Health: Difference between revisions

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|Deceased||Zero health.  ''Note the change in statuses for limbs after death.''
|Deceased||Zero health.  ''Note the change in statuses for limbs after death.''
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|Zombified||You are infected and gradually losing health.
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Revision as of 21:40, 10 December 2013

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Editors are encouraged to update this article with new information.

Health is the amount of damage that a player, zombie, NPC, door or window can withstand before it either dies or breaks.

The Player (pre-alpha)

Health Window

Health of the player are displayed in a health window accessible by clicking the heart icon on the upper left side of the screen. The body of the player is separated into 17 different sections.

  • Left and right foot
  • Left and right shin
  • Left and right thigh
  • Left and right hand
  • Left and right forearm
  • Left and right upper arm
  • Groin
  • Lower torso
  • Upper torso
  • Neck
  • Head

Healing

By default, the player can recover from most injuries provided that he or she doesn't acquire further damage or has any condition preventing recovery. The speed of recovery is affected by moodles. Being well-fed will speed up the recovery while being hungry or catching a cold can make this process slower. Other moodles, such as having a fever or starving to death, can reverse the process- further damaging the character.

Overall Body Status

The player's overall health is displayed qualitatively as one of the following:

Status Description
OK No damage has been incurred.
Slight Damage Between 90% and full health.
Minor Damage Between 80% and 90% health.
Moderate Damage Between 60% and 80% health.
Severe Damage Between 50% and 60% health.
Very Severe Damage Between 40% and 50% health.
Critical Damage Between 20% and 40% health.
Highly Critical Damage Between 10% and 20% health.
Terminal Damage Between zero and 10% health.
Deceased Zero health. Note the change in statuses for limbs after death.
Zombified You are infected and gradually losing health.

Limb Status (Living)

To view the status of a limb, mouse-over it. The status of each limb changes automatically upon death. While living, the player's limbs display one of the following statuses:

Status Description
OK No damage has been incurred by the limb.
Slight Injuries Between 90% and full health.
Very Minor Injures Between 80% and 90% health.
Minor Injuries Between 70% and 80% health.
Moderate Injuries Between 60% and 70% health.
Severe Injuries Between 50% and 60% health.

Limb Status (Dead)

Once overall status is "Deceased", the player's limbs display one of the following statuses.

Status Description
Gashed Between 90% and full health.
Chewed Between 80% and 90% health.
Gnawed Between 70% and 80% health.
Torn Between 50% and 70% health.
Partially Eaten Between zero and 50% health.
Eaten Zero health.

Types of Injuries

Status Description
Scratched This injury can be caused by being scratched by a zombie, smashing a window, or climbing a barbed wire fence. It causes minor health loss and pain. Immediate health loss can be stopped with bandages. If the scratch was caused by a zombie, there is a 25% chance it will lead to death through zombification. This injury causes pain moodles.
Bleeding This injury is created with the Scratched or Bitten injury. It creates bleeding moodles. Can be treated by applying bandages to the affected limb. If not treated the player will slowly bleed out, at the same time progressively increasing pain. Currently, the moodle only represents being bitten.
Bitten This injury is usually received from prolonged contact with multiple zombies. It causes moderate health loss, bleeding and pain and is 96% zombification chances. Even if the immediate health loss is stopped with bandages, the player will still eventually die from zombification. Creates a bleeding injury and pain moodles.
Scorched This injury is caused by the player catching fire from the effects of a Molotov Cocktail or the stove burning in the tutorial from the 1.5 era. Currently, this is removed from the game and will be put back when fire is re-implemented. A scorched character will rapidly lose health and there is currently no way to stem the health loss.

Other Injuries

Status Description
Back Injury When carrying an 'extremely heavy load', walking causes major health loss, which can cause severe damage.
Fall Damage Caused from falling from great heights. Damage varies depending on the distance; For instance, jumping from a second-story window causes severe damage while jumping from higher floors can result in death.
Sickness Caused by being infected with zombie-ism or by eating bad food, sickness will initially slow down healing. If the sickness gets worse, the character will start losing health in all body parts and slowly die.

Zombie (pre-alpha)

All zombies have the same amount of health. However, there is no official unit set for a zombie's health.

NPC (pre-alpha)

NPC's health cannot be seen but if he has a status ailment (broken leg, bleeding) they will be displayed on mouse over.

Objects (pre-alpha)

Objects (so far, only the door and the window) have a set amount of health. As the object is attacked (from both zombie and human), the health of the object will slowly diminish until it reaches "0'. Once the health of an object reaches "0", the object will be destroyed instantly, and characters can walk through the remaining frame of the object as if nothing is there.