Health: Difference between revisions

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(→‎Types of Injuries: Added Symptoms/Cause/Treatment columns instead of Description, added new injuries using Build 30 thread - haven't played yet so some might not be fully accurate)
(→‎Types of Injuries: Add deep wound cause)
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|Deep wound
|Deep wound
|Bleeding moodle and pain moodle.
|Bleeding moodle and pain moodle.
|Various - smashing windows with bare arms, axe strikes, zombie attacks.
|Has a chance of occurring when smashing windows with bare hands, climbing through a broken window, axe strikes, zombie attacks.
|Stitching it up with twine and a suture needle/needle (a suture needle causes less pain).
|Stitching it up with twine and a suture needle/needle (a suture needle causes less pain).
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Revision as of 07:23, 30 December 2014

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Health is the amount of damage that a player, zombie, NPC, door or window can withstand before it either dies or breaks.

The Player (pre-alpha)

Health Window

Health of the player are displayed in a health window accessible by clicking the heart icon on the upper left side of the screen. The body of the player is separated into 17 different sections.

  • Left and right foot
  • Left and right shin
  • Left and right thigh
  • Left and right hand
  • Left and right forearm
  • Left and right upper arm
  • Groin
  • Lower torso
  • Upper torso
  • Neck
  • Head

Healing

By default, the player can recover from most injuries provided that he or she doesn't acquire further damage or has any condition preventing recovery. The speed of recovery is affected by moodles. Being well-fed will speed up the recovery while being hungry or catching a cold can make this process slower. Other moodles, such as having a fever or starving to death, can reverse the process- further damaging the character.

Overall Body Status

The player's overall health is displayed qualitatively as one of the following:

Status Description
OK No damage has been incurred.
Slight Damage Between 90% and full health.
Minor Damage Between 80% and 90% health.
Moderate Damage Between 60% and 80% health.
Severe Damage Between 50% and 60% health.
Very Severe Damage Between 40% and 50% health.
Critical Damage Between 20% and 40% health.
Highly Critical Damage Between 10% and 20% health.
Terminal Damage Between zero and 10% health.
Deceased Zero health. Note the change in statuses for limbs after death.
Zombified You are infected and gradually losing health.

Limb Status (Living)

To view the status of a limb, mouse-over it. The status of each limb changes automatically upon death. While living, the player's limbs display one of the following statuses:

Status Description
OK No damage has been incurred by the limb.
Slight Injuries Between 90% and full health.
Very Minor Injures Between 80% and 90% health.
Minor Injuries Between 70% and 80% health.
Moderate Injuries Between 60% and 70% health.
Severe Injuries Between 50% and 60% health.

Limb Status (Dead)

Once overall status is "Deceased", the player's limbs display one of the following statuses.

Status Description
Gashed Between 90% and full health.
Chewed Between 80% and 90% health.
Gnawed Between 70% and 80% health.
Torn Between 50% and 70% health.
Partially Eaten Between zero and 50% health.
Eaten Zero health.

Types of Injuries

Status Symptoms Cause Treatment
Bitten Moderate health loss, bleeding moodle, and pain moodle. Prolonged contact with multiple zombies. Immediate health loss is stopped with bandages, however there is a 96% chance the player will eventually die from zombification.
Bleeding Constant health loss, bleeding moodle, and pain moodle. Accompanies Scratched, Bitten, Deep wound, Lodged bullet, Lodged glass shard. Applying bandages to the affected area. If untreated the player will continue to bleed out.
Burn Severe health loss and pain moodle. Catching fire from a Molotov Cocktail or the stove burning in the tutorial from the 1.5 era. Currently, this is removed from the game and will be put back when fire is re-implemented. Treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy.
Deep wound Bleeding moodle and pain moodle. Has a chance of occurring when smashing windows with bare hands, climbing through a broken window, axe strikes, zombie attacks. Stitching it up with twine and a suture needle/needle (a suture needle causes less pain).
Fracture Pain moodle, reduced speed (if a leg injury), reduced combat abilities (if an arm injury). Falling one or more floors (more severe if you're carrying a heavy load) and the impact of a blunt weapon. Creating a splint with a ripped sheet and a straight wooden item (e.g. a branch or stick).
Lodged bullet Severe health loss, pain moodle, bleeding moodle. Getting shot. Bullet must be removed with a suture needle holder or tweezers, disinfected using disinfectant or alcohol, stitched using a suture needle or needle, and then bandaged.
Lodged glass shard Health loss, pain moodle. Breaking a window without using a weapon or tools or climbing through a broken window The shard is removed with tweezers, then bandaged. Bandaging a wound that still has glass in it will cause extra pain.
Scratched Minor health loss and pain moodle. Being scratched by a zombie, smashing a window, or climbing a barbed wire fence. Immediate health loss is stopped with bandages. If the scratch was caused by a zombie, there is a 25% chance it will lead to death through zombification.
Wound infection Quick health loss and pain moodle. Any wounds previously sustained have a chance to become infected, whether they are open or bandaged wounds. Less likely if bandages are clean. Using alcohol and disinfectant/alcohol wipes to disinfect a bandage, or cotton balls to prevent wound infection.

Other Injuries

Status Description
Back Injury When carrying an 'extremely heavy load', walking causes major health loss, which can cause severe damage.
Fall Damage Caused from falling from great heights. Damage varies depending on the distance; For instance, jumping from a second-story window causes severe damage while jumping from higher floors can result in death.
Sickness Caused by being infected with zombie-ism or by eating bad food, sickness will initially slow down healing. If the sickness gets worse, the character will start losing health in all body parts and slowly die.

Zombie (pre-alpha)

All zombies have the same amount of health. However, there is no official unit set for a zombie's health.

NPC (pre-alpha)

NPC's health cannot be seen but if he has a status ailment (broken leg, bleeding) they will be displayed on mouse over.

Objects (pre-alpha)

Objects (so far, only the door and the window) have a set amount of health. As the object is attacked (from both zombie and human), the health of the object will slowly diminish until it reaches "0'. Once the health of an object reaches "0", the object will be destroyed instantly, and characters can walk through the remaining frame of the object as if nothing is there.