Long Sport Shorts

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Project ZomboidItemsClothingBottomsShortsLong Sport Shorts
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Long Sport Shorts
Blue Sports Shorts
Green Sports Shorts
Red Sports Shorts
Yellow Sports Shorts
General
Category
Clothing
Encumbrance
Moodle Icon HeavyLoad.png
1.0
Equipped
Pants
Properties
Material
Cotton
Scratch defence
0%
Bite defence
0%
Neck protection
0%
Insulation
25%
Wind resistance
10%
Water resistance
0%
Technical
Item ID
Base.Shorts_LongSport

Long sports shorts are leg wear that comes in four color variants, blue, green, red, yellow.

Usage

Pros and cons

Pros Cons
  • Provide little insulation.
  • Provide no protection.

Recipes

Long Sport Shorts can craft ripped sheets and sheet ropes.

Product XP gained Skill(s) Recipe Ingredient 1 Ingredient 2
SheetRope.png
Sheet Rope
0 XP none
(consumed)

Rag.png
Ripped Sheets
0.25 Tailoring none
(consumed)

Body location

Protection Pants.png
  • Groin
  • Thighs
  • Shins

Distribution

The loot distributions can be found in the table(s) below.

Containers
Building/Room Container Rolls Chance
all dresser 4 0.5
bathroom locker 4 1
bedroom crate 4 6
crate 1 0.6
dresser 4 0.5
wardrobe 4 0.5
closet crate 4 1
clothingstorage crate 4 8
clothingstore clothingrack 4 8
clothingrack 4 8
hall locker 4 0.5
laundry clothingdryer 4 2
clothingdryer 4 8
clothingdryer 4 0.8

Buildings

Long sports shorts can be found in houses, clothing stores, gyms, laundromats, and schools.

NPCs

Long sports shorts can be found in duffel bags on zombies.

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\clothing\clothing_pants.txt

item Shorts_LongSport
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Long Sport Shorts,
        ClothingItem = Shorts_LongSport,
        BodyLocation = Pants,
        IconsForTexture = ShortsLongAthleticBlue;ShortsLongAthleticGreen;ShortsLongAthleticRed;ShortsLongAthleticYellow,
        BloodLocation = Trousers,
        Insulation = 0.25,
        WindResistance = 0.1,
        FabricType = Cotton,
        WorldStaticModel = LongShorts_Ground,
    }