Heat source: Difference between revisions

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A [[Heat Source|heat source]] provides its surroundings with warmth, most of them are also containers where you are able to cook food. All heat sources have a chance to burn food, if left alone, and a chance to burst into flames and burn the surrounding area to ashes if left on and unattended. Always turn off any heat source when you are done using it to avoid this. Also, in multiplayer it seems that heat sources have a higher tendency to burn down the house, though this may be a bug. All heat sources (excluding campfires) are considered powered by electricity by the game (including BBQ grills), so when the power fails all cooking will have to be done on [[campfire|Campfires]].
A [[Heat Source|heat source]] provides its surroundings with warmth, most of them are also [[containers]] where you are able to cook food. All heat sources have a chance to burn food, if left alone, and a chance to burst into flames and burn the surrounding area to ashes if left on and unattended. Always turn off any heat source when you are done using it to avoid this. Also, in multiplayer it seems that heat sources have a higher tendency to burn down the house, though this may be a bug. All heat sources (excluding campfires) are considered powered by electricity by the game (including BBQ grills), so when the power fails all cooking will have to be done on [[campfire|Campfires]].


== Types of Heat Sources ==
== Types of Heat Sources ==

Revision as of 09:57, 10 May 2018


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A heat source provides its surroundings with warmth, most of them are also containers where you are able to cook food. All heat sources have a chance to burn food, if left alone, and a chance to burst into flames and burn the surrounding area to ashes if left on and unattended. Always turn off any heat source when you are done using it to avoid this. Also, in multiplayer it seems that heat sources have a higher tendency to burn down the house, though this may be a bug. All heat sources (excluding campfires) are considered powered by electricity by the game (including BBQ grills), so when the power fails all cooking will have to be done on Campfires.

Types of Heat Sources

Antique Oven

An antique style oven
Antique Oven

The antique oven isn't like your conventional oven, as it does not require electricity. Instead it requires wood or paper to be added as a source of fuel. This is ideal once the electricity turns off, as vegetation will continuously grow. Its closed off fire and long plume allows it to be placed indoors without the risk of the player or the building burning, as is the risk with a campfire. To light the antique oven, a fire source and twigs or gas can must be in the player's inventory. Then simply right-click the antique oven and select "Light Fire". Fuel must also be added as it burns, or the fire will burn out. There is some difficulty in identifying the level of fuel as the oven is closed off.

Advantages

• Doesn't require electricity, allowing it to run indefinitely.
• Uses wood as a fuel, which is sustainable.
• Doesn't have an open fire, removing the risk of fire spreading.

Limitations

• Can't use electricity, wood must constantly be collected.
• Can't use charcoal or gas as a fuel source.
• No way of telling how much fuel is left.
• Heavy to carry, weight of 20.
• No alarm/bell, increasing the risk of food burning.
• Quite rare and difficult to find. Often seen in isolated log cabins.


Barbecue

Large barbecue model
Large BBQ

A barbecue is used to cook food, adding to its nutritional value and reducing the player's hunger. The barbecue can often be found in the backyards of houses. However, it can't be moved, requiring the player to live nearby if they wish to use it. Unlike the oven and microwave, a barbecue doesn't require electricity to run. Instead it uses a propane tank, which can sometimes be found inside other barbecues, tool sheds or workshops. To remove a propane tank, just right-click the barbecue and select "Remove Tank". The player should plan for this in advance by having an empty bag or a vehicle, as the propane tank has a weight of 20.

Advantages

• Doesn't require electricity, allowing it to run once it's off.

Limitations

• Can't use electricity, must constantly be refueled with propane tanks.
• Requires propane tanks. Running out means it will no longer function.
• Propane tank is very heavy, weight of 20.
• No alarm/bell, increasing the risk of food burning.
• Cannot be moved.

Campfire

Campfire model
Campfire

You can also use Campfires to cook food. Be aware the fire can ignite nearby objects and even Players if standing in the fire

Advantages

• Doesn't require electricity, allowing it to run indefinitely.
• Can be made from only foraging.
• Easy to identify when fuel is low.

Limitations

• Can't use electricity, fuel must constantly be added.
• Open fire, risk of burning and fire spreading.
• No alarm/bell, increasing the risk of food burning.

Grill

small barbecue grill model
Small Grill

While you can use ripped sheets to light a campfire, it doesn't work with charcoal BBQ. Use paper (magazine, newspaper, etc) or gas.

Advantages

• Doesn't require electricity, allowing it to run indefinitely.
• Uses charcoal and/or wood as a fuel.

Limitations

• Can't use electricity, fuel must constantly be added.
• No alarm/bell, increasing the risk of food burning.

Microwave Oven

Microwave Oven model
Microwave Oven

Similar to Ovens, they are found in houses and restaurant kitchens. It can be used to cook.

Advantages

• Uses electricity, doesn't require fuel to be added.
• Cooks very quickly.
• Has an alarm/bell, very unlikely food will burn.
• Different cooking settings, quickly set the function and leave it.
• Easy to find, commonly inside houses.

Limitations

• Requires electricity, will not function without it.
• Food loses some nutritious value.

Oven

Example of an Oven found in in-game shops and houses.
Oven Model

Ovens are only found in house or restaurant kitchens. They are currently used to cook food by placing the cookable item(s) inside one of the slots and then turning them on. The occupied slot's background has a smooth transition from a slightly, to clearly visible red that indicates the cooking process and it's rough progress. Recipes, such as soup, can be crafted using the inventory and also cooked in this way. Most foods look different when they're done cooking and substantially reduce your hunger when compared to the uncooked versions. But cooking a food for too long will burn the food and will make it less filling and can make the consumer ill. Food's cooking progress can also be monitored by the dropdown menu on the food items; the nutrition bar will change to Cooking, and slowly fill as the food cooks.

Advantages

• Uses electricity, doesn't require fuel to be added.
• Has an alarm/bell, less likely food will burn.
• Different cooking settings, set the function based on the purpose.
• Easy to find, inside most houses.

Limitations

• Requires electricity, will not function without it.

See Also