Health: Difference between revisions

From PZwiki
Line 114: Line 114:
===Other Injuries===
===Other Injuries===


* '''[[Moodles#Encumbered|Back Injury'''
* '''[[Moodles#Encumbered|Back Injury]]'''
When carrying an 'extremely heavy load', walking causes major health loss, which can cause bones to break.
When carrying an 'extremely heavy load', walking causes major health loss, which can cause bones to break.



Revision as of 10:08, 2 August 2013

Health is the amount of damage that a player, zombie, NPC, door or window can withstand before it either dies or breaks.

The Player (pre-alpha)

Health Window

Health of the player are displayed in a health window accessible by clicking the heart icon on the upper left side of the screen. The body of the player is separated into 17 different sections.

  • Left and right foot
  • Left and right shin
  • Left and right thigh
  • Left and right hand
  • Left and right forearm
  • Left and right upper arm
  • Groin
  • Lower torso
  • Upper torso
  • Neck
  • Head

Overall Body Status

The player's overall health is displayed qualitatively as one of the following.

  • OK
No damage has been incurred.
  • Slight Damage
Between 90% and full health.
  • Minor Damage
Between 80% and 90% health.
  • Moderate Damage
Between 60% and 80% health.
  • Severe Damage
Between 50% and 60% health.
  • Very Severe Damage
Between 40% and 50% health.
  • Critical Damage
Between 20% and 40% health.
  • Highly Critical Damage
Between 10% and 20% health.
  • Terminal Damage
Between zero and 10% health.
  • Deceased
Zero health. Note the change in statuses for limbs after death.

Limb Status (Living)

While living, the player's limbs display one of the following statuses. To view the status of a limb, mouse-over it. The status of each limb changes automatically upon death.

  • OK
No damage has been incurred by the limb.
  • Slight Injuries
Between 90% and full health.
  • Very Minor Injures
Between 80% and 90% health.
  • Minor Injuries
Between 70% and 80% health.
  • Moderate Injuries
Between 60% and 70% health.
  • Severe Injuries
Between 50% and 60% health.

Limb Status (Dead)

Once overall status is "Deceased", the player's limbs display one of the following statuses.

  • Gashed
Between 90% and full health.
  • Chewed
Between 80% and 90% health.
  • Gnawed
Between 70% and 80% health.
  • Torn
Between 50% and 70% health.
  • Partially Eaten
Between zero and 50% health.
  • Eaten
Zero health.

Types of Injuries

  • Scratched

This injury can be caused by being scratched by a zombie, smashing a window, or climbing a barbed wire fence. It causes minor health loss and pain. Immediate health loss can be stopped with bandages. If the scratch was caused by a zombie, there is a 25% chance it will lead to death through zombification. This injury causes pain moodles.

  • Bleeding

This injury is created with the Scratched or Bitten injury. It creates bleeding moodles. Can be treated by applying bandages to the affected limb. If not treated the player will slowly bleed out, at the same time progressively increasing pain.

  • Bitten

This injury is usually received from prolonged contact with multiple zombies. It causes moderate health loss, bleeding and pain and is 96% zombification chances. Even if the immediate health loss is stopped with bandages, the player will still eventually die from zombification. Creates a bleeding injury and pain moodles.

  • Scorched

This injury is caused by the player catching fire from the effects of a Molotov Cocktail or the stove burning in the tutorial from the 1.5 era. Currently, this is removed from the game and will be put back when fire is re-implemented.

Other Injuries

When carrying an 'extremely heavy load', walking causes major health loss, which can cause bones to break.

  • Fall Damage

Caused from falling from great heights (generally by jumping out a second story window. Causes Severe Damage.

Zombie (pre-alpha)

All zombies have the same amount of health. However, there is no official unit set for a zombie's health.

NPC (pre-alpha)

NPC's health cannot be seen but if he has a status ailment (broken leg, bleeding) they will be displayed on mouse over.

Objects (pre-alpha)

Objects (so far, only the door and the window) have a set amount of health. As the object is attacked (from both zombie and human), the health of the object will slowly diminish until it reaches "0'. Once the health of an object reaches "0", the object will be destroyed instantly, and characters can walk through the remaining frame of the object as if nothing is there.