Lead Pipe

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Revision as of 21:25, 30 July 2021 by NoLoGGic (talk | contribs) (added some skeleton info)
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This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
Lead Pipe
Lead Pipe
Pipe.png
General
Category Weapon
Encumbrance
Heavy Load
1.5
Equipped Two-handed
Condition max. 15
Skill Long Blunt
Damage
Type Blunt
Attack speed 2
Range 0.61–1.15 tiles
Damage 0.7–1.2
Knockback 0.3
Knockdown 0
Technical details
Base ID Base.LeadPipe

A lead pipe is a blunt melee weapon.

Usage

Weapon

The lead pipe is a strong weapon. Due to it's high weight the lead pipe takes a long time to swing.

Code

    item LeadPipe
    {
        MaxRange	=	1.15,
        WeaponSprite	=	LeadPipe,
        MinAngle	=	0.7,
        Type	=	Weapon,
        MinimumSwingTime	=	2,
        KnockBackOnNoDeath	=	FALSE,
        SwingAmountBeforeImpact	=	0.02,
        Categories	=	Improvised;SmallBlunt,
        ConditionLowerChanceOneIn	=	20,
        Weight	=	1.5,
        SplatNumber	=	1,
        PushBackMod	=	0.3,
        SubCategory	=	Swinging,
        ConditionMax	=	15,
        MaxHitCount	=	2,
        DoorDamage	=	1,
        SwingAnim	=	Bat,
        DisplayName	=	Lead Pipe,
        MinRange	=	0.61,
        SwingTime	=	2,
        KnockdownMod	=	0,
        SplatBloodOnNoDeath	=	FALSE,
        Icon	=	Pipe,
        RunAnim	=	Run_Weapon2,
        IdleAnim	=	Idle_Weapon2,
        BreakSound  =   BreakMetalItem,
        TreeDamage  =   0,
        CriticalChance	=	30,
        CritDmgMultiplier = 2,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        BaseSpeed = 0.93,
        WeaponLength = 0.35,
        AttachmentType = BigWeapon,
    }