Long Sleeve T-shirt
Base.Tshirt_WhiteLongSleeveTINT
The Long Sleeve T-Shirt is a shirt that comes in numerous color variants. The shirt can be selected in the character creation menu, and the player can modify the color of the shirt in the creation menu.
Usage
Long sleeve t-shirts provide a minor amount of insulation and wind resistance for the wearer's torso and arms.
They can be repaired or reinforced for extra bite and scratch protection with the use of the tailoring skill.
The shirt can be converted into a sheet rope which can be used for climbing up or safely descending floors or torn for ripped sheets which can be used as makeshift bandages, components in various recipes and material for tailoring.
Distribution
The loot distributions can be found in the table(s) below.
Containers | |||
---|---|---|---|
Building/Room | Container | Rolls | Chance |
all | clothingrack | 4 | 1 |
clothingrack | 4 | 1 | |
dresser | 4 | 1 | |
locker | 4 | 1 | |
locker | 4 | 1 | |
wardrobe | 4 | 1 | |
wardrobe | 4 | 1 | |
wardrobe | 4 | 0.5 | |
wardrobe | 4 | 1 | |
wardrobe | 4 | 1 | |
bedroom | crate | 4 | 8 |
crate | 1 | 0.8 | |
dresser | 4 | 1 | |
wardrobe | 4 | 1 | |
clothingstorage | clothingrack | 4 | 1 |
laundry | clothingdryer | 4 | 1 |
Long sleeve t-shirts can be found inside bedroom drawers, wardrobes and inside of clothing stores.
They can also be found frequently on generic civilian zombies.
Body location
|
Code
Item
Source: ProjectZomboid\media\scripts\clothing\clothing_shirts.txt
item Tshirt_WhiteLongSleeve
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Long Sleeve T-Shirt,
ClothingItem = Tshirt_WhiteLongSleeve,
BodyLocation = Tshirt,
Icon = ShirtGeneric,
BloodLocation = ShirtLongSleeves,
Insulation = 0.3,
WindResistance = 0.15,
FabricType = Cotton,
WorldStaticModel = TShirt_Ground,
}
item Tshirt_WhiteLongSleeveTINT
{
DisplayCategory = Clothing,
Type = Clothing,
DisplayName = Long Sleeve T-Shirt,
ClothingItem = Tshirt_WhiteLongSleeveTINT,
BodyLocation = Tshirt,
Icon = ShirtGeneric,
BloodLocation = ShirtLongSleeves,
Insulation = 0.3,
WindResistance = 0.15,
FabricType = Cotton,
WorldStaticModel = TShirt_Ground,
}