Camera
(Redirected from Camera)
Camera
General
Properties
Material
Electronics
Technical
Tags
Camera
Item ID
Base.Camera
Base.CameraDisposable
Base.CameraExpensive
Base.CameraDisposable
Base.CameraExpensive
A camera, (disposable, high-end and regular one) is an electrical item.
Usage
They are currently considered junk items and have no use beyond dismantling.
Crafting
Dismantling
Cameras can be dismantled if the player has a screwdriver, which will result in one scrap electronics.
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 |
---|---|---|---|---|---|
Scrap Electronics |
0.5 Electrical | none | Screwdriver (keep) |
(consumed) |
Item IDs
Icon | Name | Item ID |
---|---|---|
Film Camera | Base.Camera | |
High-end Camera | Base.CameraExpensive | |
Disposable Camera | Base.CameraDisposable |
Trivia
- Cameras in the mid-1990s were quite popular, most all of which used film negatives and analog zooming, if any zooming at all.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
camerastore | displaycase | 4 | 1 |
displaycase | 4 | 2 | |
closet | crate | 4 | 1 |
kitchen | counter | 4 | 0.001 |
livingroom | sidetable | 4 | 0.001 |
sidetable | 4 | 0.001 |
Code
Code snippet! This section contains source code from Project ZomboidShow / Hide
Disposable Camera
Source: ProjectZomboid\media\scripts\newitems.txt
item CameraDisposable
{
DisplayCategory = Junk,
Type = Normal,
DisplayName = Disposable Camera,
Icon = CameraDisposable,
Weight = 0.2,
WorldStaticModel = CameraDisposable_Ground,
Tags = Camera,
}
Camera
Source: ProjectZomboid\media\scripts\newitems.txt
item Camera
{
DisplayCategory = Junk,
Type = Normal,
DisplayName = Camera,
Icon = Camera,
Weight = 0.2,
WorldStaticModel = Camera_Ground,
Tags = Camera,
}
Expensive Camera
Source: ProjectZomboid\media\scripts\newitems.txt
item CameraExpensive
{
DisplayCategory = Junk,
Type = Normal,
DisplayName = High-end Camera,
Icon = CameraExpensive,
Weight = 0.3,
WorldStaticModel = CameraExpensive_Ground,
Tags = Camera,
}