxHitCount = 2, | |||
DoorDamage = 20, | |||
SwingAnim = Bat, | |||
DisplayName = Hand Axe, | |||
MinRange = 0.61, | |||
SwingTime = 4, | |||
KnockdownMod = 2, | |||
SplatBloodOnNoDeath = FALSE, | |||
Icon = AxeHand, | |||
BreakSound = HandAxeBreak, | |||
DoorHitSound = HandAxeHit, | |||
HitSound = HandAxeHit, | |||
HitFloorSound = HandAxeHit, | |||
SwingSound = HandAxeSwing, | |||
TreeDamage = 15, | |||
CriticalChance = 15, | |||
CritDmgMultiplier = 5, | |||
MinDamage = 0.7, | |||
MaxDamage = 1.5, | |||
BaseSpeed = 1, | |||
WeaponLength = 0.35, | |||
DamageCategory = Slash, | |||
DamageMakeHole = TRUE, | |||
AttachmentType = Hammer, | |||
Tags = ChopTree;CutPlant, | |||
} | |||
}} | |||
===Repair=== | |||
{{CodeSnip | |||
| lang = java | |||
| line = true | |||
| start = 13 | |||
| source = fixing.txt | |||
| retrieved = true | |||
| version = 41.78.16 | |||
| code = | |||
fixing Fix Hand Axe | |||
{ | |||
Require : HandAxe, | |||
Fixer : Woodglue=2; Woodwork=2, | |||
Fixer : DuctTape=2, | |||
Fixer : Glue=2, | |||
Fixer : Scotchtape=4, | |||
} | |||
}} | |||
}} | |||
==See also== | |||
*[[Axe]] | |||
*[[Wood Axe]] | |||
{{Navbox items|axe}} | |||
[[Category:Tools]] | |||
[[Category:Carpentry tools]] |
Latest revision as of 09:05, 14 April 2024
A hand axe is a one-handed weapon and tool.
Usage
The hand axe can be attached to the left or right slot of a belt for quick access and weight reduction.
Pros | Cons |
---|---|
|
|
Weapon
The hand axe can hit up to 2 enemies at a time (with multi-hit enabled), dealing a maximum of 1.5 damage to enemies (unless a critical hit) from up to 1.1 tiles away at an attack speed of 1.
Chopping trees
A hand axe is a decent choice when chopping trees and collecting logs to turn into planks using a saw. It does 15 damage per swing. For comparison, a regular axe deals 35.
Breaking doors
A hand axe is a decent choice when breaking down doors. It does 20 damage per swing. For comparison, a regular axe deals 35.
Condition
The hand axe has a maximum condition of 10. Its rate of degradation is influenced by the axe and maintenance skills. The chance of losing durability can be simplified to the following formula: 1 in (15 + maintenanceMod × 2)
. Where "maintenanceMod" is calculated using the axe and maintenance skills.
Below is an example of the chance of losing durability at varying levels of the maintenance and axe skills.
Maintenance skill | Weapon skill | Durability lower chance |
---|---|---|
0 | 0 | 1/15 (7%) |
0 | 4 | 1/17 (6%) |
0 | 8 | 1/19 (5%) |
4 | 0 | 1/19 (5%) |
8 | 0 | 1/23 (4%) |
4 | 4 | 1/21 (5%) |
4 | 8 | 1/23 (4%) |
8 | 8 | 1/27 (4%) |
10 | 10 | 1/29 (3%) |
Repairing
Item repaired | 1st Repair materials = 50% repaired, 100% success |
20% repaired, 95% success |
10% repaired, 95% success |
10% repaired, 95% success |
---|---|---|---|---|
Hand Axe |
Wood Glue (2 Uses) |
Duct Tape (2 Uses) |
Glue (2 Uses) |
Adhesive Tape (4 Uses) |
It should be noted that repairing the hand axe makes following repairs less likely to succeed and can, if repaired numerous times, cause reduced durability instead of increased.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
SafehouseLoot | counter | 4 | 1 |
all | toolcabinet | 4 | 1 |
armysurplus | metal_shelves | 4 | 4 |
metal_shelves | 4 | 4 | |
metal_shelves | 4 | 4 | |
metal_shelves | 4 | 4 | |
closet | crate | 4 | 1 |
crate | 4 | 1 | |
crate | 4 | 1 | |
crate | 4 | 4 | |
drugshack | crate | 4 | 1 |
firestorage | metal_shelves | 4 | 1 |
garagestorage | counter | 4 | 1 |
counter | 4 | 1 | |
gardenstore | metal_shelves | 4 | 1 |
generalstore | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 | |
pawnshop | counter | 4 | 1 |
toolstorestorage | metal_shelves | 4 | 1 |
metal_shelves | 4 | 1 |
Crafting
Cooking
Product | Ingredients | Tools | Requirements | Workstation | XP |
---|---|---|---|---|---|
Watermelon Slice ×10 |
One of: Kitchen Knife ×1 Hunting Knife ×1 Saw ×1 Axe ×1 Stone Axe ×1 Hand Axe ×1 Wood Axe ×1 Meat Cleaver ×1 Each of: Watermelon ×1 |
none | none | none | 0.75 Cooking |
Gallery
Code
Item
Source: ProjectZomboid\media\scripts\items_weapons.txt
item HandAxe
{
DisplayCategory = ToolWeapon,
MaxRange = 1.1,
WeaponSprite = HandAxe,
MinAngle = 0.67,
Type = Weapon,
MinimumSwingTime = 3,
KnockBackOnNoDeath = FALSE,
SwingAmountBeforeImpact = 0.02,
Categories = Axe,
ConditionLowerChanceOneIn = 15,
Weight = 2,
SplatNumber = 2,
PushBackMod = 0.3,
SubCategory = Swinging,
ConditionMax = 10,
MaxHitCount = 2,
DoorDamage = 20,
SwingAnim = Bat,
DisplayName = Hand Axe,
MinRange = 0.61,
SwingTime = 4,
KnockdownMod = 2,
SplatBloodOnNoDeath = FALSE,
Icon = AxeHand,
BreakSound = HandAxeBreak,
DoorHitSound = HandAxeHit,
HitSound = HandAxeHit,
HitFloorSound = HandAxeHit,
SwingSound = HandAxeSwing,
TreeDamage = 15,
CriticalChance = 15,
CritDmgMultiplier = 5,
MinDamage = 0.7,
MaxDamage = 1.5,
BaseSpeed = 1,
WeaponLength = 0.35,
DamageCategory = Slash,
DamageMakeHole = TRUE,
AttachmentType = Hammer,
Tags = ChopTree;CutPlant,
}
Repair
Source: ProjectZomboid\media\scripts\fixing.txt
fixing Fix Hand Axe
{
Require : HandAxe,
Fixer : Woodglue=2; Woodwork=2,
Fixer : DuctTape=2,
Fixer : Glue=2,
Fixer : Scotchtape=4,
}