M36 Revolver

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This is a testing feature.
This article is about an item or mechanic that is currently in testing and not part of the stable version of the game.
The Game WorldItemsWeaponsFirearmsM36 Revolver
M36 Revolver
M36 Revolver
General
Category Weapon
Encumbrance
Heavy Load
2
Equipped One-handed
Condition max. 10
Skill Gunshot
Characteristics
Ammo type .38 ammo
Magazine size 6
Noise radius 25 tiles
Recoil delay 10
Reload time 30
Aiming time 10
Damage
Type Gunshot
Range 0.61–10 tiles
Damage 0.7–1.2
Accuracy 45
Knockback 0.3
Knockdown 2
Technical details
Base ID Base.Pistol

A M36 Revolver is a pistol chambered in .38 round ammunition. The weapon is the most quiet firearm in the game which makes it perfect for those not wanting to make too much noise. The M36 Revolver like all other revolvers cannot jam. The weapon can be attached to a Holster for quick access.

The M36 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.


Code

item Revolver_Short
    {
        ImpactSound	=	null,
        MaxRange	=	6,
        WeaponSprite	=	Revolver_Short,
        SoundVolume	=	25,
        MinAngle	=	0.95,
        Type	=	Weapon,
        MinimumSwingTime	=	0.5,
        ToHitModifier	=	1.5,
        NPCSoundBoost	=	1.5,
        KnockBackOnNoDeath	=	TRUE,
        Ranged	=	TRUE,
        SwingAmountBeforeImpact	=	0,
        ProjectileCount	=	1,
        ConditionLowerChanceOneIn	=	60,
        Weight	=	2,
        SplatNumber	=	3,
        PushBackMod	=	0.3,
        SubCategory	=	Firearm,
        ConditionMax	=	10,
        ShareDamage	=	FALSE,
        MaxHitCount	=	1,
        IsAimedFirearm	=	TRUE,
        DoorDamage	=	5,
        UseEndurance	=	FALSE,
        SwingAnim	=	Handgun,
        DisplayName	=	M36 Revolver,
        MinRange	=	0.61,
        SwingTime	=	0.5,
        MultipleHitConditionAffected	=	FALSE,
        SoundRadius	=	30,
        MinDamage	=	0.7,
        MaxDamage	=	1.2,
        SplatSize	=	3,
        KnockdownMod	=	2,
        SplatBloodOnNoDeath	=	TRUE,
        Icon	=	RevolverShort,
        RunAnim	=	Run_Weapon2,
        CriticalChance	=	20,
        CritDmgMultiplier = 4,
        AimingPerkCritModifier = 10,
        AimingPerkRangeModifier = 1.5,
        HitChance = 65,
        AimingPerkHitChanceModifier = 8,
        AimingPerkMinAngleModifier = 0.05,
        RecoilDelay = 10,
        SoundGain = 1.5,
        ReloadTime = 30,
        AimingTime = 10,
        BreakSound  =   BreakMetalItem,
        MetalValue = 30,
        AmmoBox = Bullets38Box,
        MaxAmmo = 6,
        SwingSound	=	stormyRevolverFire,
        InsertAmmoSound = stormyRevolverInsertRound,
        EjectAmmoSound = stormyRevolverSpin,
        RackSound = stormyRevolverClick,
        AmmoType = Base.Bullets38,
        WeaponReloadType = revolver,
        JamGunChance = 0,
        haveChamber = FALSE,
        AttachmentType = Holster,