Health: Difference between revisions
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{{ | {{header|Gameplay|User Interface|version=Version 41|incver=14}} | ||
{{Improve}} | |||
{| style="float:right; border:1px solid FFFFFF;margin:.46em 0 0 .2em" | |||
|- style="font-size:100%" | |||
| valign="top" |[[Image:Health-Article-Box1.png]]<!-- | |||
--><br> ''Ingame Health Screen as at Build 34.28 - With Injuries on Upper Right Arm'' | |||
|} | |||
__TOC__ | |||
== The Health Window == | |||
A characters's health is displayed in the health window, which is accessible by clicking the heart icon on the upper left side of the screen. When a injury is sustained, a Moodle will show up in the top right of the screen and the sound of a injury may be heard, and the corresponding ligament will be injured. | |||
The body of the player is separated into 17 different sections: | |||
*Left and right foot | *Left and right foot | ||
Line 21: | Line 26: | ||
*Neck | *Neck | ||
*Head | *Head | ||
=== Overall Body Status === | === Overall Body Status === | ||
[[File:HealthWindow.png|400px|thumb|right|Health Window of a uninjured player]] | |||
The player's overall health is displayed qualitatively as one of the following: | The player's overall health is displayed qualitatively as one of the following: | ||
{|class=" | {|class="pztable" | ||
!Status!!Description | !Status!!Description | ||
|- | |- | ||
Line 49: | Line 50: | ||
|Highly Critical Damage||Between 10% and 20% health. | |Highly Critical Damage||Between 10% and 20% health. | ||
|- | |- | ||
| | |[[:File:Health-Article-Terminal.png|Terminal Damage]]||Between zero and 10% health. | ||
| | |||
|- | |- | ||
| | |Deceased||Zero health. - ''"Suffering a slight case of death".'' | ||
|- | |- | ||
| | |[[:File:Health-Article-Zombified.png|Zombified]]||You are infected and gradually losing health and will die. | ||
|} | |} | ||
== | ==Healing== | ||
By default, the player can recover from most injuries provided that he or she doesn't acquire any further damage or has any condition preventing recovery. (for example a unbandaged wound or infection)<br> | |||
The speed of recovery is affected by [[Moodles]]. Being well-fed will speed up the recovery while being hungry or catching a cold can make this process slower. Other moodles, such as having a fever or having the character starve to death, can reverse the process - further damaging the character. | |||
<br><br> | |||
=== Bandaging === | |||
Any wound that breaks the skin is will cause bleeding which will need to be bandaged with either a [[Bandage|medical bandage]] or a [[Ripped Sheets|ripped sheet]]. Applying a clean bandage to a wound lowers chance of infection that having it exposed. Disinfecting a wound and then applying a [[Sterilized Bandage|sterilized bandage]] or [[Sterilized Rag|sterilized rag]] further lowers the chance of infection. | |||
| | |||
| | |||
However over time, the bandage will become [[Dirty Bandage|dirty]], which will not only negate the previous bonuses against infection but will actually increase the chance of infection if left on the wound. This requires the character to remove the bandage and replace with a clean one. The type and severity of the wound will dictate the speed of a clean bandage going dirty. | |||
<br> | |||
[[File:Health-Article-Bandaging.png|center|Health window displaying a bandaged arm which then turns into a dirty bandage]] | |||
<br > | |||
===Types of Injuries=== | ===Types of Injuries=== | ||
{|class=" | {|class="pztable" | ||
!Status!!Symptoms!!Cause!!Treatment | !Status!!Symptoms!!Cause!!Treatment | ||
|- | |- | ||
|Bitten | |Bitten | ||
|Moderate health loss, [[Moodle#Bleeding|bleeding]], and [[Moodle#In_Pain|pain]]. | |Moderate health loss, [[Moodle#Bleeding|bleeding]], and [[Moodle#In_Pain|pain]]. | ||
| | |Has a chance of occurring when attacked by a zombie. | ||
|Immediate health loss is stopped with [[bandage]]s, however there is a | |Immediate health loss is stopped with [[bandage]]s, however there is a very high chance the player will become infected and eventually die from [[Moodles#Zombification|zombification]]. | ||
|- | |- | ||
|Bleeding | |Bleeding | ||
|Health loss, blood loss, and pain. | |Health loss, blood loss, and pain. | ||
|Accompanies ''Scratched'', ''Bitten'', ''Deep wound'', ''Lodged bullet'', ''Lodged glass shard''. | |Accompanies ''Scratched'', ''Bitten'', ''Deep wound'', ''Lodged bullet'', and ''Lodged glass shard''. | ||
|Applying bandages to the affected area. If left untreated, the player will continue to bleed out. | |Applying bandages to the affected area. If left untreated, the player will continue to bleed and lose health until they eventually bleed out. | ||
|- | |- | ||
|Burn | |Burn | ||
|Severe health loss and pain. | |Severe health loss and pain. | ||
| | |Standing too close to [[fire]]. | ||
|Treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy. | |Treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy. | ||
|- | |- | ||
|Deep wound | |Deep wound | ||
|Health loss, blood loss, and pain. | |Health loss, blood loss, and pain. | ||
|Has a chance of occurring when smashing windows with bare hands, climbing through a broken window, axe | |Has a chance of occurring when smashing windows with bare hands, climbing through a broken window, falling down a level, colliding with terrain/other [[vehicles]] while driving, and getting hit with an axe. | ||
|Stitching it up with [[ | |Stitching it up with a [[Suture Needle|suture needle]] or a [[needle]] with [[thread]] (a suture needle causes less pain). | ||
|- | |- | ||
|Fracture | |Fracture | ||
|Health loss, reduced speed (if a leg injury), reduced combat abilities (if an arm injury), and pain. | |Health loss, reduced speed (if a leg injury), reduced combat abilities (if an arm injury), and pain. | ||
|Falling from any floor higher than ground level (more severe if you're carrying a heavy load), and the impact of a blunt weapon. | |Falling from any floor higher than ground level (more severe if you're carrying a heavy load), collisions with terrain/other [[vehicles]] while driving at 'high' speeds(needs testing for various speeds), and the impact of a blunt weapon. | ||
|Creating a [[ | |Creating a [[splint]] with a [[Ripped_Sheets|ripped sheet]] and a straight wooden item (a [[Tree_Branch|tree branch]], [[Sturdy_stick|sturdy stick]], or [[plank]]). | ||
|- | |- | ||
|Lodged bullet | |Lodged bullet | ||
| Severe health loss, blood loss, and pain. | | Severe health loss, blood loss, and pain. | ||
|Getting shot. | |Getting shot. | ||
|Bullet must be removed with | |Bullet must be removed with [[tweezers]], disinfected using a [[Bottle of Disinfectant|bottle of disinfectant]] or [[Whiskey|alcohol]], stitched using a [[Suture Needle|suture needle]] or [[needle]], and then bandaged. | ||
|- | |- | ||
|Lodged glass shard | |Lodged glass shard | ||
|Health loss, blood loss, and pain. | |Health loss, blood loss, and pain. | ||
|Breaking a window without | |Breaking a window without having an item equipped, or climbing through a broken window. | ||
|The shard is removed with tweezers, then bandaged. Bandaging a wound that still has glass in it will cause extra pain. | |The shard is removed with tweezers, then bandaged. Bandaging a wound that still has glass in it will cause extra pain. | ||
|- | |- | ||
|Scratched | |Scratched | ||
|Minor health loss, blood loss and pain. | |Minor health loss, blood loss, and pain. | ||
|Being scratched by a zombie, smashing a window, or climbing a [[Barbed_Fence|barbed wire fence]]. | |Being scratched by a zombie, smashing a window, colliding with terrain/other vehicles while driving, or climbing a [[Barbed_Fence|barbed wire fence]]. | ||
|Immediate health loss is stopped with bandages. If the scratch was caused by a zombie, there is a 25% chance it will lead to death through zombification. | |Immediate health loss is stopped with bandages. If the scratch was caused by a zombie, there is a 25% chance it will lead to death through zombification. | ||
|- | |- | ||
|Wound infection | |Wound infection | ||
|Health loss and pain. | |Health loss and pain. | ||
|Any wounds previously sustained have a chance to become infected, whether they are open or bandaged wounds. | |Any wounds previously sustained have a chance to become infected, whether they are open or bandaged wounds. Infection is less likely if the wound is first disinfected and then covered with a sterilized bandage. | ||
| | |Disinfecting wounds with alcohol, and/or covering with a bandage sterilized with alcohol. | ||
|- | |- | ||
|} | |} | ||
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===Other Injuries=== | ===Other Injuries=== | ||
{|class=" | {|class="pztable" | ||
!Status!!Description | !Status!!Description | ||
|- | |- | ||
|[[Moodles# | |[[Moodles#Heavy Load|Back Injury]] | ||
|When carrying an 'extremely heavy load', walking causes major health loss, which can cause severe damage. | |When carrying an 'extremely heavy load', walking causes major health loss, which can cause severe damage. | ||
|- | |- | ||
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|} | |} | ||
== [[ | ==Build 41== | ||
{{Testing|build=[[Build 41]]}} | |||
{| class="pztable" style="text-align:center;" | |||
! Injury | |||
! Zombification rate | |||
! Injury rate | |||
|- | |||
| Scratched | |||
| 7% | |||
| Much more common than in [[build 40]] | |||
|- | |||
| Laceration | |||
| 25% | |||
| Less common than scratches in [[build 40]] | |||
|- | |||
| Bitten | |||
| 100% | |||
| High chance when attacked from behind | |||
|- | |||
|} | |||
==See also== | |||
* [[:Category:Medical_Items|Medical Items in Category Listing]] | |||
* [[Items#Medical_Items|Medical Items in All Items Table]] | |||
* [[First_Aid|Guide to First Aid Profession and Items]] | |||
[[ | [[Category:Player]] | ||
[[Category:Guides]] |
Revision as of 04:16, 19 October 2019
Ingame Health Screen as at Build 34.28 - With Injuries on Upper Right Arm |
The Health Window
A characters's health is displayed in the health window, which is accessible by clicking the heart icon on the upper left side of the screen. When a injury is sustained, a Moodle will show up in the top right of the screen and the sound of a injury may be heard, and the corresponding ligament will be injured.
The body of the player is separated into 17 different sections:
- Left and right foot
- Left and right shin
- Left and right thigh
- Left and right hand
- Left and right forearm
- Left and right upper arm
- Groin
- Lower torso
- Upper torso
- Neck
- Head
Overall Body Status
The player's overall health is displayed qualitatively as one of the following:
Status | Description |
---|---|
OK | No damage has been incurred. |
Slight Damage | Between 90% and full health. |
Minor Damage | Between 80% and 90% health. |
Moderate Damage | Between 60% and 80% health. |
Severe Damage | Between 50% and 60% health. |
Very Severe Damage | Between 40% and 50% health. |
Critical Damage | Between 20% and 40% health. |
Highly Critical Damage | Between 10% and 20% health. |
Terminal Damage | Between zero and 10% health. |
Deceased | Zero health. - "Suffering a slight case of death". |
Zombified | You are infected and gradually losing health and will die. |
Healing
By default, the player can recover from most injuries provided that he or she doesn't acquire any further damage or has any condition preventing recovery. (for example a unbandaged wound or infection)
The speed of recovery is affected by Moodles. Being well-fed will speed up the recovery while being hungry or catching a cold can make this process slower. Other moodles, such as having a fever or having the character starve to death, can reverse the process - further damaging the character.
Bandaging
Any wound that breaks the skin is will cause bleeding which will need to be bandaged with either a medical bandage or a ripped sheet. Applying a clean bandage to a wound lowers chance of infection that having it exposed. Disinfecting a wound and then applying a sterilized bandage or sterilized rag further lowers the chance of infection.
However over time, the bandage will become dirty, which will not only negate the previous bonuses against infection but will actually increase the chance of infection if left on the wound. This requires the character to remove the bandage and replace with a clean one. The type and severity of the wound will dictate the speed of a clean bandage going dirty.
Types of Injuries
Status | Symptoms | Cause | Treatment |
---|---|---|---|
Bitten | Moderate health loss, bleeding, and pain. | Has a chance of occurring when attacked by a zombie. | Immediate health loss is stopped with bandages, however there is a very high chance the player will become infected and eventually die from zombification. |
Bleeding | Health loss, blood loss, and pain. | Accompanies Scratched, Bitten, Deep wound, Lodged bullet, and Lodged glass shard. | Applying bandages to the affected area. If left untreated, the player will continue to bleed and lose health until they eventually bleed out. |
Burn | Severe health loss and pain. | Standing too close to fire. | Treated with a clean bandage, then bandaged again - and regularly kept clean. The recovery time is lengthy. |
Deep wound | Health loss, blood loss, and pain. | Has a chance of occurring when smashing windows with bare hands, climbing through a broken window, falling down a level, colliding with terrain/other vehicles while driving, and getting hit with an axe. | Stitching it up with a suture needle or a needle with thread (a suture needle causes less pain). |
Fracture | Health loss, reduced speed (if a leg injury), reduced combat abilities (if an arm injury), and pain. | Falling from any floor higher than ground level (more severe if you're carrying a heavy load), collisions with terrain/other vehicles while driving at 'high' speeds(needs testing for various speeds), and the impact of a blunt weapon. | Creating a splint with a ripped sheet and a straight wooden item (a tree branch, sturdy stick, or plank). |
Lodged bullet | Severe health loss, blood loss, and pain. | Getting shot. | Bullet must be removed with tweezers, disinfected using a bottle of disinfectant or alcohol, stitched using a suture needle or needle, and then bandaged. |
Lodged glass shard | Health loss, blood loss, and pain. | Breaking a window without having an item equipped, or climbing through a broken window. | The shard is removed with tweezers, then bandaged. Bandaging a wound that still has glass in it will cause extra pain. |
Scratched | Minor health loss, blood loss, and pain. | Being scratched by a zombie, smashing a window, colliding with terrain/other vehicles while driving, or climbing a barbed wire fence. | Immediate health loss is stopped with bandages. If the scratch was caused by a zombie, there is a 25% chance it will lead to death through zombification. |
Wound infection | Health loss and pain. | Any wounds previously sustained have a chance to become infected, whether they are open or bandaged wounds. Infection is less likely if the wound is first disinfected and then covered with a sterilized bandage. | Disinfecting wounds with alcohol, and/or covering with a bandage sterilized with alcohol. |
Other Injuries
Status | Description |
---|---|
Back Injury | When carrying an 'extremely heavy load', walking causes major health loss, which can cause severe damage. |
Fall Damage | Caused from falling from great heights. Damage varies depending on the distance; For instance, jumping from a second-story window causes severe damage while jumping from higher floors can result in death. |
Sickness | Caused by being infected with zombie-ism or by eating bad food, sickness will initially slow down healing. If the sickness gets worse, the character will start losing health in all body parts and slowly die. |
Build 41
Injury | Zombification rate | Injury rate |
---|---|---|
Scratched | 7% | Much more common than in build 40 |
Laceration | 25% | Less common than scratches in build 40 |
Bitten | 100% | High chance when attacked from behind |