Letter Opener
A letter opener is a common early game melee weapon.
Usage
Weapon
The letter opener is light, and in terms of durability, is worse than than the Kitchen Knife, the Ice Pick and the Hunting Knife. As the letter opener is one of the weapons with the 'Jaw Stab' attack, it can kill a zombie instantly if close enough and timed correctly. It does, however, have a low maximum durability, allowing for few attacks before breaking.
It is a single attack weapon, so it is best if used in single combat or if zombies are relatively spread out when attacking.
distribution
can be found impaled on zombies from the early days of the game.
Breaking doors
The letter opener is a weapon that deals minimal damage (2) to doors. For comparison, an axe deals 35 damage.
Chopping trees
The letter opener is a weapon that deals minimal damage (1) to trees. For comparison, an axe deals 35 damage.
Crafting
Product | XP gained | Skill(s) | Recipe | Ingredient 1 | Ingredient 2 | Ingredient 3 |
---|---|---|---|---|---|---|
Spear with Letter Opener |
0 XP | none | Crafted Spear (consumed) |
Letter Opener (consumed) |
Duct Tape (2 units) (consumed) | |
Letter Opener |
0 XP | none | Spear with Letter Opener (consumed) |
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/) Retrieved: Build 41.53
item LetterOpener { MaxRange = 0.8, WeaponSprite = LetterOpener, MinAngle = 0.65, Type = Weapon, MinimumSwingTime = 2, KnockBackOnNoDeath = FALSE, SwingAmountBeforeImpact = 0.02, Categories = SmallBlade, ConditionLowerChanceOneIn = 1, Weight = 0.3, SplatNumber = 2, PushBackMod = 0.3, SubCategory = Stab, AimingMod = 0.8, ConditionMax = 5, MaxHitCount = 1, IsAimedHandWeapon = TRUE, DoorDamage = 1, SwingAnim = Stab, DisplayName = Letter Opener, MinRange = 0.61, CloseKillMove = Jaw_Stab, SwingTime = 2, KnockdownMod = 0, SplatBloodOnNoDeath = TRUE, Icon = LetterOpener, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, TreeDamage = 2, EnduranceMod = 0.5, BreakSound = BreakMetalItem, MetalValue = 15, CriticalChance = 5, CritDmgMultiplier = 10, MinDamage = 0.1, MaxDamage = 0.1, WeaponLength = 0.25, DamageCategory = Slash, DamageMakeHole = TRUE, HitFloorSound = BladeHit, ImpactSound = BladeHit, HitSound = BladeHit, AttachmentType = Screwdriver, }