M36 Revolver
M36 Revolver | |
---|---|
General | |
Category | Weapon |
Encumbrance | 2 |
Equipped | One-handed |
Condition max. | 10 |
Skill | Gunshot |
Characteristics | |
Ammo type | .38 ammo |
Magazine size | 6 |
Noise radius | 25 tiles |
Recoil delay | 10 |
Reload time | 30 |
Aiming time | 10 |
Damage | |
Type | Gunshot |
Range | 0.61–10 tiles |
Damage | 0.7–1.2 |
Accuracy | 45 |
Knockback | 0.3 |
Knockdown | 2 |
Technical details | |
Base ID | Base.Pistol |
A M36 Revolver is a pistol chambered in .38 round ammunition. The weapon is the most quiet firearm in the game which makes it perfect for those not wanting to make too much noise. The M36 Revolver like all other revolvers cannot jam. The weapon can be attached to a Holster for quick access.
The M36 Revolver can be found almost anywhere, albeit rarely on the default settings. It can usually be found inside of cabinets, storage crates, wardrobes, dressers, and other similar containers. It cannot be found inside of refrigerators, although it may rarely be found on zombies.
Code
item Revolver_Short { ImpactSound = null, MaxRange = 6, WeaponSprite = Revolver_Short, SoundVolume = 25, MinAngle = 0.95, Type = Weapon, MinimumSwingTime = 0.5, ToHitModifier = 1.5, NPCSoundBoost = 1.5, KnockBackOnNoDeath = TRUE, Ranged = TRUE, SwingAmountBeforeImpact = 0, ProjectileCount = 1, ConditionLowerChanceOneIn = 60, Weight = 2, SplatNumber = 3, PushBackMod = 0.3, SubCategory = Firearm, ConditionMax = 10, ShareDamage = FALSE, MaxHitCount = 1, IsAimedFirearm = TRUE, DoorDamage = 5, UseEndurance = FALSE, SwingAnim = Handgun, DisplayName = M36 Revolver, MinRange = 0.61, SwingTime = 0.5, MultipleHitConditionAffected = FALSE, SoundRadius = 30, MinDamage = 0.7, MaxDamage = 1.2, SplatSize = 3, KnockdownMod = 2, SplatBloodOnNoDeath = TRUE, Icon = RevolverShort, RunAnim = Run_Weapon2, CriticalChance = 20, CritDmgMultiplier = 4, AimingPerkCritModifier = 10, AimingPerkRangeModifier = 1.5, HitChance = 65, AimingPerkHitChanceModifier = 8, AimingPerkMinAngleModifier = 0.05, RecoilDelay = 10, SoundGain = 1.5, ReloadTime = 30, AimingTime = 10, BreakSound = BreakMetalItem, MetalValue = 30, AmmoBox = Bullets38Box, MaxAmmo = 6, SwingSound = stormyRevolverFire, InsertAmmoSound = stormyRevolverInsertRound, EjectAmmoSound = stormyRevolverSpin, RackSound = stormyRevolverClick, AmmoType = Base.Bullets38, WeaponReloadType = revolver, JamGunChance = 0, haveChamber = FALSE, AttachmentType = Holster,