M14 Rifle
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.56
item AssaultRifle2 { ImpactSound = null, MaxRange = 10, WeaponSprite = M14, SoundVolume = 30, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = M14 Single Shot Assault Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M14BringToBear, SwingSound = M14Shoot, HitSound = BulletHitBody, ClickSound = M14Jam, SoundRadius = 90, MinDamage = 1.2, MaxDamage = 2, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = AssaultRifle2, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 0, AimingPerkCritModifier = 0, HitChance = 50, AimingPerkHitChanceModifier = 5, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 0, SoundGain = 2, ClipSize = 20, ReloadTime = 25, AimingTime = 25, EquipSound = M14Equip, UnequipSound = M14UnEquip, InsertAmmoSound = M14InsertAmmo, EjectAmmoSound = M14EjectAmmo, InsertAmmoStartSound = M14InsertAmmoStart, InsertAmmoStopSound = M14InsertAmmoStop, EjectAmmoStartSound = M14EjectAmmoStart, EjectAmmoStopSound = M14EjectAmmoStop, ShellFallSound = M14CartridgeFall, RackSound = M14Rack, RequiresEquippedBothHands = TRUE, BreakSound = M14Break, TwoHandWeapon = TRUE, MetalValue = 45, MagazineType = Base.M14Clip, AmmoType = Base.308Bullets, WeaponReloadType = boltaction, JamGunChance = 1, AttachmentType = Rifle, FireMode = Single, AmmoBox = 308Box, MaxAmmo = 20, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = x4Scope x4Scope scope scope, ModelWeaponPart = x8Scope x8Scope scope scope, ModelWeaponPart = IronSight IronSight scope2 scope2, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = Laser Laser laser laser, StopPower = 2, }