M1911 Pistol

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The Game WorldItemsWeaponsFirearmsM1911 Pistol
M1911 Pistol
M1911 Pistol
General
Category Weapon
Encumbrance
Heavy Load
2
Equipped One-handed
Condition max. 10
Skill Gunshot
Characteristics
Ammo type .45 Ammo
Magazine size 15
Noise radius 70 tiles
Recoil delay 50
Reload time 30
Aiming time 20
Damage
Type Gunshot
Range 0.61–8 tiles
Damage 1–1.4
Accuracy 70
Knockback 0.3
Knockdown 2
Technical details
Base ID base.Pistol2


Code

Retrieved: Build 41.39

item Pistol2
 {
 ImpactSound = null,
 MaxRange = 8,
 WeaponSprite = Handgun02,
 SoundVolume = 50,
 MinAngle = 0.95,
 Type = Weapon,
 MinimumSwingTime = 0.5,
 ToHitModifier = 1.5,
 NPCSoundBoost = 1.5,
 KnockBackOnNoDeath = TRUE,
 Ranged = TRUE,
 SwingAmountBeforeImpact = 0,
 ProjectileCount = 1,
 ConditionLowerChanceOneIn = 60,
 Weight = 2,
 SplatNumber = 3,
 PushBackMod = 0.3,
 SubCategory = Firearm,
 ConditionMax = 10,
 ShareDamage = FALSE,
 MaxHitCount = 1,
 IsAimedFirearm = TRUE,
 DoorDamage = 5,
 UseEndurance = FALSE,
 SwingAnim = Handgun,
 DisplayName = M1911 Pistol,
 MinRange = 0.61,
 SwingTime = 0.5,
 MultipleHitConditionAffected = FALSE,
 SwingSound = Firearm9mmShot,
 SoundRadius = 70,
 MinDamage = 1,
 MaxDamage = 1.4,
 SplatSize = 3,
 KnockdownMod = 2,
 SplatBloodOnNoDeath = TRUE,
 Icon = HandGun2,
 RunAnim = Run_Weapon2,
 CriticalChance = 20,
 CritDmgMultiplier = 4,
 AimingPerkCritModifier = 10,
 AimingPerkRangeModifier = 1.5,
 HitChance = 40,
 AimingPerkHitChanceModifier = 10,
 AimingPerkMinAngleModifier = 0.05,
 RecoilDelay = 20,
 SoundGain = 1.5,
 ClipSize = 15,
 ReloadTime = 30,
 AimingTime = 20,
 BreakSound = BreakMetalItem,
 MetalValue = 30,
 AmmoBox = Bullets45Box,
 MaxAmmo = 7,
 InsertAmmoSound = Stormy9mmClipLoad,
 EjectAmmoSound = Stormy9mmClipEject,
 RackSound = Stormy9mmRack,
 MagazineType = Base.45Clip,
 AmmoType = Base.Bullets45,
 WeaponReloadType = handgun,
 JamGunChance = 2,
 AttachmentType = Holster,

History

Alpha
41 Added to the game