Katana
A katana is a two-handed long blade weapon. The katana can alternatively be used as a one-handed weapon at the cost of reduced impact. The weapon can be attached to the character's back for quick access and weight reduction.
Usage
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Multi-hit
In modes with multi-hit enabled, a katana can hit a maximum of three targets in one swing.
Breaking Doors
The katana is quite ineffective at breaking down doors, dealing only 8 damage. For comparison, an axe deals 35.
Chopping Trees
The katana is very ineffective at chopping down trees, dealing 1 damage. For comparison, an axe deals 35.
Distribution
Buildings
- The best place to find a katana is in a boarded up survivor house.
- Very rarely the katana can be found in residential buildings in furniture such as wardrobes and drawers.
- Katanas can also be found in gun shops such as the one located in West Point, and pawn shops, which can be found in Louisville
Zombies
After 60 days have passed, The katana can very rarely be found impaled in the stomach of a zombie.
Gallery
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.56
item Katana { MaxRange = 1.4, WeaponSprite = Katana, MinAngle = 0.8, Type = Weapon, MinimumSwingTime = 3, HitFloorSound = KatanaHit, ImpactSound = KatanaHit, DoorHitSound = KatanaHit, HitSound = KatanaHit, SwingSound = KatanaSwing, KnockBackOnNoDeath = TRUE, SwingAmountBeforeImpact = 0.02, Categories = LongBlade, Weight = 2, ConditionLowerChanceOneIn = 15, PushBackMod = 0.5, SubCategory = Swinging, ConditionMax = 10, MaxHitCount = 3, DoorDamage = 8, SwingAnim = Bat, CriticalChance = 35, CritDmgMultiplier = 6, DisplayName = Katana, MinRange = 0.61, SwingTime = 3, HitAngleMod = -30, KnockdownMod = 0, Icon = Katana, RunAnim = Run_Weapon2, BreakSound = KatanaBreak, TreeDamage = 1, CriticalChance = 30, CritDmgMultiplier = 10, MinDamage = 8, MaxDamage = 8, BaseSpeed = 1, WeaponLength = 0.3, DamageCategory = Slash, DamageMakeHole = TRUE, TwoHandWeapon = TRUE, WeaponLength = 0.4, AttachmentType = BigBlade, }