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{{languages}}
{{languages|Health}}
{{Notice|outdated}}
{{header|Gameplay|User Interface|version=Version 41|incver=14}}
Health is the amount of damage that a [[player]], [[zombie]], [[NPC]], [[door]] or [[window]] can withstand before it either dies or breaks.
{{Improve}}
{| style="float:right; border:1px solid FFFFFF;margin:.46em 0 0 .2em"
|- style="font-size:100%"
| valign="top" |[[Image:Health-Article-Box1.png]]<!--
  --><br> ''Ingame Health Screen as at Build 34.28 - With Injuries on Upper Right Arm''
|}
__TOC__
   
== The Health Window ==


A characters's health is displayed in the health window, which is accessible by clicking the heart icon on the upper left side of the screen. When a injury is sustained, a Moodle will show up in the top right of the screen and the sound of a injury may be heard, and the corresponding ligament will be injured.


== The Player (pre-alpha) ==
The body of the player is separated into 17 different sections:
 
[[File:HealthWindow.png|400px|thumb|right|Health Window]]
 
Health of the player are displayed in a health window accessible by clicking  the heart icon on the upper left side of the screen. The body of the player is separated into 17 different sections.


*Left and right foot
*Left and right foot
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*Neck
*Neck
*Head
*Head
===Healing===
By default, the player can recover from most injuries provided that he or she doesn't acquire further damage or has any condition preventing recovery. The speed of recovery is affected by [[moodles]]. Being well-fed will speed up the recovery while being hungry or catching a cold can make this process slower. Other moodles, such as having a fever or starving to death, can reverse the process- further damaging the character.


=== Overall Body Status ===
=== Overall Body Status ===
 
[[File:HealthWindow.png|400px|thumb|right|Health Window of a uninjured player]]
The player's overall health is displayed qualitatively as one of the following:
The player's overall health is displayed qualitatively as one of the following:


{|class="wikitable"
{|class="pztable"
!Status!!Description
!Status!!Description
|-
|-
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|Highly Critical Damage||Between 10% and 20% health.
|Highly Critical Damage||Between 10% and 20% health.
|-
|-
|Terminal Damage||Between zero and 10% health.
|[[:File:Health-Article-Terminal.png|Terminal Damage]]||Between zero and 10% health.
|-
|-
|Deceased||Zero health.  ''Note the change in statuses for limbs after death.''
|Deceased||Zero health.  - ''"Suffering a slight case of death".''
|-
|-
|Zombified||You are infected and gradually losing health.
|[[:File:Health-Article-Zombified.png|Zombified]]||You are infected and gradually losing health and will die.
|}
|}


====Limb Status (Living)====
==Healing==
 
To view the status of a limb, mouse-over it.  The status of each limb changes automatically upon death.  While living, the player's limbs display one of the following statuses:
 
{|class="wikitable"
!Status!!Description
|-
|OK||No damage has been incurred by the limb.
|-
|Slight Injuries||Between 90% and full health.
|-
|Very Minor Injures||Between 80% and 90% health.
|-
|Minor Injuries||Between 70% and 80% health.
|-
|Moderate Injuries||Between 60% and 70% health.
|-
|Severe Injuries||Between 50% and 60% health.
|}


====Limb Status (Dead)====
By default, the player can recover from most injuries provided that he or she doesn't acquire any further damage or has any condition preventing recovery. (for example a unbandaged wound or infection)<br>
The speed of recovery is affected by [[Moodles]]. Being well-fed will speed up the recovery while being hungry or catching a cold can make this process slower. Other moodles, such as having a fever or having the character starve to death, can reverse the process - further damaging the character.
<br><br>


Once overall status is "Deceased", the player's limbs display one of the following statuses.
=== Bandaging ===
 
Any wound that breaks the skin is will cause bleeding which will need to be bandaged with either a [[Bandage|medical bandage]] or a [[Ripped Sheets|ripped sheet]]. Applying a clean bandage to a wound lowers chance of infection that having it exposed. Disinfecting a wound and then applying a [[Sterilized Bandage|sterilized bandage]] or [[Sterilized Rag|sterilized rag]] further lowers the chance of infection.  
{|class="wikitable"
!Status!!Description
|-
|Gashed||Between 90% and full health.
|-
|Chewed||Between 80% and 90% health.
|-
|Gnawed||Between 70% and 80% health.
|-
|Torn||Between 50% and 70% health.
|-
|Partially Eaten||Between zero and 50% health.
|-
|Eaten||Zero health.
|}


However over time, the bandage will become [[Dirty Bandage|dirty]], which will not only negate the previous bonuses against infection but will actually increase the chance of infection if left on the wound. This requires the character to remove the bandage and replace with a clean one. The type and severity of the wound will dictate the speed of a clean bandage going dirty.
<br>
[[File:Health-Article-Bandaging.png|center|Health window displaying a bandaged arm which then turns into a dirty bandage]]
<br >
===Types of Injuries===
===Types of Injuries===


{|class="wikitable"
{|class="pztable"
!Status!!Symptoms!!Cause!!Treatment
!Status!!Symptoms!!Cause!!Treatment
|-
|-
|Bitten
|Bitten
|Moderate health loss, [[Moodle#Bleeding|bleeding]], and [[Moodle#In_Pain|pain]].
|Moderate health loss, [[Moodle#Bleeding|bleeding]], and [[Moodle#In_Pain|pain]].
|Contact with a zombie.
|Has a chance of occurring when attacked by a zombie.
|Immediate health loss is stopped with [[bandage]]s, however there is a 96% chance the player will eventually die from zombification.
|Immediate health loss is stopped with [[bandage]]s, however there is a very high chance the player will become infected and eventually die from [[Moodles#Zombification|zombification]].
|-
|-
|Bleeding
|Bleeding
|Health loss, blood loss, and pain.
|Health loss, blood loss, and pain.
|Accompanies ''Scratched'', ''Bitten'', ''Deep wound'', ''Lodged bullet'', ''Lodged glass shard''.
|Accompanies ''Scratched'', ''Bitten'', ''Deep wound'', ''Lodged bullet'', and ''Lodged glass shard''.
|Applying bandages to the affected area. If untreated the player will continue to bleed out.
|Applying bandages to the affected area. If left untreated, the player will continue to bleed and lose health until they eventually bleed out.
|-
|-
|Burn
|Burn
|Severe health loss and pain.
|Severe health loss and pain.
|Catching fire from a [[Molotov cocktail]] or the stove burning in the [[tutorial]] from the 1.5 era. Currently, this is removed from the game and will be put back when fire is re-implemented.
|Standing too close to [[fire]].
|Treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy.
|Treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy.
|-
|-
|Deep wound
|Deep wound
|Health loss, blood loss, and pain.
|Health loss, blood loss, and pain.
|Has a chance of occurring when smashing windows with bare hands, climbing through a broken window, axe strikes, zombie attacks.
|Has a chance of occurring when smashing windows with bare hands, climbing through a broken window, falling down a level, colliding with terrain/other [[vehicles]] while driving, and getting hit with an axe.
|Stitching it up with twine and a suture needle/needle (a suture needle causes less pain).
|Stitching it up with a [[Suture Needle|suture needle]] or a [[needle]] with [[thread]] (a suture needle causes less pain).
|-
|-
|Fracture
|Fracture
|Health loss, reduced speed (if a leg injury), reduced combat abilities (if an arm injury), and pain.
|Health loss, reduced speed (if a leg injury), reduced combat abilities (if an arm injury), and pain.
|Falling one or more floors (more severe if you're carrying a heavy load) and the impact of a blunt weapon.
|Falling from any floor higher than ground level (more severe if you're carrying a heavy load), collisions with terrain/other [[vehicles]] while driving at 'high' speeds(needs testing for various speeds), and the impact of a blunt weapon.
|Creating a splint with a ripped sheet and a straight wooden item (e.g. a [[Tree_Branch|branch]] or stick).
|Creating a [[splint]] with a [[Ripped_Sheets|ripped sheet]] and a straight wooden item (a [[Tree_Branch|tree branch]], [[Sturdy_stick|sturdy stick]], or [[plank]]).
|-
|-
|Lodged bullet
|Lodged bullet
| Severe health loss, blood loss, and pain.
| Severe health loss, blood loss, and pain.
|Getting shot.
|Getting shot.
|Bullet must be removed with a suture needle holder or tweezers, disinfected using disinfectant or alcohol, stitched using a suture needle or needle, and then bandaged.
|Bullet must be removed with [[tweezers]], disinfected using a [[Bottle of Disinfectant|bottle of disinfectant]] or [[Whiskey|alcohol]], stitched using a [[Suture Needle|suture needle]] or [[needle]], and then bandaged.
|-
|-
|Lodged glass shard
|Lodged glass shard
|Health loss, blood loss, and pain.
|Health loss, blood loss, and pain.
|Breaking a window without using a weapon or tools or climbing through a broken window.
|Breaking a window without having an item equipped, or climbing through a broken window.
|The shard is removed with tweezers, then bandaged. Bandaging a wound that still has glass in it will cause extra pain.
|The shard is removed with tweezers, then bandaged. Bandaging a wound that still has glass in it will cause extra pain.
|-
|-
|Scratched
|Scratched
|Minor health loss, blood loss and pain.
|Minor health loss, blood loss, and pain.
|Being scratched by a zombie, smashing a window, or climbing a [[Barbed_Fence|barbed wire fence]].
|Being scratched by a zombie, smashing a window, colliding with terrain/other vehicles while driving, or climbing a [[Barbed_Fence|barbed wire fence]].
|Immediate health loss is stopped with bandages. If the scratch was caused by a zombie, there is a 25% chance it will lead to death through zombification.
|Immediate health loss is stopped with bandages. If the scratch was caused by a zombie, there is a 25% chance it will lead to death through zombification.
|-
|-
|Wound infection
|Wound infection
|Health loss and pain.
|Health loss and pain.
|Any wounds previously sustained have a chance to become infected, whether they are open or bandaged wounds. Less likely if bandages are clean.
|Any wounds previously sustained have a chance to become infected, whether they are open or bandaged wounds. Infection is less likely if the wound is first disinfected and then covered with a sterilized bandage.
|Using alcohol and disinfectant/alcohol wipes to disinfect a bandage, or cotton balls to prevent wound infection.
|Disinfecting wounds with alcohol, and/or covering with a bandage sterilized with alcohol.
|-
|-
|}
|}
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===Other Injuries===
===Other Injuries===


{|class="wikitable"
{|class="pztable"
!Status!!Description
!Status!!Description
|-
|-
|[[Moodles#Encumbered|Back Injury]]
|[[Moodles#Heavy Load|Back Injury]]
|When carrying an 'extremely heavy load', walking causes major health loss, which can cause severe damage.
|When carrying an 'extremely heavy load', walking causes major health loss, which can cause severe damage.
|-
|-
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|}
|}


== [[Zombie]] (pre-alpha) ==
==Build 41==
 
{{Testing|build=[[Build 41]]}}
All zombies have the same amount of health. However, there is no official unit set for a zombie's health.
{| class="pztable" style="text-align:center;"
 
! Injury
== [[NPC]] (pre-alpha) ==
! Zombification rate
 
! Injury rate
NPC's health cannot be seen but if he has a status ailment (broken leg, bleeding) they will be displayed on mouse over.
|-
 
| Scratched
== Objects (pre-alpha) ==
| 7%
 
| Much more common than in [[build 40]]
Objects (so far, only the door and the window) have a set amount of health. As the object is attacked (from both zombie and human), the health of the object will slowly diminish until it reaches "0'. Once the health of an object reaches "0", the object will be destroyed instantly, and characters can walk through the remaining frame of the object as if nothing is there.
|-
| Laceration
| 25%
| Less common than scratches in [[build 40]]
|-
| Bitten
| 100%
| High chance when attacked from behind
|-
|}


==See also==
* [[:Category:Medical_Items|Medical Items in Category Listing]]
* [[Items#Medical_Items|Medical Items in All Items Table]]
* [[First_Aid|Guide to First Aid Profession and Items]]


[[category:Articles in need of improvement]]
[[Category:Player]]
[[Category:Guides]]

Revision as of 03:16, 19 October 2019

WhiskeyHalf.png
This article may be in need of improvement.
Editors are encouraged to add any missing information to the article, while verifying that the article's current content is correct.
Health-Article-Box1.png
Ingame Health Screen as at Build 34.28 - With Injuries on Upper Right Arm

The Health Window

A characters's health is displayed in the health window, which is accessible by clicking the heart icon on the upper left side of the screen. When a injury is sustained, a Moodle will show up in the top right of the screen and the sound of a injury may be heard, and the corresponding ligament will be injured.

The body of the player is separated into 17 different sections:

  • Left and right foot
  • Left and right shin
  • Left and right thigh
  • Left and right hand
  • Left and right forearm
  • Left and right upper arm
  • Groin
  • Lower torso
  • Upper torso
  • Neck
  • Head

Overall Body Status

Health Window of a uninjured player

The player's overall health is displayed qualitatively as one of the following:

Status Description
OK No damage has been incurred.
Slight Damage Between 90% and full health.
Minor Damage Between 80% and 90% health.
Moderate Damage Between 60% and 80% health.
Severe Damage Between 50% and 60% health.
Very Severe Damage Between 40% and 50% health.
Critical Damage Between 20% and 40% health.
Highly Critical Damage Between 10% and 20% health.
Terminal Damage Between zero and 10% health.
Deceased Zero health. - "Suffering a slight case of death".
Zombified You are infected and gradually losing health and will die.

Healing

By default, the player can recover from most injuries provided that he or she doesn't acquire any further damage or has any condition preventing recovery. (for example a unbandaged wound or infection)
The speed of recovery is affected by Moodles. Being well-fed will speed up the recovery while being hungry or catching a cold can make this process slower. Other moodles, such as having a fever or having the character starve to death, can reverse the process - further damaging the character.

Bandaging

Any wound that breaks the skin is will cause bleeding which will need to be bandaged with either a medical bandage or a ripped sheet. Applying a clean bandage to a wound lowers chance of infection that having it exposed. Disinfecting a wound and then applying a sterilized bandage or sterilized rag further lowers the chance of infection.

However over time, the bandage will become dirty, which will not only negate the previous bonuses against infection but will actually increase the chance of infection if left on the wound. This requires the character to remove the bandage and replace with a clean one. The type and severity of the wound will dictate the speed of a clean bandage going dirty.

Health window displaying a bandaged arm which then turns into a dirty bandage


Types of Injuries

Status Symptoms Cause Treatment
Bitten Moderate health loss, bleeding, and pain. Has a chance of occurring when attacked by a zombie. Immediate health loss is stopped with bandages, however there is a very high chance the player will become infected and eventually die from zombification.
Bleeding Health loss, blood loss, and pain. Accompanies Scratched, Bitten, Deep wound, Lodged bullet, and Lodged glass shard. Applying bandages to the affected area. If left untreated, the player will continue to bleed and lose health until they eventually bleed out.
Burn Severe health loss and pain. Standing too close to fire. Treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy.
Deep wound Health loss, blood loss, and pain. Has a chance of occurring when smashing windows with bare hands, climbing through a broken window, falling down a level, colliding with terrain/other vehicles while driving, and getting hit with an axe. Stitching it up with a suture needle or a needle with thread (a suture needle causes less pain).
Fracture Health loss, reduced speed (if a leg injury), reduced combat abilities (if an arm injury), and pain. Falling from any floor higher than ground level (more severe if you're carrying a heavy load), collisions with terrain/other vehicles while driving at 'high' speeds(needs testing for various speeds), and the impact of a blunt weapon. Creating a splint with a ripped sheet and a straight wooden item (a tree branch, sturdy stick, or plank).
Lodged bullet Severe health loss, blood loss, and pain. Getting shot. Bullet must be removed with tweezers, disinfected using a bottle of disinfectant or alcohol, stitched using a suture needle or needle, and then bandaged.
Lodged glass shard Health loss, blood loss, and pain. Breaking a window without having an item equipped, or climbing through a broken window. The shard is removed with tweezers, then bandaged. Bandaging a wound that still has glass in it will cause extra pain.
Scratched Minor health loss, blood loss, and pain. Being scratched by a zombie, smashing a window, colliding with terrain/other vehicles while driving, or climbing a barbed wire fence. Immediate health loss is stopped with bandages. If the scratch was caused by a zombie, there is a 25% chance it will lead to death through zombification.
Wound infection Health loss and pain. Any wounds previously sustained have a chance to become infected, whether they are open or bandaged wounds. Infection is less likely if the wound is first disinfected and then covered with a sterilized bandage. Disinfecting wounds with alcohol, and/or covering with a bandage sterilized with alcohol.

Other Injuries

Status Description
Back Injury When carrying an 'extremely heavy load', walking causes major health loss, which can cause severe damage.
Fall Damage Caused from falling from great heights. Damage varies depending on the distance; For instance, jumping from a second-story window causes severe damage while jumping from higher floors can result in death.
Sickness Caused by being infected with zombie-ism or by eating bad food, sickness will initially slow down healing. If the sickness gets worse, the character will start losing health in all body parts and slowly die.

Build 41

Profession engineer.png
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
Injury Zombification rate Injury rate
Scratched 7% Much more common than in build 40
Laceration 25% Less common than scratches in build 40
Bitten 100% High chance when attacked from behind

See also