Jacket

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PlushSpiffo.pngThis article is about a regular jacket. For navy blue variant, see Jacket (navy blue).
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Jacket
Jacket
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
2.0
Equipped
Jacket
Properties
Material
Cotton
Run speed
95% (disabled)
Scratch defence
25%
Bite defence
10%
Neck protection
50%
Insulation
50%
Wind resistance
35%
Technical
Item ID
Base.Jacket_WhiteTINT

The jacket is a common, fairly protective clothing item that comes in many colors.

Usage

Pros and cons

Pros Cons
  • Relatively easy to find.
  • Protects from zombies and weather quite well.
  • Slows down movement speed slightly.

Crafting

Jackets can be used to make ripped sheets or sheet ropes.

Product XP gained Skill(s) Recipe Ingredient 1
Rag.png
Ripped Sheets
0.25 Tailoring none
(consumed)
SheetRope.png
Sheet Rope
0 XP none
(consumed)

Body location

Protection Jacket.png
  • Neck
  • Upper Torso
  • Lower Torso
  • Upper Arms
  • Forearms

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all clothingrack 4 1
locker 4 0.5
locker 4 0.5
wardrobe 4 0.5
wardrobe 4 0.5
wardrobe 4 0.5
wardrobe 4 0.5
wardrobe 4 0.5
bathroom locker 4 0.5
bedroom crate 4 8
crate 1 0.8
closet metal_shelves 4 0.5
clothingstorage clothingrack 4 1

Buildings

Jackets can often be found in homes around Knox Country.

NPCs

Zombified civilians are commonly found with jackets on.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_jacket.txt

Retrieved: Build 41.56
item Jacket_WhiteTINT
{
    Type = Clothing,
    DisplayName = Jacket,
    ClothingItem = Jacket_WhiteTINT,
    BodyLocation = Jacket,
    Icon = Jacket_White,
    BloodLocation = Jacket,
    RunSpeedModifier = 0.95,
    BiteDefense = 10,
    ScratchDefense = 25,
    NeckProtectionModifier = 0.5,
    Insulation = 0.5,
    WindResistance = 0.35,
    FabricType = Cotton,
    Weight = 2,
    WorldStaticModel = JacketCoat_Ground,
}

See also