Lead Pipe
This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
Lead Pipe | |
---|---|
General | |
Category | Weapon |
Encumbrance | 1.5 |
Equipped | Two-handed |
Condition max. | 15 |
Skill | Long Blunt |
Damage | |
Type | Blunt |
Attack speed | 2 |
Range | 0.61–1.15 tiles |
Damage | 0.7–1.2 |
Knockback | 0.3 |
Knockdown | 0 |
Technical details | |
Base ID | Base.Pistol |
Code
item LeadPipe { MaxRange = 1.15, WeaponSprite = LeadPipe, MinAngle = 0.7, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = Improvised;SmallBlunt, ConditionLowerChanceOneIn = 20, Weight = 1.5, SplatNumber = 1, PushBackMod = 0.3, SubCategory = Swinging, ConditionMax = 15, MaxHitCount = 2, DoorDamage = 1, SwingAnim = Bat, DisplayName = Lead Pipe, MinRange = 0.61, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = FALSE, Icon = Pipe, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, BreakSound = BreakMetalItem, TreeDamage = 0, CriticalChance = 30, CritDmgMultiplier = 2, MinDamage = 0.7, MaxDamage = 1.2, BaseSpeed = 0.93, WeaponLength = 0.35, AttachmentType = BigWeapon, }