Hunting Knife
Template:WeaponsThe Hunting Knife is a excellent secondary backup weapon (or even primary if you prefer knives). It is light, durable and has the 'Jaw Stab' attack which can kill a zombie instantly if close enough and timed correctly.
The Hunting Knife can be found in bedrooms, police station storage, gunstores, in fishing storage and in a few other places ingame. It is also a one handed weapon which means you can carry a second bag in the secondary slot (assuming the first bag is on a characters back).
The hunting knife is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
Since it is also a knife, it can be used similar to the kitchen knife in preparation of food.
Its tree/door damage is negligible. (2 tree, 1 door per attack).
Materials to Repair
Item Repaired | 1st Repair Materials = 55% Repaired, 100% Success |
20% Repaired, 95% Success |
10% Repaired, 95% Success |
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File:Hunting Knife.png |
Adhesive Tape (2 Uses) |
Repair Code
fixing Fix Hunting Knife Require : HuntingKnife, Fixer : DuctTape, Fixer : Glue, Fixer : Scotchtape=2,
Code
item HuntingKnife MaxRange = 0.9, WeaponSprite = Knife, MinAngle = 0, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Blade, ConditionLowerChanceOneIn = 20, Weight = 0.3, SplatN.umber = 0, PushBackMod = 0.3, MaxDamage = 0.6, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 10, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, WeaponWeight = 1.7, DisplayName = Hunting Knife, MinRange = 0.61, CloseKillMove = Jaw_Stab, SwingTime = 2, MinDamage = 0.3, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = HuntingKnife, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 2, EnduranceMod = 0.5, BreakSound = PZ_MetalSnap, MetalValue = 30,