M1911 Pistol

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Project ZomboidItemsWeaponsFirearmsM1911 Pistol
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M1911 Pistol
Handgun02 Model.png
General
Category
Weapon
Encumbrance
Moodle Icon HeavyLoad.png
1.5
Equipped
One-handed
Slot attached
Holster
Skill
Ammunition
Magazine size
7
Properties
Max condition
10
Performance
Damage
1–1.4
Door damage
5
Range
0.61–8
Accuracy
40
Recoil
25
Noise radius
50
Knockback
0.3
Knockdown
2
Aiming time
20
Reload time
30
Crit chance
20%
Technical
Item ID
Base.Pistol2

A M1911 pistol is a semi-automatic pistol-caliber handgun chambered in .45 auto round, fed by a 7 round magazine. The weapon can be attached to a holster or double holster for quick access and weight reduction.

Usage

Pros Cons
  • Faster reload than a gun that does not use magazines.
  • Higher capacity than revolvers.
  • Can jam.
  • Lower capacity compared to other semi-automatic pistols.
  • Requires magazines.

Drive-by shooting

All guns have the ability to shoot from vehicles. First press V, which opens the vehicle radial menu and open your window. Aim and fire. Drivers and passengers are all able to use this ability at the cost of reduced accuracy while the vehicle is moving. The driver cannot control the vehicle while aiming, it's recommended to cruise at a safe speed and make sure there are no obstacles that can cause a crash while you're driving and shooting.

Attachments

Breaking doors

It can be used to bash down doors, dealing 5 damage per hit.

Condition

Below is an example of the chance of losing durability at different levels of maintenance and firearm levels.

For how this is calculated, see: Durability
Maintenance skill Weapon skill Durability lower chance
0 0 1/60 (2%)
0 4 1/62 (2%)
0 8 1/64 (2%)
4 0 1/64 (2%)
8 0 1/68 (1%)
4 4 1/66 (2%)
4 8 1/68 (1%)
8 8 1/72 (1%)
10 10 1/74 (1%)

Distribution

The loot distributions can be found in the table(s) below.

Pistol2 distribution Show / Hide
Containers
Building / Room Container Rolls Chance
Not referenced PlankStashGun 4 6.0
SafehouseLoot counter 4 6.0
all Bag_DuffelBagTINT 4 50.0
all Bag_WeaponBag 2 6.0
all GunBox 4 20.0
all PistolCase2 1 200.0
all counter 4 6.0
all dresser 4 0.01
all locker 4 0.8
all militarycrate 4 10.0
armysurplus displaycase 4 6.0
bedroom desk 4 0.01
bedroom dresser 4 0.1
bedroom sidetable 4 0.01
druglab metal_shelves 4 6.0
garagestorage locker 4 6.0
pawnshop displaycase 4 6.0
Vehicles
Vehicle Type/Location Rolls Chance
CarpenterGloveBox 1 0.6
ConstructionWorkerGloveBox 1 0.6
DistilleryGloveBox 1 0.6
ElectricianGloveBox 1 0.6
FarmerGloveBox 1 0.6
FireGloveBox 1 0.6
FishermanGloveBox 1 0.6
FossoilGloveBox 1 0.6
GloveBox 1 0.6
GolfGloveBox 1 0.6
HeraldsGloveBox 1 0.6
HunterGloveBox 1 0.6
MassGenFacGloveBox 1 0.6
McCoyGloveBox 1 0.6
MetalWelderGloveBox 1 0.6
PainterGloveBox 1 0.6
PostalGloveBox 1 0.6
RadioGloveBox 1 0.6
RangerGloveBox 1 0.6
SpiffoGloveBox 1 0.6
SurvivalistGlovebox 1 6
TransitGloveBox 1 0.6

Code

Code icon.png Code snippet! This section contains source code from Project ZomboidShow / Hide

Source: ProjectZomboid\media\scripts\items_weapons.txt

Retrieved: Build 41.78.16
item Pistol2
    {
        DisplayCategory = Weapon,
        ImpactSound	=	null,
        MaxRange	=	8,
        WeaponSprite	=	Handgun02,
        SoundVolume	=	50,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	1.5,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M1911 Pistol,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
		BringToBearSound = M1911BringToBear,
        SwingSound	=	M1911Shoot,
        HitSound = BulletHitBody,
		ClickSound = M1911Jam,
        SoundRadius	=	50,
        MinDamage	=	1,
        MaxDamage	=	1.4,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	HandGun2,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 40,
        AimingPerkHitChanceModifier = 10,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 25,
        SoundGain = 1.5,
        ClipSize = 15,
        ReloadTime = 30,
        AimingTime = 20,
        BreakSound = M1911Break,
        MetalValue = 30,
        AmmoBox = Bullets45Box,
        MaxAmmo = 7,
		EquipSound = M1911Equip,
		UnequipSound = M1911UnEquip,
        InsertAmmoSound = M1911InsertAmmo,
        EjectAmmoSound = M1911EjectAmmo,
		InsertAmmoStartSound = M1911InsertAmmoStart,
		InsertAmmoStopSound = M1911InsertAmmoStop,
		EjectAmmoStartSound = M1911EjectAmmoStart,
		EjectAmmoStopSound = M1911EjectAmmoStop,
        ShellFallSound = M1911CartridgeFall,
        RackSound = M1911Rack,
        MagazineType = Base.45Clip,
        AmmoType = Base.Bullets45,
        WeaponReloadType = handgun,
        JamGunChance = 2,
        AttachmentType = Holster,
        ModelWeaponPart = RedDot RedDot reddot reddot,
        ModelWeaponPart = GunLight GunLight gunlight gunlight,
        ModelWeaponPart = IronSight IronSight scope scope,
        ModelWeaponPart = Laser Laser laser laser,
        StopPower = 7,
    }

See also