M16 Assault Rifle
Code
From items_weapons.txt (Project Zomboid directory/media/scripts/)
Retrieved: Build 41.56
item AssaultRifle { ImpactSound = null, MaxRange = 11, WeaponSprite = AssaultRifle, SoundVolume = 35, MinAngle = 0.965, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 4, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 2, PiercingBullets = TRUE, IsAimedFirearm = TRUE, DoorDamage = 20, UseEndurance = FALSE, SwingAnim = Rifle, DisplayName = M16 Assault Rifle, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, BringToBearSound = M16BringToBear, SwingSound = M16Shoot, HitSound = BulletHitBody, ClickSound = M16Jam, SoundRadius = 100, MinDamage = 2.2, MaxDamage = 4.5, SplatSize = 3, KnockdownMod = 4, SplatBloodOnNoDeath = TRUE, Icon = AssaultRifle, RunAnim = Run_Weapon2, IdleAnim = Idle_Weapon2, CriticalChance = 30, AimingPerkCritModifier = 0, HitChance = 20, AimingPerkHitChanceModifier = 7, AimingPerkMinAngleModifier = 0.01, AimingPerkRangeModifier = 3, RecoilDelay = 0, SoundGain = 2, ReloadTime = 25, AimingTime = 25, RequiresEquippedBothHands = TRUE, BreakSound = M16Break, TwoHandWeapon = TRUE, MetalValue = 45, AmmoBox = 556Box, MaxAmmo = 30, EquipSound = M16Equip, UnequipSound = M16UnEquip, InsertAmmoSound = M16InsertAmmo, EjectAmmoSound = M16EjectAmmo, InsertAmmoStartSound = M16InsertAmmoStart, InsertAmmoStopSound = M16InsertAmmoStop, EjectAmmoStartSound = M16EjectAmmoStart, EjectAmmoStopSound = M16EjectAmmoStop, ShellFallSound = M16CartridgeFall, RackSound = M16Rack, MagazineType = Base.556Clip, AmmoType = Base.556Bullets, WeaponReloadType = boltaction, JamGunChance = 2, AttachmentType = Rifle, FireMode = Auto, FireModePossibilities = Auto/Single, ModelWeaponPart = x2Scope x2Scope scope scope, ModelWeaponPart = x4Scope x4Scope scope scope, ModelWeaponPart = x8Scope x8Scope scope scope, ModelWeaponPart = IronSight IronSight scope2 scope2, ModelWeaponPart = RedDot RedDot reddot reddot, ModelWeaponPart = RecoilPad RecoilPad recoilpad recoilpad, ModelWeaponPart = Laser Laser laser laser, StopPower = 2, }