Hunting Rifle
Hunting Rifle
MSR788 Rifle | |
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General | |
Category | Weapon |
Encumbrance | 3 |
Equipped | Two-handed |
Condition max. | 10 |
Skill | Gunshot |
Characteristics | |
Ammo type | .308 Round |
Magazine size | 3 |
Noise radius | 150 tiles |
Recoil delay | 100 |
Reload time | 25 |
Aiming time | 40 |
Damage | |
Type | Gunshot |
Range | 0.61–10 tiles |
Damage | 1.2–2 |
Accuracy | 25 |
Knockback | 0.3 |
Knockdown | 2 |
Technical details | |
Base ID | Base.Huntingrifle |
The Hunting rifle is a long range bolt-action rifle. It uses a clip with a capacity of 5 rounds .308 Round.
The weapon has a large range, a long recoil delay, high critical chance and deals high damage compared to other weapons, but it takes some practise (aiming skill). The weapon is very loud and will attract nearby zombies in a large area.
The rifle is also closely related to the smaller caliber varmint rifle, which has lower maximum & minimum damage and lower critical chance, but has lower recoil delay and higher hit chance.
You can also modify the weapon with 8 types of modifications.
The hunting rifle along with the varmint rifle can be found in the gun shop (above Twiggy's) in West Point.
Reloading
Reloading difficulty can be set to either Easy, Normal, or Hardcore.
Easy mode
In-game description: Reloading handguns refills the weapon provided there is ammunition available.
Normal mode
In-game description: Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately.
Hardcore mode
In-game description: Reloading handguns ejects or inserts a magazine. The magazine must be reloaded separately. Weapons must be racked before firing to ensure a round is chambered.
Modifications
There are 8 types of modifications which can be added to the rifle:
They can all be added to the rifle using a screwdriver.
Code
From newitems.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.39
item HuntingRifle { ImpactSound = null, MaxRange = 10, WeaponSprite = HuntingRifle, SoundVolume = 200, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 3, SplatNumber = 3, PushBackMod = 0.3, MaxDamage = 2, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = MSR788 Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SwingSound = FirearmHunterShot, SoundRadius = 150, MinDamage = 1.2, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = RifleHunting, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, CritDmgMultiplier = 10, AimingPerkCritModifier = 15, HitChance = 25, AimingPerkHitChanceModifier = 15, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 100, PiercingBullets = TRUE, SoundGain = 2, ReloadTime = 25, AimingTime = 40, RequiresEquippedBothHands = TRUE, BreakSound = BreakMetalItem, MetalValue = 45, TwoHandWeapon = TRUE, AmmoBox = 308Box, MaxAmmo = 3, InsertAmmoSound = BulletInRifle, EjectAmmoSound = Stormy9mmClipEject, RackSound = BulletOutVarmint, AmmoType = Base.308Bullets, WeaponReloadType = boltaction, ModelWeaponPart = x2Scope HuntingRifleScope, ModelWeaponPart = x4Scope HuntingRifleScope, ModelWeaponPart = x8Scope HuntingRifleScope, RackAfterShoot = TRUE, MagazineType = Base.308Clip, JamGunChance = 5, AttachmentType = Rifle, }
History
Build | |
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28 | Added to the game. |
41 | Renamed to MSR788 Rifle |