Ice Pick

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Revision as of 06:46, 31 July 2021 by Vaileasys (talk | contribs) (added model image + changed navbox + updated to build 41.53)
Ice Pick
Ice Pick
Ice Pick
General
Category Weapon
Encumbrance
Heavy Load
0.3
Equipped One-handed
Condition max. 10
Skill Short Blade
Attachment Belt
Damage
Type SmallBlade
Attack speed 2
Range 0.61–0.8 tiles
Damage 0.6–0.9
Knockback 0.3
Execution Jaw Stab
Technical details
Base ID IcePick

A ice pick is a short blade melee weapon.

Usage

It is light, and in terms of durability, is better than the kitchen knife but worse than the hunting knife. As the Ice Pick is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly.

The Ice Pick is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.

Its tree/door damage is negligible. (2 tree, 1 door per attack).

Crafting

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2 Ingredient 3
SpearIcePick.png
Spear with Ice Pick
0 XP none SpearStick.png
Crafted Spear
(consumed)
IcePick.png
Ice Pick
(consumed)
DuctTape.png
Duct Tape (2 units)
(consumed)
IcePick.png
Ice Pick
0 XP none SpearIcePick.png
Spear with Ice Pick
(consumed)


Code

From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53

    item IcePick
	{
	MaxRange	=	0.8,
	WeaponSprite	=	IcePick,
	MinAngle	=	0.65,
	Type	=	Weapon,
	MinimumSwingTime	=	2,
	KnockBackOnNoDeath	=	FALSE,
	SwingAmountBeforeImpact	=	0.02,
	Categories	=	SmallBlade,
	ConditionLowerChanceOneIn	=	7,
	Weight	=	0.3,
	SplatNumber	=	4,
	PushBackMod	=	0.3,
	SubCategory	=	Stab,
	AimingMod	=	0.8,
	ConditionMax	=	10,
	MaxHitCount	=	1,
	IsAimedHandWeapon	=	TRUE,
	DoorDamage	=	1,
	SwingAnim	=	Stab,
	DisplayName	=	Ice Pick,
	MinRange	=	0.61,
	CloseKillMove = Jaw_Stab,
	SwingTime	=	2,
	KnockdownMod	=	0,
	SplatBloodOnNoDeath	=	TRUE,
	Icon	=	IcePick,
	RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        TreeDamage  =   2,
        BreakSound  =   BreakMetalItem,
        EnduranceMod = 0.5,
        CriticalChance	=	10,
        CritDmgMultiplier = 5,
        MinDamage	=	0.6,
        MaxDamage	=	0.9,
	WeaponLength = 0.25,
        DamageCategory = Slash,
        DamageMakeHole = TRUE,
        HitFloorSound	=	BladeHit,
        ImpactSound	=	BladeHit,
	HitSound	=	BladeHit,
	AttachmentType = Screwdriver,
    }

See also